sunnyglow's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    4.3
  • Helpful Votes:
    80,084
 
  • Reviews Submitted:
    812
  • First Review:
    November 27, 2011
  • Most Recent Review:
    March 6, 2025
  • Featured reviews
    0
 
 
Status:
 
 
sunnyglow's Review History
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Overall rating 
It was OK.
3 / 5
96 of 151 found this review helpful
A BRIEF OUT OF THIS WORLD ADVENTURE
PostedJuly 13, 2019
Customer avatar
sunnyglow
fromAt the Moonsouls Academy searching for missing HOP scenes and puzzles. With so few of both, I bet some of them got quarantined and pulled from the game when a deadly disease broke out among the Custodians in the bonus chapter.
Skill Level:Expert
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Good
4 / 5
REVIEW BASED UPON THE ENTIRE GAME
5 Chapters Plus a Bonus Chapter – Strategy Guide: 30 pages (A very short game – Time: less than 4 hours)
OPINION: Enter a portal for a brief out of this world adventure. Being an aficionada of sci-fi games, I purchased this game because Mad Head produces outstanding ones. That said, after starting this game, I found myself in a world of disappointment. For me, it is too short to be considered a collector’s edition game. It is a case of quality over quantity. The game is well-designed with creative puzzles and HOP scenes – there are just not enough of them! The whole game with the bonus chapter is shorter than many standard edition games. Although I hate to say this, there are fewer HOP scenes and puzzles than in some developers’ survey games. I played the entire game in less than four (4) hours.
Despite its brevity, the game has a well-written sci-fi story and is beautifully illustrated. It also has a good pace. There are more HOP scenes than puzzles within this game. Nevertheless, as stated, there are not many of either one. There are only sixteen (16) HOP scenes and thirteen (13) puzzles within the entire game. Since there are so few, I listed ALL the puzzles which appear after the demo.
Although both are well-designed, I feel the HOP scenes are better designed than the puzzles. There are also mini-HOP scenes searching for a small number of some item. Most are lists of items (with some interactivity), and silhouette. However, there are some matching and some pattern scenes in which the player must locate items based solely on a fragment of the item. Their settings are beautifully illustrated including a matching one with colorful mushrooms and another silhouette scene with elaborate bottles. I feel these scenes are exquisite.
Returning are the collectibles seen in all other Mad Head games - swirls and morphing objects. There are morphing objects within the HOP scenes as well. At the end of the game, return to the scenes and search for treasures which are new objects inserted into the scenes. Most of the collectibles are easy to locate; however, there were some I found a little difficult to find. You can replay all the HOP scenes; however, you cannot replay the puzzles. Again, I wish this developer would provide a replay of the puzzles.
MECHANICS:
• Fiver (5) levels of play including a customized version.
• Eleven (11) achievements – most with 3 parts
• Collect nineteen (19) swirls
• Collect thirty-two (32) morphing objects (Within both the scenes and HOP scenes)
• Collect twenty-eight (28) treasures at the end of the game. Return to the game scenes to locate them.
• Four (4) wallpapers along with concept art, music and video sequences
• Gimmicky Moonsouls glove. An all-purpose glove to help with various tasks.
• Replay sixteen (16) HOP scenes
BONUS CHAPTER: It is a sequel. Play Chief Shard of the Custodians. When the Custodians destroy a weapon left by the robot, Nal’dax , it unleashes a deadly disease infecting the population. Return to Priora, to the Moonsouls Academy to locate an antidote for the disease. It is a short chapter and to me, not worth the price of the collector’s edition. There are only two (2) puzzles and three (3) HOP scenes within the chapter. I completed the chapter in less than a half-hour. Continue to collect the collectibles within this chapter.
SPOILERS: THESE ARE “ALL” THE PUZZLES FROM THE ENTIRE GAME AFTER THE DEMO:
A. Tracing puzzle. Using a lathe, copy and cut a given pattern. Rotate the pattern and the molding material until the pattern is transposed.
B. Mathematical puzzle. Using 3-liter and 5-liter containers, fill and transfer liquid between the two containers until 4 liters of liquid is obtained.
C. Rotating tiles puzzle. Rotate triangular-shaped tokens to move a marble from the top to bottom of a triangular grid, while avoiding one triangle.
D. Switch puzzle. Switch pieces in both an outer and inner ring as per given instructions.
E. Switch puzzle. On a grid, create a path for a token to move to an end point by switching directional tokens.
F. Assembly puzzle. Choose 3 symbols which would create a larger one an evildoer is holding.
BONUS CHAPTER:
G. Interactive puzzle. Interact with a console by moving items and pushing buttons, until it looks like that on a diagram.
H. Assembly puzzle. Create molecules by placing pieces of it into the proper location on a grid. 2X Increases in difficulty
I don't recommend this game.
+41points
96of 151voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
161 of 261 found this review helpful
ENJOY A “SPIRITED” PARISIAN ADVENTURE – ONE OF THE BEST GAMES OF THE YEAR
PostedJuly 11, 2019
Customer avatar
sunnyglow
fromLocation? Enjoying a wonderful “spirited” trip through Paris! Glad to leave England and the Red Queen behind.
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
5 Chapters Plus a Bonus Chapter – Strategy Guide: 50 pages - Time: 8 Hours
OPINION: You, young Hawkes, are off on a “spirited” Parisian adventure! “Très magnifique” EIPIX! What a fantastic game and one which merits an editor’s choice designation. It is a long game which took me over eight (8) hours to play. To me, this is the best of the series so far, and much better than the previous ones. Although the game is long, it is fast paced with plenty of activities to keep a player’s interest. Hopefully other developers will look at this game, one which demonstrates gaming excellence. Hopefully, we will see more games of this quality in the future.
The story and the graphics beautifully portray Victorian era France. The developer has added some interesting historical information to spice up the game. Each chapter is lengthy as you investigate three (3) Parisian locations in any order you wish. EIPIX has added this option to this game as in the previous ones. Enjoy a “spirited” romp in a Parisian cemetery, wandering through a maze of tombs. Then, engage in the “ups-and-downs” (of which there are many) within the Eiffel Tower with a final stop at Notre Dame and the surrounding neighborhood, enjoying the various ghostly sights and “smells” permeating throughout the streets. Pursue and stop an evildoer from opening a portal to the spirit world to harness its energy.
