REVIEW BASED UPON THE ENTIRE GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide: 42 pages
OPINION: Get two murders for the price of one in an outstanding whodunit! Join retired sleuths, Aaron and Mary Fletcher, as they relive a double homicide case from 1989. The script behind the game is well-written. Play both Aaron and Mary Fletcher as they tag team to solve these crimes. The graphics are colorful and provide a humorous view of small-town life in rural Oklahoma. Use a notebook to collect and analyze evidence throughout the game. This game should appeal to all those who love classic detective stories. With a well-written script along with plenty of activities to provide an excellent pace, this game is a must have for sleuth lovers!
There is only one collectible, clapboards. I found most easy to locate; however, there are some which are well-hidden within the scenes. There are morphing objects within most of the HOP scenes. At the end of the game, return to the scenes and search for souvenirs. Locating the souvenirs will not be an easy task, however. Most are well-hidden within the scenes and require some interaction with other items to retrieve them.
MECHANICS:
• Four (4) levels of play including a customized version. • Twenty (20) achievements. • Collect thirty-eight (38) clapboards • Collect fourteen (14) morphing objects within the HOP scenes • At the end of the game return to the scenes to collect twelve (12) souvenirs • Eight (8) Wallpapers along with concept art, music and video sequences • Notebook in which to collect evidence, analyze it, and make conclusions • Replay fourteen (14) HOP scenes and eighteen (18) puzzles • Enjoy playing an arcade game and a game of mahjong after the game is completed.
TWO EXTRA GAMES: Double your fun with two additional games playable at the end of the game. One of these is a retro-style arcade game. Shoot alien space craft while avoiding meteors in the path. This game can only be played after locating all the souvenirs. There is a mahjong game as well. Neither of these games are featured within the game itself. They are extra entertainment.
HOP SCENES: There are nineteen (19) HOP scenes in the game. In this number are what I consider mini-HOP scenes – those which have a small number of items to be searched for within the scene. Most of the scenes are straight lists of items. As previously stated, there are morphing objects in most of the scenes; however, there are some scenes which do not. There are some scenes with rebus clues and cryptic clues. There are some storybook scenes with highlighted items to be located and a couple of silhouette scenes. Some of the lists feature items with letters missing. The letters of the alphabet are placed back into the word once the item is located.
PUZZLES: There are twenty-three (23) puzzles within the game. They vary in style and difficulty. They are creatively designed. I found the instructions well-written for the puzzles, a feature which has been missing in many past games from this developer. My favorite puzzle is the cornfield maze! Get into the spirit of autumn trekking through that maze. Also adding to fall fever is the basketball hoops puzzle. That puzzle was a slam dunk for me being a basketball fan!
BONUS CHAPTER: It is a sequel. You, Aaron, along with Mary, have been invited to a party to celebrate the conclusion of this case. Mary has gone early to help with the preparations for the party. However, upon arrival at Pineville, you discover a note from an anonymous person indicating that your family has been kidnapped. Now play cat-and-mouse with this abductor as he/she leaves cryptic clues as to their location. A surprise ending awaits you in this chapter! Although there are only two (2) HOP scenes and four (4) puzzles, the chapter is long and well-worth the price of the collector’s edition.
SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER THE DEMO:
A. Picture puzzle. Move triangular pieces onto a triangular grid to create an image. B. Connection puzzle. Slide connectors left and right to connect fuses creating a solid flow of electricity within a panel. C. Domino puzzle. Place dominoes on a grid so the ends of adjoining dominos are identical. D. Cornfield Maze puzzle. Yeehaw! Plot a route through a corn maze by placing 14 arrows into a grid to create a route to lead you to the exit E. Physics puzzle. Let’s play hoops! Set up pegs under 4 basketballs in a trajectory so that each ball ends up into one of 4 hoops at the bottom. Balls cannot share hoops. BONUS CHAPTER: F. Bullseye puzzle. Unique puzzle in which you must pass a signal from one satellite to another while the satellites are facing each other. Pass between a series of them until the signal finally reaches the end at the bottom right of the screen. G. Sequence puzzle. Bar removal puzzle. Remove bars in sequence until all are removed. H. Tangram puzzle. Create 3 animals using tangram pieces
REVIEW BASED UPON THE ENTIRE GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide:38 pages – (My time: 3 ½ hours)
OPINION: Tackle more family drama as Anna Gray blasts off into the future to save the Gray family from extinction. I found this an enjoyable family romp through time. It is a short game; however, despite its brevity, I found it a quality game with plenty of activities. It is an action-packed adventure, with a cleverly written story line. Zigzagging through time lends itself to a variety of scenes within this game, giving it a good pace. My only disappointment are the HOP scenes. Most of the scenes are lists of items set in junk piles. They are cookie cutter variations of each other, demonstrating little creativity or ingenuity in design.
