I have all the games in this series and have enjoyed them all. Didn't bother with the demo this time but that was a mistake. This latest episode bears little resemblance to it's predecessors in either style or substance, in fact I wonder if the same developer made it.
Where's all the artwork for Mia to restore? Isn't that her job or is she on holiday?? Come to think of it, this girl doesn't even look like Mia. Is she an imposter? Where have the chapters gone? What happened to the graphics? Why so many hidden object scenes one after another? Where is the option to chose the location? Where are all the puzzles??
You can turn off the dialogue but I found it made the game boring; just one hidden object scene after another with nothing much in-between. I turned the dialogue back on.
Whoever decided to completely destroy what made these games so enjoyable to play should be dismissed immediately. They have ruined this game.
Obviously there is an issue with this game. Maybe the testing got missed? I don't know but technical issues need to be reported to Customer Service. there's no point complaining about them here.
I realise this isn't about this particular game but I think people need to be reminded that there has been a worldwide pandemic for the past 2 years. And now there's a war between Ukraine and Russia (many devs come from this part of the world). I can't believe people are actually complaining about the lack of games being made during a pandemic and now whilst there's a war going on.
I'm sure BFG are doing the best they can during incredibly difficult times. It must be hard trying to offer quality games when very few are being made. There's plenty of amazing older games to play: perhaps we should all try being a bit more patient and a bit less critical.
I was always a fan of RoR, in spite of the intensely annoying flashing when the game insisted on telling you to build or repair something. This game does still do it but not so 'in your face'. And I love the way they've included the sounds from Northern Tales into these 'Portals' games. They kept the hidden caches too, although some are a little too well hidden. For some bizarre reason, the SG won't let you look at the locations of the caches until you've finished the level, which basically means you have to play it over again. Some games with these hidden objects allow you to just find them without playing the level again but this one doesn't. An unnecessary annoyance.
Otherwise what a fun game this is! From the soldier in the barracks fighting rats to the bomber man blowing up stone monsters, from the crisp graphics to the great sounds and all this wrapped up with well hidden caches and enough levels of play to suit everyone! And can I just point out that in spite of reviews to the contrary, those 4 levels are RELAXED, Easy, Normal and Hard.
It was an instant buy for me. I'm off to ancient Rome for hours of fun....and eye strain trying to find those blasted caches :-)
I liked the cats/puppies versions of this game, so jumped in at the deep end and bought the CE of this release. Not my best idea.
We don't really use the word 'critters' in the UK.. Mammals, insects, reptiles or birds would have been more helpful; not all BFG members live in the USA or understand the version of English spoken there. However I just clicked on every live creature until I stumbled on the right one! Now I know there's a tab that tells you what you're looking for, so thank you for that info!
I would also like to take exception to the use of the word 'adorable'. There is nowhere on this ball of rock spinning round the sun where I would refer to any spider as 'adorable' I don't love finding spiders. I have severe arachnophobia. I'm terrified of spiders. If I had my way, they would all be eradicated (along with pigeons).
Otherwise, a nice game to pass the time. Just lose the eight legged 'critters', please.
Favorite Genre(s):Card & Board, Hidden Object, Match 3, Time Management
Current Favorite:
New Yankee in King Arthur's Court 2
(47)
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
5/ 5
I don't mind searching for objects, as long as it's clear what I'm looking for. As 'Penmom' says, what the developer thinks of as a toy/fruit/paper/kitchen item etc. etc. is not necessarily what you may think. Add to that the cartoon-style drawings and you can get very confused very quickly but don't pick the wrong item or you'll get penalised 5 seconds. And just when you think it couldn't get any worse, there's that alarm to up the panic level. The first time it went off my heart started thumping; not a pleasant experience when you're my age.
I really did try to like this game but anything that sets off a blaring alarm when the clock is running down needs to re-think its target audience. Kids may think it's funny; adults definitely won't and since most BFG members are probably adults, this game won't appeal to many. Or any.
Give me an 'untimed' option and get rid of that alarm. I really don't want to end up in A & E having been scared to death by a game.