There are three collectibles within the game. Collect signs in most of the scenes and morphing objects within the HOP scenes. The signs are easy to locate; however, the morphing objects I found somewhat difficult to find. At the end of the game return to the scenes from the game and collect chickens - perhaps to prepare “Coq au Vin” (Chicken in wine sauce)?”
There are more mini-games and HOP scenes which can be replayed than in most other games. There are gimmicky glasses used to see ghosts; however, they are not used very much in the game. I dislike animals and helpers within games; however, I enjoyed the antics of the monkey (which you must feed to get the little rascal to help you) and the pitiful gargoyle in the bonus chapter (one who suffers from a poor self-image). These two add a little comic relief to the game.
MINI-GAMES: There are fifty-one (51) mini-games! Incredible! They vary in difficulty from extremely easy to slightly difficult. They are creatively designed, with explicit directions (often lacking in some of this developer’s games). For me, that is a welcome improvement. There are a variety of puzzles as well. I loved the puzzle-like set-up within the chapter dealing with the graveyard. It is not designated as a puzzle; however, the graveyard is set up as a maze/logic puzzle. As the player wanders the graveyard, he/she must choose the route to take based on given cryptic clues. This is a unique, creatively designed chapter.
HOP SCENES: There are thirty-five (35) HOP scenes (from what I could count). Most contain a morphing object; nevertheless, they are not present in all the HOP scenes. Most of the scenes are multiple-step and most are interactive. These are the most creative scenes I have seen from this developer. There is a variety of different styles of scenes including cryptic clues, matching, rebus clues, along with the usual lists of items and silhouette.
MECHANICS:
• Four (4) levels of play including a customized version.
• Fifteen (15) achievements.
• Collect thirty-five (35) signs
• Collect twenty-five (25) morphing objects within the HOP scenes
• Collect ten (10) souvenirs (chickens) – at the end of the game (maybe for “Coq au vin?”)
• Nine (9) wallpapers along with concept art, music and video sequences
• Replay twenty-six (26) minigames and twenty-five (25) HOP scenes
• Gimmicky glasses (received after the demo) to see spirits. Not used much in the game.
BONUS CHAPTER: It is a sequel. After a receiving a message of distress from the spiritualist, Madame Anne, young Hawkes returns to her shop which has been ransacked. Investigate the cause and stop the havoc. It displays the same quality of the main game and, for me, it is worthy of a collector’s edition designation. Continue to collect the signs within the scenes from the game and morphing objects within the HOP scenes. There are five (5) minigames and seven (7) HOP scenes.
SPOILERS: HERE ARE JUST A FEW OF THE FIFTY-ONE (51) MINI-GAMES -ALL ARE AFTER THE DEMO:
A. Switch puzzle. Flip tiles with birds upon them on a 3 x 3 grid so that there are no two of the same bird on the grid. Each slot has 3 possible images.
B. Assembly puzzle. On a watch with 5 hands with emblems upon them, set each hand to the number on a clock as indicated on tombstones with matching emblems.
C. Sequence puzzle. Move marbles (with numbers and pictures on them) along paths to their proper slots on a round, clock-shaped grid.
D. A note-worthy puzzle. Bulls-eye puzzle. As musical notes descend upon frets of a violin, click on them. Failure to click on them at the proper moment will result in restarting the puzzle.
E. Connection puzzle. Help your bud, the monkey, climb a tower by connecting tower pieces. After he retrieves a water bucket, connect another set of pieces of a tower for him to return and give you the bucket.
F. Matching puzzle. Match up Morse Code symbols to decipher a message.
G. Tangram puzzle. Rotate and place pieces of a flag onto a parachute so each piece fits into the proper location.
H. Assembly puzzle. Choose a left hand and a right hand which, when combined, create 4 shadow animals.
I. Using arrows, move barrels and boxes out of the way to create a path.
J. Rope a ghost. Rope puzzle. Untangle a rope filled with ghosts so the lines do not cross each other.
BONUS CHAPTER:
K. Assembly puzzle. Place all given stones into position until a wall is completely covered with no gaps.
L. Picture puzzle. Place pieces of a gargoyle back into position to restore the poor creature including his cold stone heart!
I recommend this game!
+61points
161of 261voted this as helpful.
 
Accompany Mary Jane and Jack on a swashbuckling hidden object adventure!
 
Overall rating 
It was OK.
3 / 5
81 of 155 found this review helpful
AHOY MATEYS! TAKE A CARIBBEAN CRUISE WITH PIRATES OF THE CARIBBEAN
PostedJuly 6, 2019
Customer avatar
sunnyglow
fromLocation – In the Caribbean, navigating this game. Wasting away again in Margaritaville, searching for that lost old “salt.”
Skill Level:Expert
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Good
4 / 5
REVIEW BASED UPON THE ENTIRE GAME – Time: 6 Hours (with bonus chapter)
6 Chapters Plus a Bonus Chapter – Strategy Guide: 74 Pages
OPINION: Ahoy mateys! Sail away on a swashbuckling Caribbean adventure in search of a missing captain, Mason Owens, and a legendary ship, The Cursed Rose. This is a game which may appeal to wannabe pirates who dream of sailing the seven seas. The story is well-written with some seaworthy graphics! Join the tag team, Mary Jane Owens, the captain’s daughter, and her sidekick, Jack, a seaman, as they deal with an evildoer. With a flip of a coin, switch between these two players throughout the game.
For the most part, I found this a decent game and a vast improvement for Cordelia Games. This game maintains an even keel – a nice pace, keeping the player’s interest as it sails from one harrowing event to another. Nevertheless, there are times when this game gets stuck in the doldrums. A game which is as lengthy as this one, needs a variety of activities to keep it afloat – to maintain a player’s interest. In my opinion, there are not enough activities within this game to maintain a fast pace. The game is also bogged down at times by the numerous potions and medicines which must be created. For me, searching from scene-to-scene to collect supplies which then must be measured, chopped, ground, and mixed drags down the pace of the game. In my opinion, these activities do not belong in a pirate adventure game.