This game is an easy-breezy delight which should appeal to most players. Vincent Gray, Anna’s wayward father, returns from the afterlife to provide a little comic relief and give Anna a hand in battling a misguided evildoer. Now a proud grandfather, he helps flesh out the complicated story of the Gray family. There are three collectibles: portraits of the Gray family, morphing objects, and pieces to create three (3) screensavers. I found all easy to locate. There is an equal number of HOP scenes and mini-games. At the end of the game, the player can open archives, which include mini-games and HOP scenes which can be replayed.
HOP SCENES: There are twenty-three (23) HOP scenes, most of which are straight lists of items. Six (6) of these are what I call “mini-HOP” scenes which only contain from six to eight items to locate. I found most of them lacking creative design – most are junkpiles. However, there are a few silhouette and storybook scenes (in which items to locate are highlighted within a story format).
MINI-GAMES: I found the mini-games better designed than the HOP scenes. There are twenty-two (22) within the game. Most are easy, some a little too easy for my taste. Nevertheless, there are some puzzles which are of medium difficulty. There is a Rube-Goldberg mini-game with three (3) picture puzzles within the bonus chapter. The entire game is picture perfect in a sense– many of the puzzles center around photos and portraits from the Gray family album.
MECHANICS:
• Four (4) levels of play including a customized version. • Twenty-two (22) achievements. • Collect fourteen (14) portraits of the Gray family members – all descendants from Richard Gray. • Collect thirty-six (36) morphing objects • Collect twenty-six (26) picture pieces to create three (3) screensavers • Eight (8) wallpapers along with concept art, music and video sequences • Proud Grandpa Richard Gray returns as a helper as in previous games. • Replay thirteen (14) HOP scenes and thirteen (13) mini-games hidden within the archives.
BONUS CHAPTER: It is a sequel. Join Alice, Anna’s future daughter, as she follows in her mother’s footsteps. When Anna Gray is kidnapped, it is up to Alice, along with the help of her proud Grandpa, Vincent, to locate her. The chapter is a decent length. To me, it is of the same quality as the main game. Continue collecting the collectibles within the chapter. There are seven (7) mini-games and six (6) HOP scenes, two of which I consider mini-HOP scenes.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Switch puzzle. Switch numbers on a clock face by using the two clock hands until all are placed into proper position. B. Rotating tiles puzzle. Rotate hexagonal tiles to restore a family portrait. C. Weight and balances puzzle. Place a series of books on scales stacking them into two piles – one dealing with knowledge and the other dealing with feelings. Place them in consecutive size with the smallest books at the top. D. Assembly puzzle. On a4 x 4 grid of masks – place the masks so that no row nor column has the same color nor emotion on the masks. BONUS CHAPTER: E. Checkers puzzle. Jump over tokens until only one remains. 3X F. Origami puzzle. Fold a map so that a route is exposed to an evildoer’s house. G. Rube Goldberg mini-game: (1) Picture puzzle. Place jigsaw puzzle pieces into position to restore pictures. (2) Paint by number puzzle. Place paint on a canvas to create a picture according to the number assigned to each color. (3) Assembly puzzle. Click on the sides of an image to change the pieces of an image until all combine to create the image.
OPEN A DOOR TO THE PAST IN ONE OF THE BEST GAMES OF THE YEAR
PostedAugust 22, 2019
sunnyglow
fromCongratulations to this developer for a fantastic game and one which contains some “punny” humor. This game also proves that having a detective’s badge can open many doors for its bearer.
REVIEW BASED UPON THE ENTIRE GAME 6 Chapters Plus a Bonus Chapter – Strategy Guide: 55 pages - (My Time: 6 Hours)
OPINION: Master Detective! Get ready to play a game of cat and mouse with an egotistical malcontent, the Archivist. As you engage in a battle of wits with this evildoer, it will be difficult to figure out who is the cat and who is the mouse as you meander through a maze of rooms containing memorabilia from past games in the series. For me, this is one of the best games within this series. The story behind the game is well-written, incorporating bits and pieces from previous games. It is an action-packed nostalgic adventure – one which incorporates stories and memorabilia from past games.
