Enter the role of Eve Glover, one of the best CCPP's agents, sent to investigate the lack of radio communication from your scientific team on Iceland, researching harmonium radiation.
The storyline doesn't make any sense, there is no logic to moving from one scene to the next; you MUST use the map to figure out where to go. The puzzles directions are very unclear but when you are trying to complete the puzzle you have to place the item you are using in the exact place, not just close. This level of precision means you can have the right solution but be off by placement by a few millimeters. Overall, was not a fun game, did not enjoy it. It was as if the creators were trying to make a long drawn-out game but were afraid of making the logic too complicated. Many of the "puzzles" required no logic at all, just click on a piece and it would automatically move into place. I would not recommend this game.
For me, this is a perfect game. It is straight forward, the story line intriguing, the reason to find items is integrated into the game itself. It is ideal for those days when the world itself is extremely complicated and a clear, straight forward "time out" game is ideal.
Story could have been fascinating, but was basically illogical; tried to tie a variety of elements together but didn't quite succeed; the hidden objects were poorly drawn and some were extremely small; adding darkness and hazy overlays did not contribute to the story; interactive elements were linear and so illogical they had to give hints with constant sparkles as well as tell you what to do next; without clear intent or communication for the problem solving elements, the over click penalty was a total contradiction in philosophy; several story elements were left totally unresolved as if they forgot to add the last chapter