STORYLINE You play as Luna, and you travel to Lycan Isle to help your friend Tara uncover a mystery. When you arrive, you discover she's gone missing. The local "strange old woman" Brina offers her help, but it appears she has ulterior motives. The police are no help at all, and it seems that the entire island has shut down for the night. If that isn't bad enough, you keep catching glimpses of a strange creature. (If you know the derivation of the name "Lycan," you've already deduced the nature of the "Beast.")
GAMEPLAY This is strictly an adventure game, and all the items you're asked to find are items you need to progress. No junk piles here. Instead, you're treated to a landscape that bridges the gap between the realistic and the surreal. Some scenes are merely a treat for the eyes; there's nothing to find there. I found this made the game that much more real, being a bit sick and tired of the incessant junk piles. There's an extra achievement: locating the ten items that belong to Tara.
The Beast of Lycan Isle is very reminiscent of the Empress of the Deep series, not surprising since it's by the same developer.
INTERFACE The lower left corner contains a number of items to aid you. First is your journal, which notes important clues as well as keeping a running commentary of your adventure. There, you'll also find the map, which you find as you need it. A nice touch. It's not a jump map, and there is a bit of backtracking, but not enough to be annoying. The map is hand-drawn and shows "Polaroid photos" of each locale when you mouse over them.
You also have a "Polaroid photo" of Tara to help you complete the achievement of locating her ten clues, the items that belong to her. There's an amulet here as well, but I won't say what its powers are as that would spoil things. Lastly, there's a sort of steampunk DVD player which plays discs that Brina leaves here and there for you.
The hint button is in the lower right, and is quick to recharge in casual mode. The strategy guide link is at upper right, and places you at a point near where you are in the game. I think I used it twice.
TECHNICAL No issues.
GRAPHICS Just beautiful. As usual, Gogii stands out for their larger than life landscapes and that touch of the surreal. Each area reflects the emotional atmosphere of that point of the game in lighting and color.
CUTSCENES Overall, the cutscenes were well done, with the small exception of the animation being a bit jerky. Perhaps Gogii was trying to keep the file size down. Or perhaps I'm just spoiled. :-)
MUSIC Honestly, I didn't notice any. Either there was none, or it was so integrated into the game that it became as ambient as atmospheric sounds.
SOUND Very well done. There were creepy growls here and there that startled me, as well as atmospheric noises and action sounds.
VOICEOVER Solid. Luna spoke throughout the game, guiding you as to what needed to be done. This was not hand-holding, however, nor was it annoying. The characterization of Brina was spot on, I thought. She had that perfect mix of cantankerous old woman, mentor to Luna, and keeper of secret knowledge.
BONUS CONTENT The bonus play is in two parts. In the first part, you find artifacts to restore the museum. The second part is a quest. That's really all I can say without spoiling it. You don't miss anything if you wait for the SE, but if you loved the storyline, you'll love the bonus material.
SUMMARY I highly recommend this game, and I hope that Gogii continues this storyline. I smell a prequel, myself. LOL. This one was truly enjoyable and a really nice break from the plethora of HOGs we've been getting lately.
STORYLINE The Conti family's maid contacts you to investigate the alleged murder of two women. I couldn't tell you more if I wanted to, and I played the game. Personally, I found three female bodies. The elder Conti, apparently, has three sons, and is remarrying. They react with varying degrees of shock. It was entirely unclear what each one's actions were. The ending was not only unexpected and abrupt, but utterly vague. I still have no idea what happened and why.
GAMEPLAY I found the gameplay stilted and unnatural to the extent that I wasn't able to immerse myself in the story at all (not that the story was developed enough to warrant immersion). The "hot spots" were awkwardly placed and overlapped in places, making it easy to miss things. The HO scenes were easy; I never used a hint. Collect fans in the HO scenes to acquire hints.
On the other hand, the adventure portion seemed to have been designed by an insane person. Actions made no sense (bandage, then disinfect?). Object use was inexplicable (the base of a chalice is part of a car jack?). And hints merely pointed at the general area where something needed to be done, or said "I should look elsewhere."
There was a LOT of backtracking and no map. The journal was fairly useless. One positive: there were some unique puzzles and mini-games, and my fun factor rating is based solely on that.
TECHNICAL No issues.
GRAPHICS Graphics were in ERS's typical painterly style. Objects were realistic enough to be recognizable.
CUTSCENES Inexplicable and unhelpful.
MUSIC Repetitive and annoying.
SOUND Not noticeable enough to comment on.
VOICEOVER Only at the beginning. Voiceovers and text during the cutscenes would have helped.
SUMMARY I wouldn't recommend this game even as a Daily Deal. I won't play it again, and have already uninstalled it. This seemed like a quickie sequel and ERS should be ashamed. It doesn't remotely live up to their usual standards.
