Favorite Genre(s):Hidden Object, Time Management, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This is your standard "collect food, collect wood, collect stone" and build or defeat obstacles game. I'm pretty sick of these sort of time management games (what happened to dash games?!), but I liked this one. Reasons; the graphics are great and the artwork is outstanding and imaginative for a tm game, collecting beads that pop up during levels keeps it a little more interesting, and the story line is finally a unique one. The music is peppy, irish-esque, but gets annoying after the first 10 levels so I turned it off.
Favorite Genre(s):Hidden Object, Time Management, Strategy, Word
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
This is nothing new. In fact, as far as the latest releases on BFG's, this is not as nice as Brownies, which is the same "collect materials, defeat obstacles and build resources" game. But at least Brownies has soothing graphics. What I didn't like about this game was that everything was so brightly colored and blended in with the brightly colored background that I really had to scan slower to notice where roads and obstacles are not part of the actual scenery. The little people are dated graphics as well, but I don't mind that so much as the background.
Favorite Genre(s):Hidden Object, Time Management, Strategy, Word
Fun Factor
1/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
1/ 5
Storyline
2/ 5
I can't give it a one star because it actually does play without bugs or horrible spelling in the (thankfully short) storyline - but it certainly doesn't deserve the full 2 stars I gave it. This is a very crude, repetitive game. Crude in artwork, sound and gameplay alike. Click on people (apparently with low blood sugar shakes while they wait?) click on 2 fruits, wait for slow smoothie men to make the smoothies, deliver, repeat. Occasionally, there are bonuses to click on for points - because the developers must have known how boring it is to wait while the smoothie men are working? I played the 1 hour demo and was amazed that nothing changed from one level to the next! It was the same thing again and again. I feel like a bit of a sucker for playing out the demo, thinking it might get better or at least add a new element of play into the limited mix. Nope!
Favorite Genre(s):Hidden Object, Time Management, Strategy, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
Delicious Emily is a great series and I'm glad to see the BFG is finally releasing the older games in (albeit in reverse order). I like the older Delicious Emily games like this one, "tea garden" and "taste of fame". The game play is exactly the same as the rest of the series with a lot less mushiness - something I don't really enjoy in any games - and a bit more of the farm/countryside/folksy feel which makes it relaxing despite being a time management game. The cut scenes in this particular game can get annoying when you just want to play the game, but otherwise it's a good time management game that's different from the usual "collect wood, stone and build". Little side jobs for Emily each level keeps it interesting. I always enjoy trying to find the mouse in each level.
Favorite Genre(s):Hidden Object, Time Management, Strategy, Word
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
I never watched the show, so maybe I'm more objective in critiquing this game than a few others here. If you know what certain ingredients taste like or know your colors (orange tastes sweet, red peppers are red, etc) then you already have this game beat. There was no challenge! Probably a great game for a child trying to match tastes with pictures. I found the graphics average. The music was a loop of the same track and highly annoying after 15 minutes of play. Luckily, it can be turned off without turning off the sound. Even with the $3.99 sale going on as I played this, I wouldn't buy it.
Favorite Genre(s):Word, Time Management, Hidden Object, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
This game could have been great! I love bowling games and was very excited to try this one. The premise has a lot of room for an interesting and addictive popper game. However, the premise is where the excitement and fun stops here. I played the demo and found myself incredibly bored by as little as the 3rd level (levels are divided into lanes so it was only the 3rd lane). I knew that when I yawned twice, and kept impatiently counting down the pins I needed to get as if it were a chore, that it wasn't a game for me. It was repetitive with very few colors to pop. The challenges were not interesting enough. The tutorial is brief and gets you playing right away, but it left me wondering how I was getting certain scores some times when I knock down a bunch of pins and not the next time I knocked down a bunch of pins (like the strike score). The graphics and music are a but outdated in my opinion.
Favorite Genre(s):Word, Hidden Object, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I'm tired of stale resource collecting games that are all the same but in different settings/storylines/characters - "Collect wood, collect stone, remove obstacles, build buildings". Blah. That's why I loved the first weatherlord game and this one is more a continuation of the same theme. You get the puzzle of a resource management game but with added twists of creating your own resources with various artifacts of weather. I also like the tower elements in these games. The level of challenge of getting gold time in this edition starts off extremely easy, but does get harder toward the underground levels. However, if you do not wish to beat the clock, you don't have to. You don't lose a level if the timer runs out. I only took a point off visual/sound quality because the music is very repetitive between levels and they could have done more to mix it up.
Favorite Genre(s):Word, Time Management, Hidden Object, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
4/ 5
Storyline
3/ 5
This is an outdated game, and pretty much just like burger shop 1 only plays a little smoother. I don't know why there are so many rave reviews - suspiciously higher than any game I've ever seen, including amazing hits. This game is no amazing hit. The graphics and music are extremely dated. I felt like I was back in the 90's developmentally, and back in the 80s stylistically. The game play can get challenging as you keep up with impatient customers, but it's also monotonous at the same time. Monotony does not a good game make. It's a no buy for me - even on sale at $2.99 deal today.
Favorite Genre(s):Word, Time Management, Hidden Object, Strategy
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
This game is ok - just like the first version that BFG gave us *only a few days ago*. Adding some holiday theme to it really does nothing more for the game itself to me. Just like the first version however, once you get to the third location, nothing - and I mean NOTHING - is new to the gameplay. The last half of the game is exactly like the first, no new upgrades, no new stations, no change in the routine. The last two locations were very boring to me as there was nothing to keep my interest level after level of the same game play. Moving the stations around to a new configuration does not make a level any more challenging and I feel the developers just gave up beyond the demo time, once people were hooked enough to buy it. I completed the first game, thinking that perhaps the last round of levels may be different, but no. This game is perhaps great for those who are so sick of BFG's slew of horror and mystery HOGs and building based TMGs that they don't care about the lack of sustained challenge of what really is just an okay TMG.
Favorite Genre(s):Word, Time Management, Hidden Object, Strategy
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
After a seemingly incessant spree of HOG's with some really bad TMG's thrown in here and there, I'm almost tempted to rate any decently developed dash style time management game as 5 stars - but it's not when I really look at it on its own. This is an okay TMG. Not really challenging at all and the story line is "eh" so it's a good game, but by no means great. Reminiscent of the spa and fitness themed TMGs, you move clients around to different stations and fulfill their need with little mini games. There are cut scenes in between each level - I found them really annoying and really aren't needed at all to play the game. Art/characters much like the Delicious Emily series, so I assume this is part of the same company (like the poker game that came out a couple months ago.)
The title screen warns that those using Windows 8 and 8.1 may find the game runs very slow thanks to DirectX. I run Windows 8.1 and I found the gameplay smooth and not at all lagging.
I may drop a credit on it in a week or two in lieu of another 'mysterious and dramatic' themed HOG.