Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis.
Favorite Genre(s):Word, Arcade & Action, Adventure, Hidden Object, Match 3, Time Management, Marble Popper
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Graphics were grainy, but that may have been on purpose since you were underwater and then on Mars.
I did not really care for the beginning story line. The character wakes up, goes to the underwater area. She is all alone and cannot find anyone. Cut to the Mars scene, wakes up, goes to the staging area and you guessed it, she is all alone and cannot find anyone. During the hour demo, there is really no explanation as to how she got from the one area to the next other than chryogenic sleep a hundred and fifty years later. Maybe it is explained later, but I will not find out since this game really did not catch my interest.
There are three modes of play from casual with highlighted areas and quick help to the hard core with no helps or hints.You do go back and forth a lot, but a map is provided (in the Mars segment) so that once you have been to an area you can access it immediately instead of retracing all your steps. I had 3 or 4 HOS, the rest was navigating and trying to find a certain object to complete a task to go onto the next step.
Favorite Genre(s):Word, Arcade & Action, Adventure, Hidden Object, Match 3, Strategy, Time Management, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Graphics and sound were clear. The board moved to the center of the most recent activity which does add another degree of diffilculty. It also adds a sense of vertigo. I was queasy after 40 minutes of play.
Helps/tips were quick, powerups useful.
I also came across two mini games. The first a puzzle type, the second a memory or find the spot--pretty simple and basic.
If you do not mind the moving board, it could be a good game for you, but not for me.
Favorite Genre(s):Arcade & Action, Adventure, Hidden Object, Match 3, Strategy, Time Management, Marble Popper, Mahjong
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
I found I was caught up in this game. I kept wondering "What are they were going to throw at me next?" as well as "How lazy can these people be!".
The graphics and sound were clear.
The one bad thing was that the newspaper and telephone were to similar in shape and color. If you use your peripherial vision, as I did, you can sometimes mistake the two.
I did not play long enough to even see the insides of a house like the demo screen shots show. Unfortunately, I probably never will. The game did not grab my interest.
This game is OK to pass the time . . . and that is about all.
Set a course for fast-paced fun in Shop-n-Spree: Shopping Paradise! Build and run a series of amazing internationally-themed malls in this exciting time-management game!
During the hour demo, I played both the normal (timed) and casual (untimed) modes of play and had no difficulty in reaching the master level. Although there are mulltiple ways to get the product to the customers, there is only one way to get the items to the wrapping and/or assembly stations. So if you get into the rhythm of "right clicking" and then have to stop and do the "click and grab and drop", it can be quite frustrating.
You also get to play mini games to bolster magic boxes and stars. Stars are used to upgrade workers, the stations and buy new malls. The two that I played were a simple puzzle and a fill-in with preformed shapes.
The colors are bright and the sound is good (ie music is not annoying). You also get the added bonus of hearing "thank-you"!
The play is not as simple as the first impression since you do have to watch out for whether or not to gift-wrap (red or blue) as well as if the item needs to be assembled and then possibly gift-wrapped as well. The venues also change. After playing one, for instance tropical fruit, it is closed for restocking. You then play one of the others.
Start building your very own amusement park in Dream Builder: Amusement Park! Grow the park by adding the coolest new rides, the yummiest concession stands and the most entertaining attractions.
Favorite Genre(s):Word, Arcade & Action, Adventure, Hidden Object, Match 3, Strategy, Time Management, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
I quit the game before time ran out because I was bored.
During the time I played there were no time constraints, just goals to be made. After completing a goal, you are prompted to "choose" the next goal. It takes the completion of several such goals before you actually get to make a choice between different goals. You get to upgrade existing buildings, attractions, etc. You also get to market and research.
On the good side, it is not a click fest. It would be good if you want something relaxing, where you can think, plan, and create.
If you are into building/planning, you would may like this game. Unfortunately for me at this time, it is a "no".