There is only one collectible within the game, stamps. I found most easy to locate. At the end of the game, return to ten (10) scenes within the game to locate souvenirs. Many of those souvenirs are well-hidden within the scenes. In the beginning of the game, receive a M.A.C., a device used to investigate and retrieve small items. I dislike gimmicks in games; however, after the demo, the device is no longer used.
PUZZLES: This game is a puzzle-lover’s dream! There are twenty-eight (28) creatively designed mini-games. They vary in style and difficulty - most being of average difficulty. I found none challenging. This total includes eight (8) Rube Goldberg mini-games; each one containing from four (4) to six (6) puzzles. There are also activities which are puzzle-like; however, they are not designated as such. One of these is switching portraits on a wall according to their shadows. Another involves using mirrors to deflect light to a book on a bookcase.
Kudos to the developer on a creatively designed finale complete with thirteen (13) back-to-back puzzles. At the end of the game, puzzle lovers can feast on four (4) Rube-Goldberg mini-games which are played simultaneously. Switch between all four (4) of these mini-games – each associated with one of the characters in the game. Play a puzzle in one of the Rube-Goldberg mini-games, then switch to another one of the three (3) others to play another puzzle.
HOP SCENES: My only complaint about this game are the HOP scenes. Most of the scenes are straight lists of items set in junk piles. They are repetitive in design and somewhat boring. There are nineteen (19) within the game and all can be replayed at the end of the game. There are also a few silhouette scenes and scenes with cryptic clues as to the items to be found within the scene. However, most of the scenes are cookie cutter variations of each other.
MECHANICS:
• Four (4) levels of play including a customized version. • Twelve (12) achievements. • Collect forty (40) stamps • Collect nineteen (19) morphing objects within the HOP scenes • Collect ten (10) souvenirs by returning to the scenes after the game is completed. Some souvenirs are well-hidden. • Eight (8) wallpapers along with concept art, music and video sequences • Receive a M.A.C. – a device which can investigate areas you cannot reach and retrieve small items as well. It lights up when it is needed within a scene • Replay nineteen (19) HOP scenes and twenty-five (25) puzzles
BONUS CHAPTER: It is a sequel. The Archivist has one more trick up his sleeve and it is up to you, Master Detective, to deal with a bombshell revelation within your headquarters. Continue to collect the collectibles in this chapter. There are four (4) mini-games, including a Rube-Goldberg mini-game. There are three (3) HOP scenes as well. I found the chapter of the same quality as the main game and well-worth the price of a collector’s edition.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Rube Goldberg puzzle: 1. Assembly puzzle. Place angular gear pieces on a grid so all are placed in the proper position. 2. Rotating tiles puzzle. Rotate triangular pieces so that a continuous path is created. 3. Sequence puzzle. Turn on all lights on a grid. Pressing the power button turns on some and turns off others. Use 3 brackets to shield some of the lights so they do not turn off. 4. Stacking puzzle. Stack pieces from smallest to largest using arrows to maneuver the pieces on paths within the grid. 5. Switch puzzle. Switch tiles on a 3 x 3 grid so that the three in each column creates the image at the top of the column. 6. Sliding tiles puzzle. Slide four tokens through a round grid until each one is next to an associated item. B. Switch puzzle. Switch puzzles pieces on a grid to restore an image C. Logic puzzle. Move a dial with gems around its perimeter so that each of 8 skulls has a gem in its mouth. D. Assembly puzzle. Follow directions to create an elixir. E. Whack-a-mole. Sequence puzzle. Find the right sequence of moles so that all 16 are found. If you choose the incorrect mole, you restart the game. BONUS CHAPTER: F. Connection puzzle. Connect tokens to create a path from the top of a grid to the bottom while following a given sequence of 4 tokens as you traverse the path. G. Rube-Goldberg puzzle. 1. Alignment puzzle. Using levers, align 3 balls. 2. Sequence puzzle. Pull out interconnected bars in proper sequence until all are removed. 3. Assembly puzzle. Rotate three rings with symbols on them to create three given complex symbols 4. Logic puzzle. Place red and yellow keys into their proper slots. Keys are connected to other keys. 5. Domino puzzle. Place dominoes with symbols on them so their ends match with the dominoes next to them. All dominoes must be used.
fromIn this game, the nasty dwarf St. Germain appears to be “dis-grunt-led.” There is not one instance of grunting within the entire game by this evildoer.
