This game is set up much like those one person shooter games where the scene rotates around you with the movement of the mouse. And not just a little, a lot, and there's no way to turn it off. This was fine until I got to a game where I had to move pieces of a giant globe left and right and scroll over elements all over the globe. The game didn't respond to the click and drag properly each time and when it did, it would tug the screen left, right, up, down with every movement of the globe until I was sea sick. The controls weren't very self explanatory either. Different parts of the main room let you do different things like Save, Exit and adjust options but in an attempt to make the sound option adjustments blend in, they hid them all together. First, you click on a column to rotate it to get to a different option you want to change (Master Volume for example). Instead of tastefully incorporating the words into the scene, a subtitle comes up (so whatever you do, don't turn those off). Then, to adjust the sound levels up and down, you're supposed to grab the pitch bar of the guitar next to the column and slide it up and down. But there's no explanation for this anywhere. I just happened to be running my mouse over it and notice it became a hand and clicked to see what it did. Since there's a subtitle for what you're changing (Voice Volume, etc), why not a subtitle with a quick instruction?! There was also no map and very little instruction so I found it hard to keep track of where I was and what I needed to be doing. Just so this isn't totally negative cause I know that someone somewhere worked really hard on this, the graphics were beautiful and very detailed and the music was very pleasant to listen to. Unfortunately, I didn't get very far in before the constant bobbing up and down of the screen and the lack of instruction drove me to find something else to play.