What a lovely Christmas story with some beautiful Christmas theme images and effects. Old fashioned magic. I have one complaint about the hidden objects missing one or two letters. It isn't usually considered complete when the missing letters don't spell out a secret or object. It left me feeling dumb when they were just random letters, even at the end of the hop. They could have been a scrambled word or scrambled words (not more my own favorite over letters missing already in order, but better than nothing.) It's disappointing when something like that is half-done looking. I recognize that with one or two letters missing, some words looked like other words, which was a laugh, but it ought to be all of them, and I would still want to unscramble the letters (or better yet read down the blanks as I guess the words) which is a lot more complete and tells me why the letters were missing in the first place. Oh, that wallpaper, some of it was really cute. I don't like character themed wallpaper often, as in these games, the characters are usually too cartoony for my tastes, but these are nice. The concept art is exquisite Victorian era scenes outlined in depth and shaded with red and green here and there. Those are certainly nice looking as wallpaper/background. They would look nice in a coffee-table book of prints.
I love spot the differences, but especially with a fantasmic story. Was it the story that had me addicted? Or Val Gor and his pupils. I loved the photographs, very creative and lovely, especially the fountain near the end. I think some kind of arcade activity would be a nice addition to this. I don't really count the collect two identicals speed game because it is more hidden object but not a moving target. I have sometimes even resented being forced to play it between levels. What are extra points good for after all. They are just numbers.
If you run out of time you have to play the word game to have enough time to continue playing in.I love the word-find game because it is like a story within the story or rather the words are unique enough to fit together as a sort of story soup. I like the way you have to hurry to find the words or the word list changes. I also like the Canadian or British spelling. But I hate the weird bubbly sound for getting a wrong word or too many or too few letters. A great game does so not have to be obnoxious. I hate Val Gore who is always punitive on the higher levels, though the flashlight (the one I get to move myself) is actually useful for something not meant to be. I kind of like the punishment being made to play under a strobe light in the higher levels. I don't like or find it useful when the whole screen goes dark or dark in moving stripes or even the flashlight over black that moves around without help becasue it eats time, a time waster, and adds no dimension of fun. In fact I would like hints for the bare shade is slightly different differences.