Favorite Genre(s):Word, Arcade & Action, Large File, Match 3, Strategy, Time Management, Marble Popper, Puzzle
Current Favorite:
Royal Envoy: Campaign for the Crown Collector's Edition
(77)
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
If you love Chicken Invaders, you won't be disappointed with this latest offering. While the levels are the same as Chicken Invaders 4, the chickens have transformed into turkeys for Thanksgiving, and the music is absolutely hilarious!
To address one previous review -- the game DOES save if you exit, however, if you lose all of your lives, it's just like an arcade game -- yes, you DO have to start over. That's the point of building skill. After a while, you get to know the levels and if you get good enough, you can beat the game on the hardest difficulty without ever losing a life! It's something to strive for instead of the game holding your hand the whole way.
There are three difficulty settings to appeal to ANY level of gamer.
Favorite Genre(s):Word, Match 3, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Firstly, I'd like to say that I really enjoyed playing this game. If you are a fan of tower defense, it is a little easier than expected, with no "hard mode" once you finish the game. However, play is enjoyable nonetheless, and there is a fair amount of replay value in trying to choose better tower placement/types, etc.
As others have said, no tutorial, so it takes a bit to figure out what towers do what.
I'm not a fan of any voice-acting -- wish it could be selectively turned off.
One annoyance with the game -- of the 5 tower types, I ONLY used 3 throughout the game. The other two were simply unnecessary. (Better balance between types would be preferable).
The central reason that I gave this game three stars instead of 4 -- there are only TWELVE levels! (+ 2 "Battles") Literally half or even a third of the game this should be. For the price, I expected MANY more levels than that!
There is so much room for growth -- levels should have more waves, so as to take advantage of the High Level towers. As it is, I only was able to upgrade to that higher level on the last 3 maps.
Very good game mechanics overall, just wish it was longer.
I recommend this game!
+6points
8of10voted this as helpful.
Chicken Rush
It's high time for chickens to avenge themselves against the hungry gluttons who've been tormenting these peaceful creatures for centuries.
Overall rating
1/ 5
17 of 26 found this review helpful
I don't think I've ever played less than two minutes before...
PostedNovember 10, 2012
hrhqoroses
Skill Level:Expert
Fun Factor
1/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
Apparently I still have 59 minutes left in my trial of this game -- verdict: Awful.
This is a very basic arcade/shooter type of game where you play a chicken with a gun, shooting purple baddies. The instructions tell you to shoot these enemies, and that you can "coin farm" by shooting the cacti ever-present on each level.
The baddies journey left and right across the screen until they hit an obstacle, then they move one row down. (The objective is that you shoot ALL of them before they cross the line on the bottom).
Well, every time you shoot an enemy, he turns into a cactus... a cactus which makes all of the following baddies move down!
This game is made even more difficult by a steamroller that tries to kill your character by moving across the screen in your "safe zone." (This steamroller take up fully half the width of the zone).
Oh... and even if you manage to shoot a cactus, (and it takes several shots), you ONLY get a coin if it's a gold cactus!
Disappointing and VERY frustrating. Unless you are EXTREMELY bored today, give this one a miss.
Favorite Genre(s):Word, Arcade & Action, Adventure, Match 3, Strategy, Time Management, Marble Popper
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Firstly, I'd like to say that I play match 3 games as a way to relax by doing some mindless entertainment. Double-clicking on EVERY move is a tedious process, and I can honestly say that it irritated me so much that I literally only played for two minutes. Developers -- "click and drag" is a MUST for this type of game!
(Also, a "relaxed", untimed mode would be nice too).
I did get to the second level, which was showing some promise with "gold dust" and sparkling gems. Would have liked to see where that led, and also swapping tiles diagonally. However, I can't bothered with double clicking every move. Not going to purchase unless this title is patched for click-and-drag.