STORYLINE On a remote island in the town of Black Water, two archaeologists have uncovered an ancient ruin…and awoken a titanic monster from its cursed sleep. The town has been evacuated and the archaeologists haven't been heard from in days. It's up to you to discover what happened to them, solve the mystery of the Black Water Curse, and defeat the ancient evil.
GAMEPLAY The map in this game is as much a work of art as it is functional. It's beautifully drawn, and indicates active areas and objectives as well as functioning as a transporter. The journal holds your notes, collected bits of backstory, and clues you gather. I didn't use the hint system during the demo, but I would imagine it's not necessary outside the HO scenes considering the nature of the map. The puzzles range from familiar to unique, but the familiar have been adapted to the context of the game. They're of medium difficulty. There are also 39 turtles to find (special objects).
TECHNICAL No issues.
GRAPHICS Amazingly rendered 3D graphics in both static and animated scenes, all in rich colors. I can't say enough about the graphics; they are superlative.
CUTSCENES Perfect. The monster startles and even frightens at times, it's so realistic. The backstory fills in in an illustrated manuscript style.
MUSIC With apologies, I apparently had the music volume too low to notice it.
SOUND Ambient and game sounds appropriate and well done.
VOICEOVER The only voice I heard during the demo was the narrator's and, considering the "ancient mythology" theme of the game, I thought his southern drawl out of context. It's not something that would stop me from purchasing though.
SUMMARY If this is the quality of game Maria Glorum produces, we can expect great things from them. This is a buy for me, and I recommend it. Overall, it's a superior game.
STORYLINE You return in your role as Dana Knightstone, novelist and solver of romance mysteries. This time, you're called upon by your cousin, Sebastian, to investigate the enigma of a beautiful ghost of a musician. But you're not alone in your search to uncover the ghost's secrets! Your quest takes you to beautiful Austria.
GAMEPLAY Your trusty journal holds your notes as well as clues you discover in your quest for the truth. To be honest, I became so engrossed in the game, I failed to notice the hint system and whether there was a map! This is more of an adventure game than a true HO game, in my opinion, as the HO scenes are so integrated into the storyline that they really seem a necessary part of the game, which is unusual. Some are of the list type, with a portion of the list requiring an extra step. Others are "find several objects that fit this category."
TECHNICAL Hardly worth mentioning, but it is something that occurs in all Boomzap games…I have my trackpad set so that I don't have to press to click; I just have to tap. In the HO scenes and puzzles, the game doesn't recognize this; I actually have to press to click. No idea why.
GRAPHICS The beautifully rendered 3D graphics are richly colored and captivating.
CUTSCENES Sort of stop motion in style, but it doesn't detract from the story at all.
MUSIC Haunting…really gorgeous.
SOUND Both ambient and game sounds are appropriate and well done.
VOICEOVER The voiceover acting is quite good, especially Dana's.
SUMMARY Boomzap is one of my favorite developers, so I knew I'd enjoy this game. I'll definitely be adding it to my collection, but I'll probably wait for the SE (only because I have quite a few free game codes to use up). This one is worth it.
I recommend this game!
+3points
3of3voted this as helpful.
Unfinished Tales: Illicit Love Collector's Edition
After the Raven Queen crashes her wedding, Thumbelina must save her prince to reclaim her happy ending!
STORYLINE You play as Thumbelina, just about to marry your prince when an evil witch, claiming the prince is betrothed to her, disrupts the nuptials, turns the wedding guests to stone, and absconds with the prince. It's up to you to rescue him and restore the Floral Kingdom to its glory.
GAMEPLAY A transporter map is at your disposal, as is a hint system (which I did not use during the demo). There are tons of objects to collect both from HO scenes and from interactive portions of the areas themselves. The puzzles range from familiar to unique, but none are overly difficult. This is a game for a relaxing evening when you're interested in immersing yourself in the storyline, graphics, and experience.
TECHNICAL No issues.
GRAPHICS Quite beautiful! Since you're Thumbelina, many of the objects are oversized, lending a delightfully surreal and whimsical air to the game.
CUTSCENES Short and appropriate with voiceovers.
MUSIC Not intrusive, the music adds to the immersive experience.
SOUND Lots of ambient sound as well as gameplay sounds.
VOICEOVER Wonderfully done! The evil witch's voice is evocative of someone who has been betrayed and it out for revenge.
SUMMARY Elephant Games keeps improving with each game they release. I will definitely purchase this one, though I may wait for the SE as I have a few free game codes expiring this month.
STORYLINE You return as the Detective, this time investigating the Wolf Queen's return to the Vosges Mountains. It's intended that you are to work with the Red Riding Hood Sisters, a band of female warriors who protect the land from the Wolf Queen's mist wolves. Unfortunately, all but one of the Sisters has been kidnapped by the Queen, and it's now up to you to rescue them as well as rid the land of the evil Queen and her minions.
