This is one of those games where you deal with the forces of physics... and I admit I'm not good at this.
The objective is, for each level, to get an oil barrel to safety by having it roll, bounce and be pushed by using 4 types of tools: barriers, deflectors, force and lastly, dynamite sticks.
I think the "trick" is to place 1 tool, see where the barrel "goes", adjust if needed and then place the next tool, re-try the scenario and make adjustments, and repeat until you achieve the level's objective.
The graphics are nice, but it took me a LOT of tries and adjustments to finish level 2... and I got frustrated within the 60-minute trial to even consider buying this. I DEFINITELY would have appreciated a hint tool to even get a sense of making adequate progress... but no such luck.
Well made, but not for me. Give it a try: perhaps you have more skills than I...
This game seems to combine elements of match 3 with marble popping: though the concept/play is simple, it requires strategy: the idea is to take the bottom gem that sits into a separate tube and match 3 or more in the "main" tube in order to destroy them... this is done by clicking on the "button" at the bottom of the desired gem tubes.
It starts pretty simply and slowly at first, and then "special" gems (e.g. bombs) can fall into the gem tubes to affect your choices. You have to sacrifice series you've started in order to reach the goal and eliminate enough gems in the "main" tube. Obviously, the game is over if any one of the "spare" tubes fills up.
I suggest you try the demo and see how such a simple concept starts requiring some strategy after just a few levels. Be aware that all that is required is clicking the buttons at the bottom of the tubes, so it requires a little bit of dexterity/precision to make sure you choose the right tubes to make a match.
Just like marble popper games, this is pretty addictive!
This classic game is presented here with a few interesting (to me) customizable menu options: 1) 3 difficulty levels: easy, normal, hard 2) there is a clock, but no time limit; the less time you use, the better your "score" 3) you can choose if the tiles show numbers, letters, or colors 4) you can choose how you select the value you want: using a ring/donut that shows all values (my fave), a spinner where you click up or down until you see the value you want, or a keypad; each configuration allows you to clear a prior choice 5) you can save and print your puzzle 6) you can set sound volume, music, animations, etc.
There are only a couple of things I would like but that seem to be missing: a) you cannot, or I could not find, how to mark a given tile with your possible choices (but you can have the game show them to you but for ALL unresolved tiles) b) I could not determine what level# I was playing, so I don't know if/how you can replay a particular puzzle should you have difficulty solving a particular one and would like to try it later
Overall, this is a good version if you like a game that stimulates your brain. Try this classic game for yourself: it has more qualities than "flaws".
I enjoyed the demo very much; many news ideas from the devs (who have experience in making nonograms) give this game a fresh take on the genre.
The tutorial is excellent (and can be skipped) and the gameplay is very good. The mini games add a nice distraction if desired... once you've earned enough coins.
Unfortunately to make this a buy" for me (and possible sequels), the game needs 3 critical changes: 1) Alternatives formats to the tiles (stitched, LEGO, etc.) 2) The ability to cancel a choice while still holding down the mouse button, and most importantly 3) despite having 5 puzzles within the same scene, the scene should NOT be previewed... it spoils the surprise of what images to expect in the upcoming puzzles of a given set: it would be more fun to see how the first 5 puzzles end up part of a (SPOILER ALERT!) train station scene AFTER the last puzzle of the set is complete.
All in all, a well made game, but the "surprise factor" of knowing a puzzle's image is currently gone after the 1st puzzle of a "scene" is completed... we know what the next 4 images will be.
This game is a series of Hidden Object scenes, sprinkled with a few easy puzzles now and then.
I just completed the game using my Windows 10 PC with no problem whatsoever.
Objects in the scenes are not cluttered and are well drawn and not tiny... so you should have no problem finding them without using the "hint" feature. There are also fragmented objects in order to resolve puzzles.
The game has 3 stories/chapters, which can be completed (without skipping) in about 45 minutes each, and flow nicely.
No animations, no voice-overs: just a bit of reading the very short dialogues.
Not a contender for "favorite game", but still simple fun.
I can't believe how well this adventure game survived the test of time!
I just finished playing the game on my Windows 10 PC without any glitch of any kind.
The graphics, considering the tools/technology available at the time, represent the best that era could offer, and are still STUNNING to this day, with an incredible attention to detail (take the time to scout every room!)
Other reviewers have well described the gameplay; let me just say that the story is broken down into a half-dozen scenes (each made up of a few "rooms"). The puzzle games are not particularly difficult, but you need to pay attention to succeed: there is NO SKIP BUTTON, so you cannot progress until you pass.