There is only one collectible, morphing compasses. Many are easy to locate, but a few are well-hidden, being especially difficult to locate since they appear and disappear within the scenes. There are two gimmicks within the game, a lockpick set and a magic compass. In my opinion, neither of these devices added anything to the game.
There are only sixteen (16) HOP scenes in the game along with eight (8) mini-HOP scenes. I was disappointed by the HOP scenes. Most of the scenes are lists of items or silhouette lacking creativity with little or no interactivity. Most are set in junkpiles. Most of the mini-HOP scenes are silhouette scenes in which six (6) items must be located. There is one scene from the game I feel is creatively designed. One of the scenes features a wall with Maya hieroglyphs. The player searches for pieces and shapes from that wall. I wish the developer had included more creative scenes like this one.
There are twenty-eight (28) minigames. In my opinion, they are more creatively designed than the HOP scenes. They vary in style and difficulty; however, most are easy. Most are ones seen in other games, including some which are classics in the world of puzzles. There are six (6) picture puzzles, each presented in a different format. Surprisingly, there are puzzle-like activities throughout the game which are not considered as puzzles by this developer. This is evidenced by the puzzle-like activities associated with the use of the lockpicks. When a lockpick Is used, a bar removal puzzle pops up. These bars must be removed in sequential order based on how the bars are interconnected with each other. They increase in difficulty as the game progresses.
MECHANICS:
• Four (4) levels of play including a customized version.
• Twenty-two (22) achievements.
• Collect thirty-two (32) morphing compasses
• Six (6) wallpapers along with concept art, cutscenes, and music sequences
• Gimmicky lockpick set which sits at the side of the inventory bar. Sequence puzzle pops up when used.
• Gimmicky magical compass.
• Tag team between Mary Jane and Jack
• Replay eleven (11) HOP scenes and twenty-three (23) minigames
BONUS CHAPTER: It is named “Troubled Waters.” It is a prequel explaining how Jack and Mary Jane met. When Mary Jane has her bag stolen, Jack is off to recover it for her, chasing a thief throughout a seafaring port. I found the title apropos for this chapter. The extra chapter is troubling. I found this chapter NOT worth the extra price of the collector’s edition. It is very short with not much of a story behind it. It seems to have been tacked on at last minute. There are no collectibles within this chapter. The lockpick returns in this game but not the magic compass. There are only four (4) HOP scenes and four (4) minigames.
SPOILERS: HERE ARE SOME OF THE MINIGAMES AFTER THE DEMO:
A. Switch puzzle. Place 4 pictures into the proper location based upon the shadows on the wall in which they are located.
B. Ye Olde Sleight of Hand trick. A ball is placed under one of 3 cups (5 cups in the second part). After they are shuffled, figure out which one contains the ball. 2X
C. Logic puzzle. In a honeycomb grid, entrap an octopus by creating a wall to surround it before it reaches the edge of the grid.
D. Rotating tiles puzzle. On a grid, push a center button to rotate 10 tiles until all the tiles match the ones next to them in the grid.
E. Connection puzzle. Loop a rope around nails on a grid, tracing a pattern completely without retracing steps.
F. Map puzzle. Follow directions by proceeding to stops along the way to a temple using the least number of steps possible
G. Picture puzzle. Rotate triangular pieces to restore an image.
H. Balance puzzle. Cross a plank moving arrows left and right to keep you from falling into the water.
BONUS CHAPTER:
I. Switch puzzle. Switch tokens on a map so that each one relates to the item next to it on the map.
J. Rotating rings puzzle. Rotate 4 rings so that each of 5 fireflies have a path to the center of the rings.
I recommend this game!
+7points
81of 155voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
206 of 267 found this review helpful
A ROLLER COASTER RIDE THROUGH TIME! - ONE OF THE BEST GAMES OF THE YEAR
PostedJune 27, 2019
Customer avatar
sunnyglow
fromKudos to AMAX! With this game they have gone back in time and resurrected those elements which produce a quality game.
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIREGAME:
4 Chapters Plus a Bonus Chapter – Strategy Guide: 57 Pages (This is a very long game)
OPINION: Fasten your seatbelts and prepare for long, fast-paced roller coast ride of adventure, hurtling from one time period to another! This is a long ride as well – one which took me over six (6) hours to play. It is packed with creatively designed HOP scenes and puzzles. The bonus chapter is lengthy, jam-packed with activities as well. This game is reminiscent of the quality experienced in HOP games from the past. This is one of the best games AMAX has created in some time. The stories within the main game and bonus chapter are excellent. The graphics are superb. This is one game not to miss. AMAX has resurrected itself with this little masterpiece.
There is only one collectible, a morphing skull. I found some difficult to locate. They don’t morph from another object; instead, they appear and disappear within the scene. You can replay some of the puzzles and minigames. Thankfully there are no collectible coins to purchase items. Skulls are collected and then exchanged to open fragments of the park. There are minimal animal sounds in the game. There is one instance of wolves howling toward the end of the game, but that is the only instance I heard animal noises.
MECHANICS:
• Four (4) levels of play including a customized version.
• Fifteen (15) achievements.
• Collect twenty-six (26) morphing skulls which are exchanged to open fragments of the park.
• Fourteen (14) wallpapers along with seven (7) screensavers, concept art, music and video sequences
• Replay eleven (11) minigames and thirteen (13) HOP scenes
HOP SCENES: It is difficult to ascertain what AMAX considers a HOP scene. I counted twenty-two (22) standard HOP scenes and fourteen (14) mini-HOP scenes (ones in which there is a small number of items collected). Most of the scenes are lists of items or silhouette. However, they are highly interactive and some of the scenes have puzzles within them. There is a great deal of creative design demonstrated in the HOP scenes.
For me, one of the most unique scenes is a silhouette one in which a small number of items are removed and placed within their silhouettes. After removing the items, only one remains, the inventory item. My favorite scene was in the bonus chapter. In that scene, symbols on Death’s cloak are collected one-by-one as shown within a medallion.
MINIGAMES: There are an amazing fifty-six (56) puzzles within this game! Just incredible! Some of the puzzles have the option to be played in either a “casual” or “hard” mode. There are a wide variety of puzzle types as well. Most of the puzzles range from easy to middle difficulty. I was pleasantly surprised to see a Rube-Goldberg puzzle as well as a brand new puzzle I have never seen before.
