With each installment, the graphics by this developer gets better and better. These are gorgeous. There a couple of new elements in the game play (I've only played 2 levels) which are interesting. More to follow I'm sure. The graphics are so beautiful that I linger on each level to enjoy them (and collect more coins) - then again, I'm playing easy so I can enjoy it. One minor complaint - the graphics are so vivid that I have a bit of trouble seeing which squares are still unplayed. Minor. Also like the storylines, just fun. This developer is fantastic.
I haven't play these games before, so I didn't have much of an expectation. And when I did - oh WOW!. This game has the best graphics I've seen in any game - absolutely beautiful. I played relaxed so I could just enjoy it and earn the stars and coins and amulets to decorate the rooms and the scenes - the graphics of which are again stunningly beautiful. And I like that I could continue to play the rooms even after I "finished" the room to earn more coins. It took hours and hours of play to complete the original 120 levels (not rooms - each level had 3 or more rooms to play). And then on to the bonus games. And again, a stunner - there are 80 more levels to play in collector's edition. Eighty! Not 10 or 20 or whatever that most games have. Other games I've played have 50 regular levels and maybe a dozen more in the collector's edition. This game's collector's edition is like getting double a normal game. And again, the graphics are incredible. Based on this game, I did buy the one issued just prior to it. Haven't started it yet, but I can tell that this edition in the series has better graphics, and the prior edition wasn't a slouch either. I'm already looking forward to the developer's next game. They've set a high bar; I hope they can beat it!
As I said, I really, really wish this was a jigsaw puzzle game. The photos are absolutely stunning, and the number of photos is mind-boggling. I played the demo and bought it, as I do like tile swap games. But, if the creators read these reviews, I do have a couple of complaints/points to make it better. There is no help screen explaining what the various buttons mean. It's odd that an interrupted game shows up as recently played instead of as a saved game, which it does do if you exit the photo. The biggest problem is that there is no information available about a photo already played (you'd think recently played would be the place to put them!), such as whether it even has been played, let alone the score, level played, type of play, etc. It would be nice to know if I played the photo again how I did in the replay. Heck, I don't even know what level I had played before! I am not going to keep a diary of levels played, etc; the game should do that for me. A caption identifying the photos, at least the scenic ones, would also be nice. One comment for Big Fish - I wish they had a jigsaw puzzle category. Most of the games in the puzzle section appear to be hidden object, which is already a category!
I found some of the comments below giving the game a low rating confusing. Reviewers were complaining about the challenge even at the novice level, and yes, it is a challenge even at the novice level. But there is an option to play at the relaxed mode, which is not timed and which opens up the entire map for play. Did they not notice that they could play it relaxed and untimed? If you do play at the challenge mode, you have a choice of difficulty from novice to expert. I seriously suggest starting at the novice level as it is not that easy to get gold on all the levels. Yest, I had to replay some of the levels to up them from bronze to gold or silver to advance on the map. But it is doable. I love how you can use the mules/horses/oxen in the mines/lumber/farm and even the trading post. But you do need a human to be the builders/doctors/researchers/sheriffs. Sometimes you have to juggle how many human buildings you need vs the the stables to complete the level. It is a bit confusing sometimes to know what all the goals are. A couple of times, I thought I was finished when another goal popped up. The best way to complete the level is to meet the goals in order and not jump all over the place, though you can normally save the sheriff/jail building until the end. Someone mentioned you needed to drag the worker to the doctor's office. That is incorrect. If you do have the doctor's office, the worker (including the animals) will go by himself. Someitimes, it seems as if the workers aren't producing as much as they need to. The trick to that is to improve the buildings they live in, not just upgrade them (upgrading adds more workers to the building, but it doesn't make them happier); it makes them more productive. All in all, this is one game that has a lot of replay value. But if it gets too hard, you can switch to the relaxed mode at any level.
I've got mixed feelings about this game. I was looking forward to the 3rd version of this game. But there are some negative aspects of it.
Good points: great graphics, better than the first 2 in the series. Actions are chained, which should be in all games like this but aren't. I love how there are different workers now for actions, such as hospital workers and firefighters, that free up the main workers. In fact, there are times when the main workers are basically waiting around until the firefighters and the others do their thing, which is unusual for this type of game.
Negatives: there is basically no tutorial. You have to know how the game is played, that is, you better have played at least Rescue 1, or you're going to be very confused as to how the game works. Definitely, not for beginners in the series. And what on earth is the point of the free workers in the various buildings, such as the burger cafe and the others? They don't seem to make the resources appear faster, and there is no explanation. It took me awhile to figure out that upgrading the buildings has nothing to do with the free workers plus sign over the buildings. (An arrow indicates the upgrade feature.) The game is very fast moving. I finished it yesterday and it didn't take much time to get there. And speaking of time, it starts before you even make a move, so there's no time to think about a strategy; just jump in and go. And some levels do require figuring out where you should go first to avoid getting stuck. There is also a lot of clicking to get resources, to get something going, to get to the victims, etc. Not a game if you really hate clicking. And when you finish it, it ends with "To Be Continued", so it doesn't really end. Unlike other games, there is no house to renovate, no garden to upgrade, etc. It just ends; a real disappointment.
But the really negative part is these rescuers are not very likable. Who the heck invented their dialogue? They come across as mercenary and very callus, nearly as bad at the mayor who is supposed to be the bad guy. Really very strange to put into this game; I wouldn't recommend it to kids, as it's not very funny. Just play the game and ignore the dialogue.
Wow! I finally got the game based on the reviews. It is very like Royal Envoy in playing, but it is, I think, a much more challenging game. I got gold on the first 10 levels, but since then, wow, it got tough. Some of the levels, I missed gold by a few seconds, but frankly, I don't know if I can get gold on some of them, missing gold by a whole lot of minutes. I've had to restart some of the levels because I got myself boxed in. One thing that isn't very clear is which buildings are needed for getting which resources. In that, it's rather like Virtual City where you need certain buildings to say build a car, only in this case, you need certain building to get a fruit pie. And there is no help screen to show the link (it would have been really helpful). The graphics themselves are very well done. Storyline, eh, minimal. The challenge, and it really is a challenge, is finishing the level before it gets dark. Not a game, I think, for beginners in TM games.