I will play this adventure again in a couple years: the truly terrible voice "acting" of the main character is offset by the brilliant voice acting of the drunken ship's captain.
Play the demo for 15-20 minutes and you'll get a good sense of whether or not you'll enjoy the game: it is representative of how you'll be spending the 4-5 hours this game offers.
Released in 2006 and designed by Big Fish, I just finished playing this game on my Windows 10 PC without any issue: full screen, custom mouse pointer, all visuals and sounds. The game has 111 levels, and successful completion is achievable even to non-expert players (like me) of the marble popper genre.
Colourful despite having only 6 colors of marbles. The game also has some interesting features, especially regarding ship upgrades, without being complicated to understand and apply.
Just the right challenge for me: I had to replay some levels, sometimes because my strategy wasn't good enough, but not to the point of becoming frustrating! Try it !!!
I just completed this game on my Windows 10 PC, but only after spending almost a dozen hours in "Easy" mode.
This is basically a "group"-type Match 3 game and the mission on each level is to eliminate all the "bricks". Visuals are OK, and there are only 3 types of obstacles... besides the fact that some grids are somewhat tricky:
- make 1 match ON TOP of a wooden brick to clean it (you need 2 matches if it's a rock brick: it'll turn into a wooden brick after 1 match); - make 1 match NEXT TO a tile (grass, rock) in order to convert it to a regular cell; - make 1 match ON TOP of a key tile to unlock all padlocks that have the same symbol.
All levels are timed, and it's "game over" on the scoreboard if you fail... but you can replay the level but your score is reset to zero.
All 3 difficulty choices start fairly easy, but challenge increases as progress on the map.
What I didn't like is that all you get to help you are "boosts": a cell will have more destructive power (think "bomb" depending on how many cells were included in your match); there are NO power-ups that allow you to choose which cell to remove (think "hammer"), or to clear a row or a column, etc. The boosts are limited to making 1 cell more powerful... until you include it in a match.
I'm more adept at the "swap" type Match 3 games, so in this game it took me many retries to complete the "Easy" mode after playing about 75% of the levels. Perhaps you have more talent? Try it for yourself, but it'll take about 4 hours of play before it gets tough.
I played this game which was released in 2006 on a PC using Windows 10 Pro (OS build 17134.407), and had no problems at all.
This is a hidden object game with no adventure/exploration component consisting of 20 levels (plus level 21 which wraps up the story), each made up of multiple challenges, all of which are timed but replayable. Unlimited hints are available, but recharge time is about 60 seconds.
The bulk of missions are junk-pile type hidden object scenes with either lists or silhouettes, sprinkled now-and-then with some "find all of an object type like spiders, butterflies, scrolls, etc.)" and puzzles like "spot the differences" and "reconstruct a picture by swapping/rotating tiles".
There are no animations or voice-overs: you're basically visiting an academy looking for your sister that has disappeared and you have to visit different areas of the Academy as the various staff members send you on "errands". Dialogues between you and the different characters are done using stills and dialog boxes.
All in all, I found it an OK game especially considering its age, but it suffers from sometimes poorly translated sentences; I downgraded my rating by 1 star as there are some typos/mistakes in the search list (e.g. "bush" instead of "brush", and "pen" instead of "quill".)
The graphics are fair, but I found the silhouette-type searches to be more difficult and had to resort to using the "tip" feature more frequently as I progressed thru the game... but nearly often enough to get frustrated.
I played the full 60 minutes of the first "Hex" game, and this 2nd edition provides visual improvements (a grid and optional symbols if you have color issues); it's clean, simple to understand the rules and has a great tutorial! The mechanics are simple and easy: just click on the tile you want to jump to, without any frenzy as there is no clock. The game also allows you to replay any level, which I bet is something you'll have to do within the demo period.
You'll need to think ahead by visualizing where your moves would lead you, which will get increasingly difficult as you'll need to think which tiles have evolved/disappeared. Those who are great at chess will have some advantage on this one: you must think many moves ahead to succeed.
Challenging for sure and it doesn't take long to get to that point, though every person is different.
I deducted 1 star as there is no hint/solution system... so if you get stuck on a level and can't figure out the solution after multiple attempts, too bad... a little bit frustrating.
I suggest you try it for many levels to see how far you can go before you get to "pause and ponder"; I also suggest that if you like the gameplay on this one, start by buying this 2nd edition instead of the 1st game which doesn't have all the improvements made here. If your brain can take it, then get the 1st release. This will provide many hours of entertainment, and maybe a bit of brain exhaustion!