I had the privilege and pleasure of beta testing this second instalment and was, right from the start, struck by its beauty. Mozart's Requiem acted as an indication my initial feeling wasn't wrong and what was to follow should be good. Well, it IS good, very good ! So good that not only did I send a highly positive feedback but I decided I had to have this game. Although I don't usually buy Collector's Editions, I made an exception and I am glad I did as the bonus chapter provides a much better ending, not to say the logical conclusion to that quest. There are enough 5 star reviews now for me not to repeat at length what their authors have said. As a summary: stunningly gorgeous graphics richly detailed and worth interrupting your search simply to enjoy looking at them, an eerie, atmospheric music (which, for once, I didn't have to turn off), lots of puzzles of various difficulty, plenty of HOS's that are not junkpiles requiring a microscope to find the items, many locales to visit and explore, a friendly hint system with a decent recharge rate, a well-balanced challenge level, and a coherent storyline. Add to that a few ghosts, a deliciously macabre climax, hidden passageways and a more than decent gamelength, 10 hours + with the bonus chapter if you don't rush and refrain from consulting the SG too often. It is true there is no voice-over; personally I prefer none to amateurism that doesn't sound natural. True also there's no map and quite a bit of bouncing to do from scene to scene; but that's no problem: it's easy to draw your own map as you go along and backtracking cuts off the linerarity. My rating ? 4.7 stars.
In spite of a number of interesting features the adventure is, on the whole, not really captivating. However I liked the settings inside a sub, underground and undersea, the robotic gadgets and some puzzles. The flying robot is cute and the way you get rid of the spying robot spider (inspired by Red Alert 2 ??) made me laugh. I also appreciated the absence of macabre cemeteries, dead bodies, demons et al that haunt many of today's adventures (although you will meet two desiccated skeletons looking at you suspiciously in one scene - can't avoid them, can you ?) as a refreshing alternative showing that death is not the only theme that can be developed for entertainment purposes. Unfortunately, there isn't much originality as regards the rest, not even the bathysphere or the cable-car that already appeared in two other games. Similarly, several puzzles are "déjà vu" and those that are random might irritate players not too keen on trial-and-error methods. Nothing outstanding either about the graphics; they are good but "standard". The HOS's are a bit of a clutter with some items hardly visible if it wasn't for the available silhouettes as extra hints, and the actions are very much the same as the tasks in most games: fix a broken lever, oil a doorlock, use a wrench... etc. In my opinion, Vulcania is a 3.2 star game with a decent playlength suitable for a rainy day, but that's as far as my recommendation goes.
Favorite Genre(s):Brain Teaser, Adventure, Large File, Puzzle, Strategy
Current Favorite:
Syberia
(55)
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Yes, another hit from BFG, to which it is difficult to award less than 4.5 stars (I had to rounded it up to 5 as 4 would have been unfair) due to the overall high quality of the game. Set on superb artwork as its background, the adventure presents a solid storyline that unfolds smoothly and not without logic. All wrapped up in gloom... and fog, without falling into sheer morbidity, the start is backed up by a wonderful orchestral soundtrack that contributes to the atmosphere. The locales are rich in details and colors, the HOS's are not the usual pile of junk we see in too many other games; half of them are interactive with items neat and crisp. Putting the useful objects to use does not require you to scratch your head for hours before shouting "Eureka !"; this doesn't mean there isn't any challenge, but the solution is never far-fetched and always logical. Challenging also are the numerous puzzles, though not overly difficult; they too are logical. Many of them are a bit off the beaten tracks, others are variations of classics. Although fairly linear the game never gets boring, ensuring long playtime and a diversity of actions.
Favorite Genre(s):Brain Teaser, Adventure, Large File, Puzzle, Strategy
Current Favorite:
Syberia
(55)
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Having purchased and played the CE to which I awarded a 4.6 star rating I can only endow the SE with 4 stars. For one simple reason: the SE falls short of the final chapter which acts both as a natural conclusion to the adventure as well as a cliffhanger. Without it, the SE gives the impression of being unfinished; something's lacking. Also, the bonus chapter has a double ending, a choice the player has to make that may trigger in him some sort of interesting dilemma. Other than that, the SE is of the same top notch quality as the CE in every respect. Further details can be found in the other review I submitted that concerns the CE. To put it in a nutshell, the game is very atmospheric, challenging, with gorgeous graphics, a good soundtrack and nice cutscene movies.
Difficult to find anything wrong with this battle against Knights Templar enchained by some evil power which turns them into murderers. Creepy at times, explosive also, entertaining from A to Z with a (false) touch of danger, the game offers many goodies: interesting storyline, good level of challenge in both adventure and minigames, crisp, gorgeous artwork, rich, highly detailed scenery (you even get an old french 2CV Citroen ! LOL), very good live action video cutscenes, good orchestral soundtrack, interactive HOS's with many items yet never a hoarder's junkpile, a nice hint system, plenty of good puzzles some of which are innovative, many locales to visit and explore, long playime and awards. However the game is not that easy and will often require being creative even on Casual level. As an extra you have to find 50 collectibles (doves) that have nothing to do with the story but are just there for more fun. I recommend the CE because the bonus chapter is the logical conclusion of the adventure as well as a cliffhanger that lets us suppose there can be a sequel. The SE falls short of that chapter and hence lacks credibility. No game being perfect, a true 5 star rating is an impossibility. But Templar CE gets very close to that: 4.6
Favorite Genre(s):Brain Teaser, Adventure, Large File, Puzzle, Strategy
Current Favorite:
Syberia
(55)
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
The spectacular intro with a soundtrack of rare quality let me presuppose the game would be outstanding. Well, it's not. The promising music rapidly turns into a funeral march, and, setting aside the supernatural which is now common to so many storylines, the game is just a classic hardly different from its predecessor or games of like genre. Nevertheless, there are many good things in Sunnyvale: the puzzles are interesting and challenging, the HOS's not overloaded, their items easy to find and the hint system lenient, the use of objects is good fun, backtracking reasonnable, the graphics neat and well crafted, the voiceover and cutscenes professionally acted and near realistic. Of medium difficulty in Regular Mode, the game makes you think without risks of a headache. I have no idea how long it lasts though, since these lines are based on the demo version Ch 1 and 2 which I completed in 58 minutes exactly.