The first scene I played, I sat for what seemed like an eternity trying desperately to see even one of the listed items. I had to use the magnifier for almost every scene. There's no fun in straining your eyes to find tiny items hidden within dark backgrounds; it's supposed to be hidden object, not utterly indiscernible object.
As well as that, it was just pretty boring. Play the same scene over again with silhouettes instead of words. Or missing vowels. Or scrambled letters. You get the picture.
I think my days of playing what are basically straight-up HOG's are long gone. This was one vacation I wish I'd never taken.
I like the 'Finding Cats' game and even the 'Pups' was OK but this game is just not my cup of tea.
Far too much dialogue; the mother never shuts up and the daughter is nearly as bad (when she can get a word in). I wouldn't have known what country I was in, since we don't see much of it; it could have been anywhere.
The 'hidden objects' aren't really hidden and the mini-games are too easy. But the ultimate turn-off for me was the over-dressed, over made up, over-the-top mother. Is anyone's mother really like that?? God help them if she is; talk about embarrassing. if she was my mother, I'd have left her there and gone home!
Not bought many HOPA's lately but I like Irish history and all the myths and legends that surround this beautiful country.
So I had high hopes for this game and for the most part I'm enjoying playing it. But like many others have commented, the voices are a complete disaster. The fortune teller's voice is so slow, she sounds like she needs fast-forwarding. As for everyone else, this story is based in Ireland. As far as I'm aware, Northern Ireland is still part of the United Kingdom and Eire (Southern Ireland) is attached to the Northern part. It is not in the United States of America, yet everyone in this game speaks with an American accent.
It's unacceptable and frankly lazy of the developer to not have Irish accents in a game set in Ireland. I'm really sick of listening to American accents in every game, regardless of which country it's set in. I like the game but the voices spoil it for me.
Not played any HOPA's for a while now, as they seem to be less and less interesting. Not enough devs around these days; I can't help wondering where they've all gone. I suspect it's that games for PC's are going the way of the dinosaur, since pretty much everyone has a smartphone glued to their hands nowadays, so games are made for tiny screens. Not for me though; I'll stick to my PC, thanks!
I'm not quite sure why I like this game but I do! Whilst the tasks are nothing new, some are done in a novel way and I do like tackling monsters with the help of my bestiary. A mini-game is attached to each battle but they're all different. The HOP scenes are nicely done with variety and creativity; the puzzles are not really anything new but some are done with a twist you might not have seen before. They can be either easy or hard; player's choice. The graphics are crystal clear and the colour palette uses pastel shades.
There are perhaps slightly more puzzles than HOP's but it's not overdone one way or the other. By the end of the demo I was really into the game and want to find out what happens after the Ice Spirit......well, I'll leave that for you to find out!
My only complaint is that yet again, everyone speaks with an American accent. Domini needs to realise that not everyone who plays/buys games from BFG is from the USA. In this particular setting, the accents sound out of place and not in keeping with the feel of the game. Otherwise, it's a nice game and a buy for me.
The werewolf myth has been done before and a lot better than this. Here we are in the village of Bamberg, set in the wilds of some European country judging by the surroundings and presumably some time in the past, if the the clothing is anything to go by. But for some inexplicable reason, everyone speaks with an American accent. If you want authenticity, try giving the natives voices that match their location.
Then our love starts to turn into a werewolf. We rush to save him.....well, we find a wheel for the cart, feed the horse an apple and assorted other actions so not exactly hurrying. After concocting a serum using the most complicated method of measuring I've ever seen, we manage to save our love but he'll still be a werewolf every full moon. Not so bad, we can cope with that; however the local witch hunter has found some blood, which of course led him straight to us in spite of there being no forensic testing and 'traces of magic', which nobody has yet used. So we're carted off to be burned at the stake and our brilliant friend decides she'll write a letter to whoever may be able to stop the execution. Assuming the letter takes maybe 2 days to get there, we should be burnt to a crisp by then. Lovely.
I gave up at this point. Silly story, time-wasting actions and the usual 'useful' objects conveniently left out in the open for us to find. I've bought perhaps 2 CE's in the past several months, as they just don't interest me much any more. It's back to Art Colouring for me.