When an elusive killer strikes a high-tech lab, Nancy Drew is called in to sneak into secret areas, interrogate workers for multiple motives, and expose the truth behind The Deadly Device!
This is one of the Nancy Drews in which what you learn is real. Some of the games or puzzles are just puzzles, but others have to do with real science, and what you learn for the sake of the game can be applied elsewhere. Well, okay, yeah, "Don't get involved with psychotic killers" is a real life lesson, but I also meant things like the difference between a capacitor and a resistor.
The ending puzzle was hard--It took me multiple tries to get it.
I hope I'm not spoiling this for you. I hope that you didn't buy a Phantasmat game hoping for romance, or FHOGS in a fairy tale, or creepypsychoCharles, but there it is.
Creepydeadangrypeople.
The HOG scenes are not a five, and the minigames aren't particularly challenging or original, like the old amazingly bizarre Ravenhearst puzzles, but the storyline is fun and the characters are interesting.
Also, no making me go through eight steps to unlock an ancient hiding place to reveal...a pair of bolt cutters, because goodness knows I can't find bolt cutters, or a screwdriver, or a simple lever, anywhere else, like a hardware store.
The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
This is the best acting that I have seen in a game. They should have given Lea Thompson a little more to do, perhaps, and we needed more of the ghost hunters. Way more.
Most importantly, this is the best freak-you-out scream out loud movie I have seen recently. No spoilers, but I literally yelled and jumped repeatedly.
Now--the minigames were much easier than is normal for MCF, which gave us some of the most odd and mystifying puzzles in the past. The HOG scenes I liked, especially having to look around an entire area and in multiple areas, as you might in real life.
Also, there was none of the silly 8-steps-to-open-an-elaborate-antique-hiding-place-to-find-something-you-could-buy-at-Ace-Hardware-for-$6.95 garbage. Seriously--who goes to such efforts to hide a Phillips screwdriver? I've told my children that when I die, there will be a mysterious key in the will that will lead them, eventually, to the elaborate safe that they will open to find--a common Allen wrench. Probably not even metric.
I don't normally review the games, but as this was the first one with the art deco aesthetic, I thought I would pipe up and say that it was beautiful.
I also liked the games--they were just the right amount of difficult. I only skipped one because it was late and I was irritated. Otherwise, they were challenging without being frustrating.