Derivative: Copied or adapted from others; unoriginal; secondhand.
I have just two points to... er, prove my point.
(1) You start the game having all kinds of electronics, but you have to use a flint striker to light a torch? What, you couldn't just set your phone to flashlight?
(2) Then there's the always popular locked first-aid kit. In this game, the key to the first-aid kit is locked inside yet another thing you have to find the key to. Luckily, the injured party survives the delay while you search for keys, find a bowl, and figure out a way to get water out of... wait for it... a stone idol.
I did manage to finish playing the demo, but I don't hold out much hope that the rest of the game will get any better
My initial impression of this game was the utter simplicity of it, the graphics, the primary colors, finding the flowers, repairing the boat, cooking the syrup for the skull. It seemed designed for 8-year-old little girls.
That was until I got to the stone disk HOP where you had to rotate the disks to align the different designs and/or pictures shown. I couldn't recognize any picture or design... neither the ones I was supposed to look for nor the ones I was supposed to find by turning the disks. That was the point I gave up, because I wasn't liking the game well enough to try anymore.
Other than that, I'll just say ditto to everything pennmom36 and granny_gruff had to say.
I'll admit I didn't finish the demo, and maybe the game play would have been more fun after the point at which I quit, but I just really didn't like anything about it.
The HOP featuring the sleeping cat was so easy it failed to be fun. (And I might add, what did a sleeping cat have to do with the werewolf/ Oktoberfest theme?)
Following that came a series of story HOPS where you were supposedly gathering clues, but again they were so simple the fun of solving them flew out the window.
I do think the story idea of uncovering the identity of a "werewolf" during Oktoberfest was a good one, but it was ruined with too many, too clever, and boring gimmicks
So you as the detective get an assignment that you listen to on a tape recorder while traveling in a horse cart. Your destination is a remote, medieval village in Denmark. Upon arriving, you immediately have to put out a raging fire burning up the cobblestones (because, as everyone knows, cobblestones burn like crazy). Of course, first you have to assemble a wooden handcart pump thingy to get water from the fountain to douse the fire.
Seriously? I guess someone forgot to tell the developers that Denmark isn't stuck in the middle ages, no matter how remote the location.
Then there's the matter of the neon bright, Day-Glo colors. Not in the middle ages, guys. Make up your minds. Is it 1460 or 1960?
I played 40 minutes of the demo, and strangely, in all that time, from putting out the fire to entering the castle to wandering around the countryside, other than a couple of giant size toy soldiers and a ghostly image in a mirror, there's not another person in sight. Except, of course, for the match girl, who taunts and cackles and hops from rooftop to rooftop faster than Scotty could beam up Captain Kirk.
I hate to become known as the reviewer who never likes anything, but at least I keep trying. I recommend you do the same.
One positive thing I can say about this game is that at least the colors aren't dim and dark. In fact, they are fluorescent, unrealistic, and hard on the eyes.
And when I broke a key in a lock right at the beginning, I knew that this game was going to be nothing original, and I was right. Oh, wait. I take that back. I did have bee repellent in a perfume atomizer and didn't have to find a smoker, wet wood chips, and a match. Nor did I have to find the perfume bottle, collect the ingredients, and combine them in just the right order to make the repellent. It was handed to me with the words, "Here, take this. It might help," because doesn't everyone just happen to carry bee repellent in their pocket. And I'm thinking, "Bees? Again? Why are there always bees?"
Then there's the matter of clumsy pronunciation of French words and names... Rouen and Gratien were pronounced Rowen and Grayshen. Rouen is a city in France and the capital of Normandy. How hard would it have been to teach the actors the correct pronunciations, or (gasp!) have the imagination to create original names of places and people? Maybe I'm nitpicking, but it annoyed me.
The bottom line for me is it felt like I was playing a carbon copy of so many other games except this one was painted in Day-Glo colors. After 28 minutes of the demo, I was bored and couldn't have cared less if the Forest Wraith was defeated or not.
I'll admit I didn't finish the demo, and maybe the game play would have been more fun after the point at which I quit, but I just really didn't like anything about it.
The HOP featuring the sleeping cat was so easy it failed to be fun. (And I might add, what did a sleeping cat have to do with the werewolf/ Oktoberfest theme?)
Following that came a series of story HOPS where you were supposedly gathering clues, but again they were so simple the fun of solving them flew out the window.
I do think the story idea of uncovering the identity of a "werewolf" during Oktoberfest was a good one, but it was ruined with too many, too clever, and boring gimmicks.
Two missing persons, one dead body. They should've called the police. Then we might've had a real game instead of doing stuff like finding a gauge we need in order to turn off steaming hot water from the machine room, putting pumpkin lids back on pumpkins to get a key, matching up cupcakes to make them disappear, and the ever popular sword and whetstone bit.
Like in how many games have we done Exactly The Same Things? I'm surprised there wasn't a broken zipper on the medical bag, because doesn't every game have a medical bag or a purse that you can't get into without finding just the right thing needed to get into it?
I actually thought the best part was at the beginning when deciding what costume to wear to the party. It reminded me of playing paper dolls when I was a kid.
Nice graphics and a story that started out intriguing but that never moved forward because of puzzle after puzzle after puzzle... I didn't keep track, but my guess is four or five puzzles/ minigames for every HOS with some of them having multiple steps that you would return to. Sometimes puzzles and minigames will add something to take note of in the development of the story line. Unfortunately, in this game it seemed they were just filler.
There's nothing frightening about this game at all. It's just another silly ghost story. I should have known better than to even continue the demo when I had to use a drone to drop a rope over a rock and then haul myself hand-over-hand to cross a chasm while sitting in a ski lift. Seriously? Can we please have at least a smidgen of reality?
What makes it even worse is the gadget that enables you to collect energy balls and see ghosts. But of course, you first have to run around all over the place finding the pieces parts to put the thing together. And why does everything the least bit arcane have to look like something from a 15th century alchemist's workshop? This one is golden and looks like something out of the Disney movie "The Sorcerer's Apprentice."
To quote another reviewer, "Madhead used to be the dev that set the bar. Apparently, they’re joining Eipix in seeing how low the bar will go…and still get people to provide rave reviews and money. Frankly, the bar is currently on the ground…and sinking."
Derivative: Copied or adapted from others; unoriginal; secondhand.
I have just two points to... er, prove my point.
(1) You start the game having all kinds of electronics, but you have to use a flint stone to light a torch? What, you couldn't just set your phone to flashlight?
(2) Then there's the always popular locked first-aid box. In this game, the key to the first-aid box is locked inside yet another thing you have to find the key to. Luckily, the injured party survives the delay while you search for keys, find a bowl, and figure out a way to get water out of... wait for it... a stone idol.
I did manage to finish playing the demo, but I don't hold out much hope that the rest of the game will get any better.