I played the demo hour and purchased it with a punch card code.
No timer that I saw - many of you will like that.
It took me awhile to realize that the game wanted me to fill all the rainbow edged spaces with the same color.
It also took me awhile to realize that I had skipped the entire story at the beginning - it you click once on the gold screen, you go to the game board part.
As you can tell, the instructions aren't as clear as they could be. The story at the beginning is rather long and tedious, with some misspellings. The narrator reads slowly.
However, I look forward to exploring this new game type!
I played the demo for a half hour and intend to use it to fill my punch card for this month unless I like tomorrow's game better.
It seems the challenge here is not so much to match just 3, but to use the ability to swap *any* 2 pieces to create larger matches and chain reactions. You have to score a certain number of points within the time limit, and that gets harder to do as you go along. There are also challenge levels where clearing the board with one move earns you a power-up.
I love that this is a new sort of gameplay! The basic matching scheme is like Crazy Eggs, but instead of just clearing the pieces, they fall downward and have power-ups like the usual match-3 games. I love new game types!
I hate the music quality, so I had to shut that off. With the music off, the game sounds and board styles resemble UnWell Mel's, which is not bad.
It's a swap match 3 with the usual array of power-ups. The artwork has some elegant nuances that I like; and the music quality is good, although not varied. Although the gameplay elements of it so far don't seem unique, it doesn't feel *too* "been there, played that" to me.
Those who insist on being able to make plays while the pieces are still falling from the previous play, will be disappointed. I think the time is unlimited, but with time bonuses if you finish quickly, but I didn't test that.
This is one you just have to try. It's not what you might think from first glance, since the birds are walking, not rolling - so it's not as fast a pace as you might expect. I play it when I need a quick smile.
I somehow always end up with a different way of organizing the farm each time I play - without really trying to - so each time thru is a little different. And that's in each of the 3 gameplay modes.
The more you play, the more relaxing it is, just because you get more familiar with what goes where and why... But the expert levels do get to be a time challenge, as you get near the end of them.
My favorite things about this one are the music and the dragon artwork. As usual for this series, the set of gameboards is large, and there's some new gameplay twists in them.