A good challenging experience for people who want to the atmosphere to be on point.
Each different location is almost like a painting of its own with small details hidden around as you solve puzzles. Some are easy to locate, others will require the hint button. The challenge is that every location's out-of-place elements are there for a reason but will not be allowed interaction until the present objective is made clear - no shortcuts, unfortunately. Mini puzzles are either going to be your greatest annoyance or the most fun you'll have - bear in mind, a SKIP button exists to take that extra load off if you can't handle it unless flexing those neurons is what you desire. I like this game as there are no headache cutscenes to sit through - the lore is delivered during gameplay upon successful objective completion. The story has a fun twist but also does well to deliver its tales from start to finish - I sniff a sequel but don't know if one is already out there.
For myself, I like this game and am using some elements from it for DnD.
The game is a self-contained story of a young researcher who becomes tangled in a plot that threatens the world as we, the player join her on the journey. The graphics are great with the atmosphere well established in sound design. The gameplay is on the easy side for story progression - the hidden object sections are very generous (no time constraint; unlimited hints; some core objects will always be in the same location and within the list of things to find); puzzle sections are easy to understand without too much head-scratching. The only element I didn't understand was the bonus objects - we're made aware of them but there's no known reward if I find them all (might be wrong, but it isn't obvious that I've accomplished anything). The story is easy to follow but I do believe certain details should be included to enable better depth regarding the villains. (Thankfully you have an in-game journal to read through, but a gallery section would be nice to have rather than entering the game every time). And then ... there's the eternal question of whether is there more after you've completed one playthrough.