I was so bored, I quit the demo after 35 minutes. There wasn't anything about this ridiculous game to hold my attention. I mean really... throwing a bunch of boards and boxes at the bad guys actually scared them off? And of course, you're a pharmacist so naturally you have to repair a microscope and make a "healing potion." Why was the microscope in the lab of your friend from pharmacy school broken? We're not told. Just something to make more busy work. And there's the old open the broken zipper with a paper clip trick. At least this time, the paper clip was shaped like something other than a paper clip, so there was that little bit of originality.
I have a couple of game credits, but I won't waste one of them on this game.
...if you can get past the bad acting and the wait for hint and skip refills (which is longer than we've had in newer games).
There are two choices of game modes. I played on the casual mode and didn't find the wait for refills unbearably long. I thought the story was interesting, and the artwork is really beautiful. The HOPs were fun -- not too easy, not too hard.
I have to say something about the puzzles. I dislike puzzles and always skip them, except in this game, where they're not the just same old thing. One thing about them I found unique was that if you forget the sequence of things you're supposed to do, there is a help button that repeats the steps. Very helpful. I can't believe I actually enjoyed playing the puzzles, and that's saying something!
First, you dress a mannequin in fairy-tale-style (but feminine) armor. Then comes a lot of solving puzzles followed by making alchemical concoctions... and more puzzles followed by alchemical concoctions... and then even more puzzles followed by alchemical concoctions... and FINALLY you get to a hidden object scene. Yay! But it was so filmy and indistinct that I needed multiple hints to find all the objects. I actually found one entirely by accident.
I dislike solving puzzles and concocting potions, but maybe you do. You may also have better eyesight than I. And on a positive note, the graphics weren't all dark blue and neon purple... at least not as far as I got in the demo before deciding this game isn't for me. I did like that the commander of the palace guard is a woman, and there's also a brave and feisty little girl. So as always, try before you buy.
Like 5 or 6 minutes into the demo, you come to a puzzle that can't be skipped and that I was not able to figure out what to do. There's a thing with arrows and another thing with arrows, but when I tried to match them up... well, they wouldn't.
Finally! A game I really liked! I bought it even before the demo ended, and then I was having so much fun and finding the story so engaging that I played it through to the end in one sitting.
The graphics were definitely up to Elephant quality. However, the voice-overs were sometimes a bit too enthusiastic to match the darkness of the story line. Also, except for the fortune teller at the beginning, the accents were American even though the setting was in Germany(?).
I would have liked more HOS and fewer puzzles. Unlike a previous reviewer, I do like HOS, and I definitely don't want more puzzles and mini games. Being able to shorten the skip times to 15 seconds helped. The HOS in this game are of a variety and not so difficult that younger or less experienced players wouldn't enjoy them.
Why didn't they just title this game "Plethora of Gratuitous Puzzles" and be done with it?
Honestly, I could count the seconds off between puzzles... 10, 9, 8... you get the picture. Er, I mean puzzle.
In the last "Princess" game, she was a very, very bad girl. Now she's a real sweetie named Princess who's in love with a guy named Prince. Apparently, she was just misunderstood. Ah, well.
If you love puzzles, you're going to love this game. Other than that, I guess there's not much wrong with it. It's just not for me.
I didn't care for this game at all and quit before the demo was up. There are way too many puzzles... puzzles within HOS and HOS within puzzles. I also didn't like the deduction tool, which in effect is simply yet another puzzle.
What with all of that going on, it felt like the game was moving forward way too slowly, and offered nothing to hold my interest.
I will say the graphics were very good overall, however in some cases were grainy and blurred.
This was so boring and repetitive, I can't believe I played the whole demo, but (yawn) I did. Yay me.
Each "chapter" was exactly the same as the previous one. Some character has contracted an "illness" and has been partially turned into a monster. It's up to you to diagnose the progression of the illness using your special lense and then gather five ingredients to make a healing potion with your potion-making box.. Once the character has been healed, they give you a gift that will help you to heal the next victim.
Nothing about this game, at least not during the demo, is creative or new... not the plot, not the graphics, not the characters, not the HOS or mini-games. It's a perfect example of why I've been mostly replaying some of the older games in my cache instead of wasting money buying new ones.
Seems to be a pretty good game with a variety of HOS and differing puzzles. However, I did think the graphics were a little grainy or blurry in some places. Overall, the game felt murky to me, in both the graphics and the colors, as well as inconsistent. Parts were semi-realistic, other parts comic book quality, especially the bad guys.
For me, this game had too much putting together of mechanical parts. Not my cup of tea. You may like it, so I'll recommend it, but do try before you buy.