HOP SCENE/PUZZLE HYBRID: There is a hybrid (combination of a HOP scene with a series of puzzles) which I found creatively designed and unique. This hybrid includes five (5) puzzles within a HOP scene and is featured within the bonus chapter. The scene uses a map to plot a course through the woods. The player searches for symbols as he plots his way through this forest. With each stop, the player plays a puzzle set within the wooded scene.
OVERVIEW/STORY: As the chosen one, you are off to an amusement park to battle an evil spirit, Obsidian. He is searching for three (3) souls to release him from this less than fun-filled park. Return to the past to change history and free these souls this entity needs to return to the real world.
BONUS CHAPTER: It is another story set within the amusement park. Play a detective who receives a letter from a widow whose husband was killed in an explosion at the amusement park. Return to the past to battle Obsidian once more and stop the incident. There are twenty-one (21) puzzles and seven (7) HOP scenes with two (2) more which I consider mini-HOP scenes. Continue collecting skulls within the chapter. I found this chapter well-worth the additional cost for the collector’s edition. This chapter is very long and is as lengthy as some other developers’ games.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Switch puzzle. Switch adjacent tumblers on a lock until each tumbler has two halves which mesh with each other.
B. Sequence puzzle. Choose the fins on a fish in proper sequence so all open at the same time. Moving one affects the others.
C. Tracing puzzle. Drag an orb through 3 pieces of rope without touching sides.
D. Rube-Goldberg puzzle
1. Casual/Hard. Maze puzzle. Create a path for a boat to reach its designated point. Boat continues moving until it hits an obstacle
2. Assembly puzzle. Choose symbols which, when combined, create another given symbol.
3. Casual/Hard. Same as #1. Maze puzzle. Create a path for a boat to reach its designated point. Boat continues moving until it hits an obstacle
E. Marble shooting puzzle. Shoot colored marbles onto a moving grid matching up 3 or more of the same color which are then removed. Clear the board of marbles
BONUS CHAPTER
F. Ye old stacking puzzle. Move four (4) disks on a pole to a center pole on top of a skeleton’s head using a middle pole to store them as they are moved. Larger disks cannot be placed on top of smaller disks.
G. Strategy puzzle. On a grid, move each token the number of spaces equaling the number written upon it. Every space on the grid will be occupied and if you have no place to move, you must start over. (New puzzle)
I recommend this game!
+145points
206of 267voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
114 of 198 found this review helpful
‘ROAMIN’ IN THE ‘GLOAMIN’ ON THE LOOKOUT FOR NESSIE
PostedJune 22, 2019
Customer avatar
sunnyglow
fromPoor Merlin! He was not the best mentor to Morgan. He paid the price! “Owl” bet he is “wiser” now and wished he had given a “hoot” about her sibling rivalry with King Arthur.
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME:
5 Chapters Plus a Bonus Chapter – Strategy Guide: 37 Pages
OPINION: Laddies and Lassies! You will be ‘roamin’ in the ‘gloamin’ as you, a young student, head off to the Scottish countryside. This is my favorite series from EIPIX, and I found this game a vast improvement from the previous ones. The story is a clever patchwork of myths, weaving the ones surrounding “Nessie,” the Loch Ness monster with those of King Arthur and his “enchanting” sister, Morgan Le Fay. Play a young student under the tutelage of Master Colin, a tutor who believes in “hands on” education. The pace is excellent with a wide array of interactive activities.
The graphics are colorful and portray a bucolic image of a bygone era of Scotland. To add to the pastoral imagery is a flute which sits at the side of inventory bar. This gimmicky flute is used to summon animals when their help is needed. It lights up and provides a picture puzzle to be solved. I hate gimmicks in games; however, the eleven (11) puzzles which accompany the use of the flute are creatively designed. Each puzzle has puzzle pieces which must be maneuvered by using the four (4) keys of the flute, creating an image of the animal involved. Each puzzle is unique and non-repetitive.
There is only one collectible, owls. Most are easy to locate. There are morphing objects within most of the HOP scenes, some which I found a little difficult to locate. There are no morphing objects within the scenes of the game. Upon completion of the game, return to the scenes in search of souvenirs, which are wooden animal statues. Many of the souvenirs are cleverly hidden within the scenes requiring an intensive search by opening doors, cabinets, and other items to locate many of them. At the end of the game there are puzzles and HOP scenes which can be replayed along with the Skipping Stones game provided with the HOP scenes.
There are eighteen (18) HOP scenes, with some of those being mini-HOP scenes. Most of the scenes are lists of items, silhouette, or matching pairs. They are standard fare seen in most games. There is one FROG scene and one storybook scene in the demo. Most of the scenes are set in junk piles. They are decent; however, I found none very interactive or exceptional in design. The Skipping Stones game can be played in lieu of the scenes.
There are twenty-seven (27) puzzles within the game. There are twenty-six (26) which can be replayed. The puzzles are ones seen in most games. They include a maze puzzle, a unique matching puzzle using a myriad of clock hands, and several rotating rings and moving tiles puzzles. There is one logic puzzle which I enjoyed in the demo which requires matching potions with ingredients according to given clues. Most of the puzzles are of middle difficulty. I found none which were extremely easy nor terribly difficult.
MECHANICS:
• Four (4) levels of play including a customized version.
• Thirteen (13) achievements – some with 3 parts
• Collect thirty-eight (38) signs (owls)
• Collect twelve (12) morphing objects within the HOP scenes
• Collect thirty (30) souvenirs (wooden animals)
• Gimmicky flute to summon animals (Play a puzzle when used)
• Eight (8) wallpapers along with concept art, music and video sequences
• Replay twenty-six (26) puzzles and twelve (12) HOP scenes
• Skipping Stones game available at the end of the game.
BONUS CHAPTER: It is a prequel. Join Vanessa (Nessie) from the main game in her quest to locate the Stone of Gormire. It is a long chapter and I found the story and graphics equal in quality to the main game. To me, it is well-worth the price of a collector’s edition designation. There are five (5) puzzles and four (4) HOP scenes in this chapter. Continue to collect the collectibles within this chapter.
SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER DEMO:
A. Mathematical puzzle. Move numbered pegs between four columns so that the sum of the numbers on each of the 4 columns equals the given number for each column.
B. Matching puzzle. Move a series of clock hands on a circle so that each pair of hands point to the same symbol.
C. *Flute puzzle. Assembly/Switch puzzle. Using the 4 notes of a flute, switch pieces of an image of a beaver until the image is restored. (There are 11 of this type of assembly puzzle within the game)
D. Maze puzzle. Pull a key through a maze to an opening at the other end
E. Rotating rings puzzle. Using arrows, rotate 5 rings to match colored orbs with their outside frame.
BONUS CHAPTER:
F. Logic puzzle. On a 6 x 6 grid light all tokens. Clicking on a token will light all the other tokens surrounding it and vice versa.
G. *Flute puzzle. Using 4 notes on the flute, rotate pieces to restore the image of a squirrel.
H. Moving bars puzzle. Move bars to create a path for a token to move from left to an opening at the right of the screen.
I recommend this game!
+30points
114of 198voted this as helpful.
 
Overall rating 
It was OK.
3 / 5
66 of 128 found this review helpful
A SHADOW OF PREVIOUS GAMES FROM THIS DEVELOPER
PostedJune 15, 2019
Customer avatar
sunnyglow
fromLocation: The Shadow Realm. Is this game the shadow of things to come? This game is a shadow of previous games within this series.
Skill Level:Expert
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME:
5 Chapters Plus a Bonus Chapter – Strategy Guide: 41 Pages
OPINION: With a story set against the backdrop of earthquakes, I found this game neither a groundbreaking nor an earthshaking one! I have played better games from this developer. This latest entry from the series is decent; however, it does not approach the creative excellence demonstrated in other games by this developer. It is a short, mediocre game; however, both the main game and the bonus chapter have immersive stories with an ample amount of activities to provide a decent pace. For me, the demo is the best part of the game with the rest of the game falling flat - lacking creative design for both the puzzles and the HOP scenes. With its nonchallenging puzzles and conventional HOP scenes, this game should appeal to those who like an easy-breezy game.
With a few exceptions, I was disappointed by the HOP scenes. There are only twenty (20) within the entire game. The scenes from the demo are more creatively designed than those after the demo. Most of the scenes are either lists of items or silhouette. Most are searches set in junk piles with items unrelated to game’s theme. There are a few scenes which I found creatively designed. In one of the silhouette scenes, there is a search for items in an ice cream truck used to create three (3) luscious ice cream delights. In another beautiful scene, there is a search for bouquets of flowers within a greenhouse. There are also a couple of searches which provide three (3) different scenes in which to locate items. I wish there more scenes like these; I found most of the HOP scenes very boring.
There are twenty-eight (28) puzzles, six (6) of which are the same matching puzzle tied to a gimmicky lamp used in the game. This lamp puzzle consists of matching only two (2) sets of symbols. Just ridiculous! I found it boring and filler for the game. Most of the other puzzles are easy - some which I would hardly call puzzles. One of my biggest complaints about Mad Head games is that you cannot replay the puzzles, only the HOP scenes. With a larger number of puzzles than HOP scenes, I wish Mad Head would provide the option to replay some of the puzzles.
The collectibles consist of morphing objects and the same swirls seen in every Mad Head game. I found both easy to locate. At the end of the game, the player can return to the scenes from the game to locate treasures which consist of some object inserted within the scenes. They are easy to locate – a little too easy for my taste. Most of the treasures practically jump out at you!
MECHANICS:
• Five (5) levels of play including a customized version.
• Ten (10) achievements – five (5) with 3 parts.
• Collect thirty-six (36) morphing objects and forty-five (45) swirls There is an indicator to indicate if there is one in the scene and if it has been collected
• Return to the scenes and collect twenty-one (21) treasures at the end of the game.
• Gimmicky lamp to get rid of negative energy. Play a matching puzzle to use it.
• Four (4) wallpapers along with concept art and music selections
• Replay seventeen (17) HOP scenes
STORY: Since childhood, the disappearance of the mining town of Harrowstead has fascinated you. Now, you, Thea, as an adult, have joined a writing team to investigate and write a book about what happened at that locale. Upon receiving an urgent call from a member of your writing team, you are off to investigate similar incidents happening at the neighboring town of Windton. An earthquake has unleashed a monster who feeds upon the hopes and fears of its victims. A special lamp from the past should shine some light on the situation and help you in your quest to defeat this monster from the Shadow Realm.
BONUS CHAPTER: It is sequel. Your writing team has finally published a best seller, a book about Harrowstead. Now that the book is completed, Riley has returned to work as an investigator. When a mother contacts Riley about the disappearance of her son, Kevin, he finds himself back at a mansion where remnants of the Shadow Realm still exist. In this chapter play both Riley and Kevin, the missing boy. As Riley, try to help Kevin escape from the Shadow Realm. There are four (4) HOP scenes and four (4) puzzles. Continue to collect the morphing objects and swirls. Instead of a lamp, this chapter has a gimmicky camcorder which is used to see shadows within the mansion. I found this chapter to be of the same quality as the main game
SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER THE DEMO:
A. Switch puzzle. Switch and rotate four bus signs on a pole according to given clues on the pole itself. Every sign must be situated in the proper location and direction on the pole.
B. Lamp puzzle. Match up two sets of symbols. (Used 6 times in the game)
C. Matching puzzle. Using arrows, rotate and adjust the size of symbols on each of 4 sides of a lantern so they match up with their given slots. Increase and decrease the size until all fit into the slots.
D. Logic puzzle. Cut 5 boards with a saw - choosing the proper spot which will not break the saw nor destroy the blades
E. Matching puzzle. Match images beneath leaves
F. Connection puzzle. (1) Connect geometrically shaped crystals in the proper sequence. (2) Connect game characters in the proper sequence.
BONUS CHAPTER:
G. Assembly puzzle. Create a path to lead a king to his crown by inserting path segments into the grid, following given instructions.
H. Assembly puzzle. Place mirror shards into the proper location to restore the mirror.
I recommend this game!
+4points
66of 128voted this as helpful.