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 48 pages (My time: 6 Hours)
OPINION: Agent! You are off to Sauvenage City to investigate another baffling case involving women afflicted with luminescent scars. Contend with two evildoers as you all battle each other to locate the “source” of this malady and cure. The annoying dwarf, St. Germain returns; however, he is a bit player in this game. Although I found the story bizarre, I found the game itself a decent addition to the series. The beginning of the main game is fast paced; however, the end is snail-paced with a great deal of back-and-forth action between scenes.
There are two collectibles, morphing lanterns and puzzle fragments. The fragments create six pictures which give information about the characters from the game. Most are easy to locate but there are some which are well-hidden within the scenes. The graphics within the scenes are beautifully illustrated as in most of this developer’s games.
There are seventeen (17) HOP scenes within the game – fourteen (14) of which can be replayed. Most of the scenes are standard lists of items or silhouette. There are a few matching and storybook scenes as well. Most of the scenes lack variety. They are simple searches with little creative design. There are also twenty (20) mini-HOP scenes which consist of searching for six (6) to twelve (12) items or fragments of items within a scene.
Nevertheless, there is one scene which I found creatively designed and puzzle-like. The player is given a map of a labyrinth. In the labyrinth the player must search for silhouette items which uncover parts of directional signs with symbols on them. Once the signs have been restored, the player must choose the one which matches with one of the symbols on the map and then proceed in that direction.
I found the mini-games better designed that the HOP scenes. There are forty-five (45) mini-games which vary in difficulty and style. I found most of moderate difficulty. There is an option for some of the mini-games to be played in either a casual or hard mode. With this number of mini-games, I am somewhat disappointed that more them were not offered to be replayed at the conclusion of the game.
BONUS CHAPTER: It is a sequel. Return to Sauvenage City to investigate the case of a missing young man. Gustav Lefer has disappeared after acquiring a strange ring. Discover how this ring is tied into his disappearance. Evildoer, St. Germain makes an encore appearance in this chapter as well. It is a long chapter which I feel is well-worth the collector’s edition designation. I like the story better in this chapter than that from the main game. I also feel the activities are more creatively designed as well. There are eleven (11) mini-games and six (6) HOP scenes, along with one mini-HOP scene.
MECHANICS:
• Four (4) levels of play including a customized version. • Fourteen (14) achievements. • Collect thirty-six (36) puzzle fragments to create six (6) pictures which tell more about the characters from the game. • Collect twenty-six (26) morphing objects (lanterns) • Five (5) wallpapers and six (6) screensavers along with concept art, music and video sequences • Replay fourteen (14) HOP scenes and thirteen (13) mini-games
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Matching/Sequence puzzle. On a piano, press keys with symbols on them in sequential order to match up with those on a sheet of music. B. Casual/Hard. Switch puzzle. Switch hexagonal pieces to restore an image. In the hard version, rotate the pieces as well C. Switch puzzle. Switch butterflies around a circle so that the colors on the wings match those from colored disks in the center of the circle. D. Map puzzle. Place 9 arrows into a box to plot a route for a horse while avoiding obstacles in its path. All arrows are used. (Repeated from the demo) E. Switch puzzle. Switch fan blades to create an image on a fan. F. Switch puzzle. Switch animal tokens so each is in its appropriate habitat BONUS CHAPTER G. Map puzzle. Follow given directions by moving onto spaces within a grid (north, south, east, and west) according to given clues. H. Casual/Hard. Maze puzzle. Move through a maze while avoiding a ghost and other obstacles. Wander the maze to locate items which can be used to tackle the obstructions I. Moving blocks puzzle. Move blocks up-and-down to create a path for 2 parts of a door to intersect and combine with each together.
REVIEW BASED UPON THE ENTIRE GAME 3 Chapters Plus a Bonus Chapter – Strategy Guide: 45 pages -Time: 6 Hours
OPINION: May the luck of the Irish be with you as you venture to the land of leprechauns. Hunt down a feisty leprechaun out to steal a dragon’s gold. This little leprechaun pot o’ enjoyment is worth its weight in gold. I found the game a fast-paced adventure filled with numerous activities to keep a player engaged. From shamrocks to leprechauns, this game is decked out in various shades of green. I have been anxiously awaiting this game from my favorite developer. This is a superb game from a developer who provides those extras not available in many other games.