The Bonus Game is a fresh take on The Boy Who Cried Wolf, as well as providing a prologue to the story.
GAMEPLAY If you've played Blue Tea's games, you're familiar with FROGs. Instead of the standard HO scene, you're presented with one object that's been broken into pieces, and you must find the pieces. The FROG scenes are of medium difficulty. I never used a hint, and there were only a few times when it took me a couple minutes to find a particular piece. The puzzles are not overly difficult, but do require some thought.
There is a map, and it indicates where your objectives are as well as active areas. It won't transport you, and there is a considerable amount of backtracking, but since the game area isn't that large, the backtracking isn't onerous. I used that time to search out any morphing objects I'd missed the first time around.
TECHNICAL No technical difficulties.
GRAPHICS Absolutely gorgeous, as are all of the Dark Parable games, with sumptuous color and amazing detail.
CUTSCENES Animated in a sort of painterly graphic novel style, I quite enjoyed the cutscenes. They added to the experience. And the characterizations of the Wolf Queen and the Sisters was spot on.
MUSIC As usual, Blue Tea excelled at creating music that enhanced the game. Six tracks are available for download in the CE version.
SOUND Ambient sounds as well as game sounds were appropriate and complemented the game.
VOICEOVER Superlative voice acting…the Wolf Queen's voice virtually dripped with evil intent.
SUMMARY I would highly recommend this game, as I would anything Blue Tea Games developed. Overall, this game is stunning and really involves the player in the story. I can hardly wait for the next installment of Dark Parables. Of course, now I have to go back to the beginning and play the entire series in order! Enjoy!
STORYLINE You return in your role as the Mystery Trackers detective, this time investigating the town of Brightfield, which is being evacuated due to the appearance of some strange and aggressive animals. Helping you out is your most brave and awesome canine companion Elf. It turns out that these bizarre creatures are the creations of the Four Aces, a secret society hatching a nefarious plot of some sort. The basic game comes to a natural ending, while the bonus play adds a segue to a sequel.
GAMEPLAY A map aids your travels, noting areas which will help you progress and allowing you to transport there. The HO scenes are of the "junk pile" variety, but most are in context—inside a medicine cabinet or a briefcase, for example—and are of medium difficulty. The mini puzzles range from familiar to unique, and from relatively simple to somewhat challenging. Several nice touches mark this game. First, you have Elf to help you in tight spots. He can fetch objects for you, for example. Second, you keep some tools to be used more than once. Collect chips to spend at the Dog Shop rewarding Elf for his loyalty, and collect the odd hybrid animals that appear from time to time.
TECHNICAL I experienced a disconnect in the tracking between voiceover and live action, but don't let that deter you from purchasing this game. It was, at most, a minor annoyance.
GRAPHICS Live actors enhance beautifully rendered 3D graphics. Wonderful use of color and animation which really sets the mood of the game and allows you to immerse yourself in the story. I recommend playing with the lights down.
CUTSCENES The cutscenes are of two types: live action and updates. The live action scenes occur during the game when you encounter the Four Aces and other story characters. The intersection between live actor and rendered graphics is seamless. The updates are of the film noir variety—voiced over by a narrator—and contain information. They're quite frequent, but they fill in the backstory for you and contribute to your immersion into the story.
MUSIC Honestly, I didn't even notice it! So I'd have to say it added to the overall experience, as I generally notice the irritating music.
SOUND Appropriate ambient sound as well as sounds to let you know you've found things and completed tasks.
VOICEOVER The voiceover acting is quite well done, especially the film noir-style narration.
SUMMARY Overall, a superlative game that I would definitely recommend. It's not a necessity to buy the CE, but if you really love the demo, I'd go for it. I felt it was well worth it.
STORYLINE You discover that you're the last living relative of Lynn Charleston, an orphan raised by an elderly woman whom you soon discover is an evil witch who has murdered the rest of the Charleston family. You arrive at the manor to rescue Lynn from the clutches of the witch Elizabeth. I do wish the ending hadn't been quite so abrupt. There is a natural ending, but it could have been played out better, along with referencing the possibility of a sequel. Perhaps the CE did that.
GAMEPLAY There is no map, so prepare for backtracking from room to room. However, the area isn't all that large so the amount of travel doesn't interfere with gameplay, at least in my opinion. Some of the HO scenes are repeated, but only once. The most innovative part of this game is that you collect fragments of Lynn's drawings which, when completed, animate to fill you in on the backstory and present you with necessary information. The drawings go into your journal, along with notes and other papers you collect. The hint system works both within the HO scenes and outside them. In the HO scenes, the hint encircles an object on the list. Otherwise, you're directed to a specific area, but not told what to do, which is nice.
TECHNICAL I encountered no technical issues.
