Where to start... first, you won't get any puzzle pieces if you don't play in one of the timed modes.
Secondly, you won't get any puzzle pieces if you don't get 3 stars.
Thirdly, if the characters would quit popping up and getting in the way, they wouldn't eat up time and I could have a chance at getting 3 stars, which is the only way to get puzzle pieces.
This game is basically unplayable. What's the point of striving to find the hidden objects if you can't have any puzzle pieces if you can't get 3 stars? Why is there even an untimed mode if you're not allowed to put the puzzles together?
I very sincerely regret buying this game (I figured it would be fun since it's a Hercules spinoff), and do not recommend it.
I actually found myself muttering this while playing the demo. I had to be careful not to mutter too loudly, lest my own cat think I'm offering treats (again).
This game is fun, because you can never have enough cats. My only quibble is that I have no idea what the different colors of stars represent.
At any rate, I enjoyed the demo and this one is a definite buy.
I was delighted to see a new "11 Islands" game out, since I enjoyed the first one so much.
Alas... there's too much that's the same, even though the monsters don't look quite as scary now as they did before.
There was some challenge, which is good. I appreciate being able to change game modes, as there are a few levels that I found impossible to solve in 'limited movies' so I changed to 'relaxed' and solved it.
I'm honestly ambivalent about recommending this game. There were some levels that were identical to the first game, and I remembered those ones especially because it took ages to figure out a strategy that would work.
But people who haven't played the first game might enjoy this.
I generally enjoy travel games. I have others in this series. But why can't the games have decent music to accompany them? It's pretty bad when hearing the clicks and sound effects is preferable to having one's ears assaulted by that noise that pretends to be music. I muted it.
Developers need to realize that music is part of the reason why people either buy or don't buy games. A "meh" game might be a buy for me if I enjoy the music. A game where the music draws me into an immersive experience where I lose track of time is a treasure.
This game failed to deliver on that, and although the game itself is adequate to pass a little time, I cannot in good conscience recommend it.
Spoilers: Haven't played the game and don't want spoilers? Please read later!
Pinecreek Hills is getting too commercial, and farther away from a real nature camp feeling. I appreciate the CE versions, but honestly... line dancing in a coffee shop as a major event the female Ranger was looking forward to? And then she's not even looking at it!
One of the reasons I like this series is to see the campers who show up every year - Bob, Mary, their kids Mike and Emma... and their friends Dion, Alexis, and their kids. This time around there were only brief glimpses of the first family and the second family was totally absent.
I'm beginning to wonder at the names "Mike and Emma." First they were kids. Then on Cruise Ship there's an adult couple with those names. Now two Pinecreek Hills employees have those names... ???
I did have to laugh at the fire scenes (not at the fire itself as of course that's a scary thing in a forest)... the pizza box that's been sitting on top of the mine since Park Ranger 1 is still there, still unscathed, though apparently it blew off the roof so it could be safely tossed in the garbage.
One reason I did not give 5 stars is because of the added music. I love the usual Park Ranger music, but the new music added this time was just annoying and I was very tempted to mute it. I'd prefer the music be kept instrumental in future games in this series.
Another reason for the lack of a star was the security scene. It took me right out of the camping experience, and it's awful to see real-life politics intruding on what should be a fun game. Metal detectors, scanners, wondering if the thing is set up to accommodate disabled guests and those who may have had certain surgeries with compassion and dignity?
Overall I did enjoy the game. I just didn't like certain scenes and the increasing move to commercialism over nature for Pinecreek Hills.
I enjoy Match-3 games where part of the game includes building things (houses, castles, towns...). But in this case I can't recommend it. The gameplay is uninteresting, the artwork is terrible, and the sounds made by the jewels when they fall is horribly annoying. I already muted the music, and to continue with this game I would need to mute the rest of the sound as well.
I enjoyed the demo, and found this game to be relaxing. I turned the music off, as I found it a bit annoying. It's okay for when a person wants a bit of brain exercise, and it's nice not to have to worry about time limits or move limits.
I'd recommend it for anyone who wants to spend a few minutes playing but not stressing.
I was really looking forward to this game. However...
Too many scenes are far too much like the ones in past games, but with bizarre twists.
Yes, it's nice that they show a different angle of the main family's living room. But the main family's closet turned up in the grandparents' home, with all the items in the same places.
Part of the game seems to have been plopped, willy-nilly, into the Park Ranger Pinecreek Hills setting (bear warnings in the middle of a fair midway?).
The "new family" (who we've met before in numerous games of CW, Park Ranger, and Cruise Director) seem to have moved into a home that is both beside and across the street from the main family - at the same time.
These are mistakes that most people probably wouldn't spot, but are really glaring to folks who have played and replayed these games many times over the years. We *know* what the scenes in these games look like, and while it's nice that there was an effort to use different angles, the storyline itself needed some editing to eliminate the inconsistency of where the "new family" now lives.
One change I noticed that I liked was the achievement for taking pictures. That camera icon is fiendishly hard to find in some of the scenes! The achievements for replaying a level and for solving a minigame in under 1 minute have been eliminated.
I'm ambivalent about recommending this game. It doesn't meet my own standards for what it should be, but it was still somewhat fun. The non-nitpickers among the players will enjoy it.
Not gonna spoil it for those who haven't played the game yet. But at least now we know, those of us who have speculated for an entire year!
I really wanted to give this 5 stars, but I can't. There is too much about it that is repetitious, and it seems like half the support staff of Pinecreek Hills are now working on the cruise ship. It's been a mainstay of these games that several main characters (the vacationers) cross over between Cruise Director, Park Ranger, and Christmas Wonderland, but now there are Pinecreek Hills staff, pilots, and one or two others working the cruise.
I could imagine a story in which these characters would have a reason to do this... but the repetition doesn't stop there. A lot of music from the other two games is present throughout this one as well. To someone who has replayed all these games multiple times each, it's very noticeable. It's also annoying after awhile.
This is not to say I didn't enjoy this installment. I did, and there are some new puzzles that were a challenge to figure out.
Therefore, I do recommend this game. But I hope that future installments don't repeat so much from previous games and the other two games.