With the choice of difficulty in playing the mini-games, this game should appeal to those who want an easy breezy game as well as those who want a little more challenge. There are three collectibles – leprechaun statues, morphing fairies, and Celtic crosses. I found most easy to locate; however, some of them are well-hidden for those super sleuths looking for a little challenge. At the end of the game, the Celtic crosses can be exchanged for items to place in a secret garden. There is an indicator on the inventory bar which lights up when an item is within a scene. A rather amusing touch for me was the part of the game where you crash land and must dig out of the rubble to reclaim your task book, map, hint bar and inventory items.
There are eighteen (18) of the most creative HOP scenes I have played in some time. They are exquisite. All can be replayed at the end of the game. There is the option to play a thematic Match-3 game in lieu of the scenes. However, with the quality and creativity in the design of the scenes, I believe most players will want to play most of them. There is an incredibly beautiful matching scene in which symbols must be matched on fairy wings. In another, the player must choose between four (4) responses to answer a question posed by Merlin, then locate three associated items within the scene. In another unique scene, two objects must be located, which, when combined, create the item in the list. Some scenes containing lists of items contain morphing objects as well.
There are twenty-seven (27) mini-games, eighteen (18) of which can be replayed at the end of the game. I found the directions clearly written and most have the option to be played in either an “easy” or “hard” mode. The difficulty of the puzzles can be set in the menu of the game. Nevertheless, the difficulty can be changed while playing the mini-game as well.
MECHANICS:
• Four (4) levels of play including a customized version. • Thirty-two (32) achievements. • Collect fifteen (15) statuettes of leprechauns and fifteen morphing (15) fairies • Collect sixty-nine (69) Celtic crosses to exchange for items to place in a garden • Twenty (20) wallpapers along with concept art, music and video sequences • Replay eighteen (18) HOP scenes and eighteen (18) mini-games
BONUS CHAPTER: It is a prequel telling the story how Cedric, a character from the main game, became a village elder. Play Cedric as he tries to stop a fellow leprechaun, Aaron, from re-assembling the Blighter’s Crown, once worn by an evil dragon. Rejected by Merlin from attending the school for wizards, Aaron now is out to prove himself a wizard by collecting all the pieces of this crown, a crown which can obliterate everything. This chapter is as well-designed as the main chapter. It is a long chapter, well worth the extra price of a collector’s edition. There are five (5) HOP scenes and eight (8) mini-games. The mini-games are exquisite and all can be played in either a “hard” or “easy” mode. Continue collecting all three collectibles within this chapter.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Easy/Hard. Switch/Gear puzzle. Switch and rotate gears to restore an image of a dragon. B. Easy/Hard. Tangram puzzle. Place segments with symbols on them into a square so they fit without any spaces between the segments. Symbols on each segment must match those of the segment next to it. C. Easy/Hard. Domino puzzle. Place beetles with spots on their backs so that the number of spots matches between adjoining beetles D. Easy/Hard. Maze puzzle. Move 3 (2 in the easy version) railcars through a maze at the same time using arrows at the top of the grid. All must reach the top at the same time. E. Maze puzzle. Choose one of 3 paths to escape 2 dragons. The time to enter the maze is key. 3X F. Easy/Hard. Sequence puzzle. Locate adjoining notes in sequence on a grid as per a given code. 3X BONUS CHAPTER: G. Sequence puzzle. Press keys on a xylophone in the proper sequence so all keys light up and stay lit. H. Easy/Hard. Assembly puzzle. Rotate pieces and place them into a swan to restore its image. I. Easy/Hard. Connection puzzle. Rotate hexagonal squares with lines upon them to create connections between like-colored energy balls.
Step into the shoes of a Private investigator with short-term memory loss and uncover the shocking truth about his involvement with a serial killer called The Executioner.
BEWARE A KILLER BLONDE BOMBSHELL WITH A SHORT FUSE
PostedAugust 1, 2019
sunnyglow
fromIn the city rummaging through “urban decay” and searching “urban outfitters” for that watch from this game – the one with the developer’s logo on the back.