 
Can you save the Heavenfall campers from a malevolent force in time?
 
Overall rating 
Liked it!
4 / 5
112 of 158 found this review helpful
A SHORT STAY AT SUMMER CAMP TO EARN A DETECTIVE’S “BADGE”
PostedJune 13, 2019
Customer avatar
sunnyglow
fromLocation: At summer camp scouting around for monsters to earn a detective’s “badge!”
Skill Level:Expert
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME:
4 Chapters Plus a Bonus Chapter – Strategy Guide: 45 Pages
OPINION: Summer is here and what better way to spend an evening than camping with the chimeras? Instead of listening to campfire story, this game will entrap you into the story itself. Although not my favorite series from Elephant Games, the mildly scary theme captured my interest. For me, this is the best game of the series thus far. Although a short game, it has a well-written story along with some creatively designed HOP scenes and puzzles. There are not many puzzles within this game. With most of those being nonchallenging, this is an easy breezy game which should appeal to adults and children alike.
There are three collectibles - statues, puzzle pieces, and photos. I found the puzzle pieces well-hidden; however, I found the statues and photos easy to locate. I enjoyed the secret room final puzzle. It is more of a HOP scene than a puzzle. Search through all the scenes from the game searching for six (6) items. The number to locate of each item increases as you continue the search. You are timed in this final puzzle.
There are an equal number of HOP scenes and puzzles. There are only twenty-one (21) HOP scenes. The HOP scenes are standard fare - lists of items and silhouette scenes with some interactivity. There is also a matching pairs scene. The final scene in the main game consists of rotating 3 rings to create the items to be removed. Usually the final scene in most games is a puzzle; however, the final scene from the bonus chapter is a HOP scene.
There are only twenty (20) puzzles. Although they are creatively designed, there are not many of them. They are variations of ones seen in other games. I was somewhat disappointed by the lack of puzzles, especially the lack of any challenging ones. However, I realize there are some who do not like puzzle-laden games. My favorite was a maze puzzle in which the player must traverse a foggy maze (which remains foggy throughout playing it) searching for keys to open other parts of the maze - arriving at a chest with a special key.
MECHANICS:
• Four (4) levels of play including a customized version.
• Twenty-three (23) achievements.
• Collect twenty-six (26) morphing objects (characters from the game)
• Collect forty-eight (48) puzzle pieces to create four (4) jigsaw puzzles played after the game.
• Collect twelve (12) photos of monsters
• Twelve (12) wallpapers along with concept art and music selections
• Replay thirteen (13) mini-games and twelve (12) HOP scenes.
• Secret puzzle within the secret room consisting of searching for a specific number of six (6) morphing items within the scenes from the game.
OVERVIEW/STORY: Detective! Pack up your camping gear and head out to summer camp! While there, you will be able to participate in your own scary campfire story! An ancient evil has been released by the camp counselors. The result is that monsters have been released as well and the counselors along with you are trapped within this camp. You will earn your detective badge dealing with these monsters and the evil entity behind them. Locate the cause of the monsters and send them packing before the campers arrive at camp!

BONUS CHAPTER: It is a sequel. Summer camp has ended with the camp becoming a nature reserve. However, an evildoer is stealing the magic from Black Lake by kidnapping plants and animals to collect this magic. With the help of Astrid and a fairy, return the magic back to this camp. Unlike the main game, this chapter is of decent size for a bonus chapter. There are six (6) HOP scenes and six (6) puzzles. I like the story behind this chapter. I found the puzzles better than in the main game as well.
SPOILERS: HERE ARE A FEW OF THE TWENTY (20) MINI-GAMES FROM THE GAME:
A. Assembly puzzle. Combine four (4) symbols which, when combined, create a given larger symbol 3X Puzzles increase in difficulty.
B. Matching/Alignment puzzle. Move 6 fish, each attached to a fish line, so that each one is in the row with its matching colored token. Moving one fish line affects the others.
C. Rotating tiles puzzle. Rotate hexagon shaped pieces to create a picture.
D. Sequence puzzle. On 5 rows with stars – use arrows at the side to move each row of stars so that each column has the number of stars indicated on a given code.
E. Switch puzzle. Switch pictures so that each one is placed in the location on the grid which contains the items shown at the top of the column and side of the row in which it is placed.
BONUS CHAPTER:
F. Maze puzzle. Traverse a foggy maze searching for keys along the way to open other parts of the maze. Your journey will take you to a chest with a special key.
G. Checkers puzzle. On a triangular shaped grid which contains triangles, remove the triangles by jumping over each other until only one remains.
I recommend this game!
+66points
112of 158voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
133 of 201 found this review helpful
A GAME WHICH “ECLIPSES” MANY OTHERS – A MONSTROUS SUCCESS!
PostedJune 6, 2019
Customer avatar
sunnyglow
fromAlthough not the best scenario, Evelyn (our heroine in this game) should be thankful that the admirer she is “faced” with in the bonus chapter is “faceless.” That is certainly a better option than one who is “two-faced!”
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW GASED UPON THE ENTIRE GAME
6 Chapters Plus a Bonus Chapter – Strategy Guide: 53 Pages
OPINION: “Trolling” for a great game to play? This fantastic game may fit the bill. As with all their other games, Domini provides more game for the money. It is a long game filled with those little extras that most developers do not provide. It has an excellent pace with creatively designed HOP scenes and puzzles galore. Domini is known for the puzzles within their games; however, the HOP scenes in this game are some of the best I have played in some time. Although I did not care for the nonsensical story (vengeful trolls causing chaos in their quest for an eternal eclipse), the activities from this game make up for the lack of an engaging story. Domini is my favorite developer and this game is a perfect example of why they are the one to beat among HOP game developers.
There are eighteen (18) HOP scenes and all can be replayed at the end of the game. There are also four (4) mini-HOP scenes containing a small number of items to be located. There are the usual interactive scenes with lists of items and silhouettes; however, there are also storybook, matching, rebus, and replacement scenes. One of the HOP scenes in the main game is breathtaking, featuring tropical birds which must be matched. There is a new style of rebus scene in which two items must be located. These two items, when combined, create the rebus item listed. One of my favorites is the slider scene in which the player must move the silhouette of the item onto the item itself before removing it. I also found one very creative scene in the bonus chapter in which the player searches for family crests based on three items described in the list.