GRAPHICS Painterly, but realistic enough to make objects recognizable. The use of color was excellent and added to the immersive experience, as did the animation.
CUTSCENES Short and informative.
MUSIC Quite lovely, and not repetitive enough as to be annoying. Set the mood nicely.
SOUND Ambient sound was appropriately spooky and not overdone.
VOICEOVER Infrequent narrative within the game, voiceovers really only occurred during cutscenes.
SUMMARY While I enjoyed this game, I was also glad to have acquired it during the Halloween spooky game special. I would definitely recommend it as a Daily Deal.
STORYLINE You play as Esther Ambrose, a direct descendant of Merlin, the good wizard, and Viviana, the evil witch. You've just learned that you've inherited a dilapidated mansion, and you must imprison Viviana and save Merlin. To aid you, you have a time machine with which you can travel to five different periods in the mansion's history. One warning: at least in the SE, the ending is extremely abrupt and you're left with a cryptic "to be continued" at a quite crucial point in the game. I was not at all happy.
GAMEPLAY The time machine functions as an interactive map, telling you where active areas are and allowing you to travel there instantly. There are a lot of HO scenes, and each one repeats several times. The hint system functions both within the HO scenes and outside them. In the HO scenes, you can see a silhouette of each item by mousing over its name in the list, or click on "hint" if you really can't find it. You can also skip a HO scene entirely by switching over to a "click three or more balls" game, a nice feature when you're playing the same scene for the fourth time! The journal holds your notes and lists your objectives.
TECHNICAL For me, if I switched to the "three or more balls" game in lieu of the last item on the HO list, the game quit on me. When I restarted, I had to play the entire HO scene again with a different list.
GRAPHICS Overall, the graphics are decent, albeit a bit dark in some places, even with my monitor at its brightest. Many of the objects in the HO scenes are partially hidden behind other objects, making them difficult to find. The HO scenes are the typical "junk pile" type. I did find several instances where an item on the list could have been several items in the scene. For example, I was asked to find a "bow." In the scene, there were two tied bows and a crossbow. I find that a bit sloppy. Outside of the HO scenes, there were items I only discovered because they were sparkling, or because I happened to mouse over them and my cursor changed.
CUTSCENES Short and informative, the cutscenes did not interfere with gameplay. Even the cutscene indicating that you were traveling through time was short enough so as not to be irritating.
MUSIC Initially, I found the music to be quite beautiful, but it did become repetitive and annoying after a while, and I turned the volume down to 25% as I prefer some music over just silence. A bit more variation in the music would have been nice.
SOUND Appropriate and not at all annoying. Sometimes, developers choose sounds to indicate you've correctly completed an action, and those sounds get to be irritating. That wasn't the case here, thankfully.
VOICEOVER Esther does comment on certain items that are not interactive, and her comments are repetitive, but other than that, the voiceovers were informative and not intrusive.
SUMMARY I have mixed feelings about this game. On the one hand, Artifex Mundi is a developer that has improved by leaps and bounds in all areas of game creation, so I'm willing to give them a break until I see what the sequel brings. And I love Arthurian fantasy. On the other hand, this game had a lot of issues, at least for me. I'd recommend it as a Daily Deal, but not at full price.
Storyline: Your sister, who recently married, has disappeared. Time to head to the ancestral mansion to find out what happened. Did her husband murder her? A mysterious figure leads you through your sister's memories to unravel the enigma.
What seems to be a promising storyline is utterly ruined by the abrupt, unfinished ending. I have no quibble with offering both CE and SE versions of a game, but you shouldn't have to purchase the CE to receive a logical ending to the game! I won't spoil it by saying what happened to the sister. I'll only say that no logical reason is given for the actions of the perpetrator, leaving the player feeling disappointed and ripped off.
Graphics: I rated this poorly for four reasons. First, in almost every HO scene, there was more than one item that fit a description on the list. For example, when "bat" appeared on the list, there was both a fruit bat and a baseball bat in the scene. Annoying.
Second, the items that were line drawings required you to click on the outline, which was sometimes quite thin, leading you to think you hadn't found the correct item.
Third, items necessary to progress repeated ad nauseum: keys, medallions, and bas reliefs ran rampant through this game.
Fourth, what animation existed was on extremely short loops, creating an almost comical effect.
Music: Neither noticeable nor bothersome.
Gameplay: Linear, with one main area and several separate "memory" areas to explore and solve. Quite a bit of backtracking. There's a journal, which I found unnecessary as I never used it. The hints recharge quickly. There are loads of HO scenes and quite a few puzzles, most of which we've seen before.
Summary: To be honest, I found myself rather bored with this one when I usually take my time and enjoy the experience, submersing myself in storyline, graphics, and music. This one just didn't grab me at all. I uninstalled it as soon as I finished.