Daily Mahjong is fun. Play in Fortune mode, just 3 games a day to receive your daily fortune. Play in fame mode and challenge yourself to achieve 3 stars per level. There are awards to achieve, and one of them is to play Fortune mode for 365 consecutive days! This game certainly has great value for money.
There's a wide choice of music, backgrounds and tile sets to choose from, so something for everyone.
The only reason I gave Daily Mahjong 4 stars is that there are visual effects that can be offputting if you don't like the occasional glare, or things floating across the screen when you are trying to make matches.
Favorite Genre(s):Hidden Object, Match 3, Card & Board, Brain Teaser, Time Management, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Astral Towers is certainly interesting. Now, is it a card game that contains the most important (in my opinion) elements of a turn-based strategy game? Or is it a turn-based strategy game, streamlined into a single playing area where all your fighters, defences, spells and battle information are neatly displayed on cards?
Either way, your brain is engaged from the beginning - straight into battle strategy. There is a small tutorial, but you won't need more than that - just study the enemy and decide what cards to use. So far, at least during the demo, you can only select one card per turn. There are limited cards to play with at first, but these build up as you win battles. It's not like the standard type of strategy game where you can nip off to the shop to buy, sell, upgrade, etc. No. You just have to win battles.
Discover the fabulous secrets that a jungle hides in Adelantado Trilogy: Book One! Help the brave and noble officer, Don Diego De Leon, to find and save the lost expedition.
Favorite Genre(s):Hidden Object, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This game is a mix of resource gathering, free-style building, exploration and quests. Graphics are lovely and gameplay is smooth. The resource element is handled automatically by the workers, which is a great touch. No more clicking on goods, although, should you need extra resources, the well-known berry bush is there and other goods can be found lying around.
Don Diego does all the adventuring. He goes on quests to help the natives and searches for treasure and secrets. He does a bit of hand holding - do this, do that, but he's not too intrusive. Sometimes I am grateful for his advice, because while I am busy exploring and leaving no bush uncut in my search for treasure, he will remind me of important things, like running out of workers!
There are 4 modes. I am currently in relaxed mode which is completely untimed. Eventually I'll replay in the other modes.
The only downside I can see is that you cannot save during a level. You must complete the level you are playing to save, otherwise progress will be lost and you will need to restart the level.
There was something quite compelling and addictive about this game.
It's a city builder, but rather than place buildings, you create residential, commercial and industrial zones by placing different coloured puzzle pieces. These pieces come in different shapes and automatically evolve into buildings and upgrade as you complete zones of the same colour. There are also additional puzzle zones to solve which gives you access to special buildings. You are able to select from a choice of these extra buildings - they could be for city beautification, city safety, raising happiness. Some buildings are necessary but also lower happiness, so some strategy is involved. There are disasters to overcome - fires, tornados, earthquakes, riots, vandalism and even alien invasion!
The main game has a variety of levels with goals to achieve. The playing area is large, with a city view and a flat view. There is also a free-build mode for extra gameplay.
Favorite Genre(s):Hidden Object, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
I love Mahjong games and I don't think I've come across one like this before. The demo just flew by.
The levels are grouped into various stages of the tournament and you start as a candidate. Each level has 3 goals to achieve, thereby 3 stars to go for. Goals are varied, earn X points, remove all tiles, complete the level in X moves, find X golden tiles, finish within X time. It does get challenging to meet all 3 goals.
If this is the shape of things to come in the other groups, then this will be an amazing game with a strong replayability factor.
Start building your very own amusement park in Dream Builder: Amusement Park! Grow the park by adding the coolest new rides, the yummiest concession stands and the most entertaining attractions.
Favorite Genre(s):Hidden Object, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
I like Dream Builder Amusement Park. Graphics are nice and bright, the game is un-timed and building is free-form. At first, the tutorial takes you by the hand and restricts you from building freely, but that can be turned off. The objective is simple – keep your visitors happy by providing rides, attractions, concessions and beautification. There is an impressive selection to choose from. Raise appeal and your visitors will spend more money and give you hearts. You need money and hearts for research and marketing. Research unlocks new items and zones and you can market to different types of people.