This is a puzzle-lovers delight! There are forty (40) minigames. Twenty-seven (27) can be replayed at the end of the game! Incredible! Most of the minigames have the option to be played in either an “easy” or “hard” mode. The ability to choose the difficulty creates an easy/breezy game for some and a little more challenge for others. There are two Rube-Goldberg puzzles in the demo – one is an escape puzzle in which the player must escape a maze by playing four (4) puzzles. The other involves three (3) different types of picture puzzles. There is quite a variety of puzzles throughout the game, some which are novel. In a gear puzzle, instead of having the gears mesh with each other, the player must switch the gears to create a picture instead.
MECHANICS:
• Four (4) levels of play including a customized version.
• Thirty-three (33) achievements.
• Collect fifteen (15) morphing paintings, fifteen (15) scrolls, and seventy (70) medallions
• Replay twenty-seven (27) minigames and eighteen (18) HOP scenes
• Bestiary book to tame monsters. Play a puzzle every time the book is used.
• Twenty (20) wallpapers along with concept art and music selections.
BONUS CHAPTER: It is a different story and a long chapter well-worth the price of a collector’s edition. Play Amber, the mother of Evelyn from the main game. When Evelyn’s boyfriend arrives to inform you that she has disappeared, you are off to find her. A misguided evildoer, Faceless, is behind her disappearance and now you must enter the Void to save her. There are six (6) HOP scenes and eight (8) minigames. Continue to collect all the collectibles within this chapter.
SPOILERS: HERE ARE SOME OF THE FORTY (40) MINIGAMES WITHIN THE GAME:
A. Moving tiles puzzle. Rotate crystals so they all fit precisely into a given hexagonal grid.
B. Gears/Switch puzzle. Unique puzzle in which you must switch and rotate gears to restore on image. Clever new hybrid puzzle
C. Assembly puzzle. Rotate pieces of a kite so they fit into their proper slots. Then place bi-colored feathers into position matching the color of the kite pieces next to them.
D. Logic puzzle. A merchant gives cryptic clues about items within a scene. Choose the correct item within the scene to fit the clue given
E. Beat the computer. Collect more sun tokens than your opponent’s moon tokens. Landing next to a moon token will change it to a sun token and vice versa.
BONUS CHAPTER:
F. Map puzzle. Place arrows on a map to lead a figure to an "X" on the left side of the grid while avoiding vortexes. You must also pass through every set of footsteps on the grid once.
G. Logic puzzle. Place 8 tokens in the proper sequence on a cryptex following clues given on a sheet of paper.
H. Switch puzzle. On a 5 x 5 grid, place masks of different colors and emotions so that no two masks share the same color or emotion in each row and column.
I. Maze puzzle. Lead a mask along paths to a slot at the bottom of the maze. Pass over slots which change the direction of the paths.
I recommend this game!
+65points
133of 201voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
187 of 297 found this review helpful
HOLMES IS ON THE CASE – MS. HOLMES THAT IS!
PostedMay 30, 2019
Customer avatar
sunnyglow
from“Enquiring” minds want to know – What is the relationship between “the woman” for Sherlock Holmes, Irene Adler, and Kiron Adler? Hopefully that mystery will be taken up in the next installment of this series!
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
3 Chapters Plus a Bonus Chapter – Strategy Guide: 35 pages
OPINION: What a fantastic new detective series! This is a great first game for this new series from Elephant Games. It is a short game; however, it has a nice pace which makes up for its brevity. I would rather play a short well-crafted game than one which is drawn out and snail-paced. Instead of Watson, it appears Ms. Holmes will have Kiron Adler as a sidekick in this series. Hopefully we will see more of Adler in upcoming games. The repartee between the two is a clever device which adds some comic relief to the game. Adler’s roguish demeanor contrasts nicely with the more serious tone from Ms. Holmes.
The game should appeal to those who love whodunits or to those who love to play easy breezy games. The graphics present a nice depiction of Victorian England. With the presence of the strong female character, Ms. Holmes, I would also recommend this game for young girls.
There are thirty (30) minigames. Most of these are easy, although there are a few which are moderately difficult. Most are variations seen in other games. To remind the player of the order of events involved in solving this whodunnit, several sequence puzzles are provided. In these puzzles the player must connect statements concerning the events in the proper order in which they appear in the game.
There are twenty-four (24) HOP scenes within the game. Nine (9) of the scenes are mini-HOP scenes in which a small number of items (between 6 to 8) are to be located. Most of the scenes are either lists of items or silhouette. They are standard fare seen in most games. There are a few multiple-step ones in which the player searches for items in one format and then switches to another format to search for more items. Some of the multiple-step scenes contain searches for morphing objects. Also included are a replacement scene, a spot-the-differences and a matching scene.
MECHANICS:
• Four (4) levels of play including a customized version.
• Twenty (20) achievements.
• Collect twenty-four (24) morphing objects
• Collect thirty-two (32) picture fragments to assemble four (4) photos
• Collect twelve (12) bobblehead dolls
• Ten (10) Wallpapers along with concept art and music sequences.
• Replay twelve (12) minigames and thirteen (13) HOP scenes
OVERVIEW/STORY: It has been fifteen (15) years since Sherlock Holmes has been seen. Since his disappearance crime is rampant! However, a new champion of justice has emerged, Ms. Holmes. In the first game in this series, join this new sleuth in a case involving the Baskervilles. A monster has been seen prowling the Baskervilles estate, even breaking into the mansion itself. Discover the mysterious circumstances plaguing the owner, Albert Baskervilles. As the inventor of a valuable infusion device he is in the danger from an unlikely source. As you assist Ms. Holmes, discover some starting secrets and a plot involving a sinister evildoer.
BONUS CHAPTER: It is sequel. Play Kiron Adler. Albert Baskerville is in trouble again! Return to the estate in time to see him kidnapped. Now you, as a budding detective, must save him from an evildoer out for revenge! I found this chapter a nice addition to the game. There are six (6) mnigames and six (6) HOP scenes – three (3) of which are mini-HOP scenes. Continue searching for collectibles within this chapter. The story is as well-written as that in the main chapter.