There are a variety of challenges that you can do in any order and goals to achieve for each challenge. This makes for a long game. Planning and strategy comes into play with grouping compatible items and zoning areas of the park. There are many zones to create and researching unlocks their requirements. You can, with a bit of logic and experimentation, unlock zones without the need to research. Overlapping incompatible zones/items causes a clash and appeal is lowered. As a tip, some goals will require X amount of different zones and/or large items, so don’t be tempted to create too many of the same type of zone because they're small, easy or cheap, or plunk down new items as soon as they become available. You’ll have quite a bit of reorganising if you run out of room!
It’s only natural to compare Dream Builder Amusement Park with the Grand Master, Roller Coaster Tycoon. However, it would be wrong to expect such immensity in a casual game. What you get with Dream Builder is something much more simplified, but it has strategy and longevity and is fun to play. Give the full demo a try.
Based on the demo, I found this game to be quite entertaining. Graphics are bright, animals cute. The music is jaunty, a bit like a country and western dance.
The objective is to help a farmer tend his animals and build up his farm over a 12 week period. The demo took me a little over half-way through week 1 (playing in relaxed mode), so it looks to be a long game.
Gameplay is varied. There is the swap M3. You can also right-click on groups of 3 like objects, in an L-shape, for instance, to remove them from the board. You make matches to fulfil the needs of the animals, which earns you money and to clear the gold tiles. Four animal helpers are gradually introduced, giving you different bonuses. Their power-ups need to be dropped off the board. This can be tricky, as their locations are fixed. One point to note here is that the power-ups are not stacked. For example, if you collect two of the same kind, you still only have one bonus to use. They can be carried over to the next level. Certain tiles will give you extra bonuses, e.g. a bomb.
There is also a fun time management element to the game. For example, sheep appear at the top of the screen and you earn extra money clicking them. Hens will lay eggs. Clicking on the eggs will also give you more money, but if you are too slow, the eggs will hatch cute chicks.
There was certainly a lot to do, considering it was just week 1! I intend to buy this game and look forward to discovering new elements as the weeks progress.
Favorite Genre(s):Hidden Object, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
This is the 3rd game in a very enjoyable series. The layout is similar to the second game, where the variations are colour coded on the main board. That's really good for replaying your favourite variations. There are 7 variations, 5 of which are new:
Classic Mahjong Bottom Tile (new# - find pairs based on framed tiles Domino #new# - match colour. Tiles must also equal 7 Poker #new# - this is a fun variant, matching pairs and trying to complete the poker table, e.g. royal flush, flush, straight, etc. Logic - match tiles based on logical connections. A familiar variant that appeared in different forms in the other games. Memory #new# - similar to Bottom Tile, but the tiles are flipped over. Rainbow #new# - plays like classic Mahjong, but special coloured tiles have to be found in a certain order.
This game is untimed #at least in the demo), but you get stars depending on your score.
Favorite Genre(s):Hidden Object, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I'm so glad I found this gem.
It is a unique take on the chain variation, in that you can link in any direction and even go back on yourself. The large links give you higher points which goes towards extra lives and fills the hammer bonus more quickly. The hammer is the only bonus item and you'll likely need it in later levels!
The game starts easy, but later levels can be tricky. If you are unfortunate enough to lose all your lives (ahem) you restart the act you are currently playing, not from the beginning of the game.
The story is enjoyable, graphics simple and pleasant.
A sweet and charming solitaire game, visually pleasing, with lovely music in theme with the game.
The type of solitaire is the one up, one down variation. Extra cards that can help or hinder appear during the demo, as well as obstacles. Money earned lets you buy items in a shop.
There are three levels of difficulty to choose from and two additional games, Tripeaks and Free Play.