SPOILERS: HERE ARE SOME OF THE MINIGAMES AFTER THE DEMO:
A. Connection puzzle. Rotate 3 rings so that paths are created from four flowers in the center ring to connectors along the outer ring.
B. Matching puzzle. Unusual puzzle in which you separate matching pairs on a grid by using sticks to divide each set of pairs from the other pairs.
C. Defeat the evildoer. Match-3 game. Match 3 or more colored tokens to fill up your three colored bars (based on the colors of the matching items) before the villain does. You and the villain each have different colored tokens
D. Switch puzzle. Place 6 file folders in chronological order.
E. Switch puzzle. Switch hexagonal pieces to restore an image.
F. Assembly puzzle. Click on bits which have different cuts until you locate those which match up and mesh with a center mechanism. Press start to check if your selection is correct. 2X
BONUS CHAPTER
G. Connection puzzle. On a grid, move a token through every square within the grid without retracing steps.
H. Maze puzzle. Rotate a maze with trees within it so that a bee can reach his beehive. As you rotate the bee, arrows appear which indicate the direction the bee can move. Unique puzze not seen before.
I. Switch puzzle. Switch and rotate tokens with arrows upon them so that all are positioned by color and the arrows are pointing in the proper direction.
I recommend this game!
+77points
187of 297voted this as helpful.
 
Can you reveal the murderer’s identity before it’s too late?
 
Overall rating 
Loved it!
5 / 5
176 of 278 found this review helpful
OFF TO AN ISLAND RETREAT? ARRIVE AT A JUDGMENT FOR MURDER
PostedMay 23, 2019
Customer avatar
sunnyglow
fromLooking for the perfect Father’s Day gift? How about Judge McGregor’s watch? This little device will truly turn back the “hands of time” for dear old dad!
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME:
5 Chapters Plus a Bonus Chapter – Strategy Guide: 49 Pages
OPINION: What a fantastic murder mystery! Domini Games is my favorite developer and this game is a great start to a new series. Hopefully there will be more games like this one in the future. This is a long, well-written and creatively designed whodunnit. There is a host of suspects involved in this case. Trying to guess the masked avenger and the judge’s killer will be no easy task. I don’t like gimmicks in games; however, I feel the judge’s watch is a clever device providing a speedy analysis of the veracity of each suspect’s statement. This is fast-paced game with many activities to engage the player.
Domini always provides more game for the money than other developers. There are quite a few collectibles. There is an indicator on the inventory bar indicating if there are any of the three collectibles within the scene. The graphics still have a significant amount of vivid purple and neon green; however, it is more subtle in this game than those from previous games.
The game is designed to provide both an easy play for some while providing a little challenge for others. Most of the puzzles can be played in either an “easy” or “hard” mode. This can be set in the main menu; however, the difficulty of each puzzle can be changed while playing the game. This is a puzzle lovers delight. There are thirty-three (33) minigames. Two of those have three (3) puzzles in succession within the minigame. They are creatively designed and ones which I will replay.
There are only seventeen (17) HOP scenes; however, all can be replayed. There are also a couple of mini-HOP scenes with a small number of some item to be collected. A Match-3 game can be played in lieu of the scenes. Most of the scenes are lists of items or silhouette scenes which require manipulation of items within the scene before they can be removed. My favorite scene is in the bonus chapter. In the last HOP scene of the game, many of the items are morphing objects.
MECHANICS:
• Four (4) levels of play including a customized version.
• Choose between playing a male or female character
• Thirty-three (33) achievements.
• Collect forty-four (44) coins used to purchase items for your “office”
• Collect fourteen (14) pieces of evidence and thirteen (13) morphing photos
• Ten (10 wallpapers along with concept art, music and video sequences
• Replay eighteen (18) mini-games and seventeen (17) HOP scenes
• Choose between the level of difficulty (hard or easy) for the puzzles in the game within the menu.
• Judge’s Pocket Watch. The watch is a truth detector which allows the player to view the past as it truly happened as opposed to the statements from the suspects.
OVERVIEW/STORY: As a crime reporter, you are investigating the murder of Judge Maxwell McGregor. Your sister, Agatha, a lawyer under the mentorship of the judge, witnessed his murder in front of the court steps. You both have been mentioned in the judge’s will and the judge’s son has requested your presence at the reading of the will. On the island where the judge’s estate is located, you meet others who also have been invited. A masked avenger, the “Judge” informs all of you that one of you is the murderer. A storm has cut off communications with the mainland. Now, with a host of suspects, can you determine the culprit behind the murder while dealing with a deranged masked avenger?
BONUS GAME: The story is unrelated to that of the main game. Play Agatha Smith, the lawyer from the previous game. Your husband, Chuck, is a famous chemist working on formulating a new revolutionary medicine under the direction of Dr. Sharon Jones. When she is found murdered, your husband is the prime suspect. Now you must collect evidence to clear him of the charges and locate the actual killer. This is a decent addition to this game. There are ten (10) minigames and six (6) HOP scenes. I did not care for the story behind the whodunit; however, the puzzles and HOP scenes are excellent.
SPOILERS: HERE ARE SOME OF THE MINIGAMES AFTER THE DEMO:
A. Match-3 puzzle. Match up 2 or more like-colored tokens on a 5 x 5 grid until all are removed. Moves can be made horizontally, vertically or diagonally.
B. Sequence puzzle. Choose the letters to spell the word “Justice” in the proper sequences as they move along a winding grid.
C. Battleship puzzle. On a grid avoid uncovering traps listed on map. The map indicates the number of traps abutting each square on the grid.
D. Sequence puzzle. Insert winding keys into a watch in the correct sequential order.
E. Domino puzzle. Place domino-style pieces end-to-end so each end matches with the domino piece which abuts it.
BONUS CHAPTER:
F. Connection puzzle. Connect two like tokens on a grid. The connections cannot overlap.
G. Logic puzzle. Read clues and match photos with the clues given.
H. Lock puzzle. Rotate and move lockpicks so all match up and mesh with lock segments
I. Chase the villain via a motorcycle while avoiding obstacles in your path. You can hit 3 obstacles before restarting.
I recommend this game!
+74points
176of 278voted this as helpful.
 
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