REVIEW BASED UPON THE ENTIRE GAME 6 Chapters Plus a Bonus Chapter – Strategy Guide: 43 pages - Time: 5 Hours
OPINION: What a fantastic whodunit! Play private detective Arthur Christie investigating the case of a serial killer, nicknamed "The Executioner." This superb whodunit has a well-written story, one which takes the player on some twists and turns as it uncovers the identity of the bitter, vengeful killer. The whole story behind this case is not completely revealed until the end of the game.
Accompanying this tale of revenge are realistic graphics of the inner city. The corruption and urban decay are well-portrayed within the scenes. Featured in the game are plenty of activities, including creatively designed HOP scenes and minigames. Search for three collectibles – two within each scene, one being a morphing object. There are also morphing objects within the HOP scenes. I found the collectibles easy to locate.
There are twenty-three (23) HOP scenes in the game. A Match-3 game can be played in lieu of the scenes. The scenes are interactive. Items must be uncovered or manipulated in some way before they can be removed from the scene. There are some creatively designed scenes within this game. As an example, in one, while hanging from a rope in a fight for your life, use a lighter to locate designs on the four walls surrounding you.
There are twenty-six (26) minigames. The game also contains puzzle-like activities not designated as puzzles by the developer. They vary in style and difficulty. There are some very easy ones; however, there is an ample number which are moderately difficult. They are thematic, most relating to detective or police -type activities. The developer uses “memory picture puzzles” as a clever device to jar the memory of the detective to further the story. There are five (5) of these in the game. Each requires manipulating jigsaw pieces in a variety of different formats to create a photo.
I always look forward to this developer’s games. Although they do not produce many games, the ones they produce are masterfully designed. With a well-written gaming script, realistic graphics, a fast pace, and a variety of creatively designed activities, this game is a classic not to be missed.
MECHANICS:
• Four (4) levels of play including a customized version. • Twenty-four (24) achievements. • Collect sixteen (16) hats, fourteen (14) floppy disks, and thirty (31) morphing pipes • Eight (8) wallpapers along with concept art, music and cut scenes from the game. • Receive a forensic kit and a fingerprint kit to analyze evidence. • Replay eight (8) HOP scenes and eight (8) minigames
BONUS CHAPTER: It is a prequel. Play detective Arthur Christie and return to period before the beginning of the main game to discover the reason for your memory loss. There are no collectibles within this chapter. I found the chapter rather short; however, the activities are of the same quality as the main game. There are four (4) HOP scenes and four (4) minigames.
SPOILERS: HERE ARE SOME OF THE MINGAMES AFTER THE DEMO:
A. Memory Picture puzzle. Switch puzzle. Switch pieces to restore an image of a memory B. Spot-the-Differences puzzle. Find the differences between two bullet casings. First adjust the focus at the side of a microscope to bring the two casings into focus. Then, compare the two casings C. Search puzzle. Use a magnifying glass to search for 5 blonde hairs on a wig. D. Matching puzzle. Match up 3 sets of microbes between two slides. Find one on one slide and switch to the other to get its match. E. Memory puzzle. Rotating tiles. Rotate hexagonal pieces to restore an image of a memory. F. Sequence puzzle. Using a guide, start a crane by following given directions. G. Assembly puzzle. On a board with 4 colored wires - connect the ends of each wire to two symbols, which, when combined, create one of four symbols at the side of the grid. BONUS CHAPTER: H. Switch puzzle. Switch books so they are placed on a bookshelf as per clues given in a photo. I. Play pool. Move lines of pool balls on a pool table so that 3 items move from the top of the table through openings within the lines to the bottom of the table.
fromLigeia would be a perfect addition to the “Avengers.” With her fiery eyes, she “possesses” the ability to avenge the dastardly deeds of ex-husbands.
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 36 pages (4-1/2 Hours)
OPINION: Detective! You and the debonair Dupin are off to the Phoenix Estate to deal with Ligeia, an avenging ghost, in a story with some unexpected twists. The game is mediocre fare, consistent with other games from this developer. The story is loosely based on the short story by Poe with the same characters as those from the story; however, the plot is much different. The scenes are beautifully illustrated as in all this developer’s games. The main game is short but has a decent pace with a variety of activities. The main game flows smoothly and kept my interest. However, I found the bonus chapter snail-paced. To me, this is a decent but not outstanding addition to the series.
There are twenty (20) HOP scenes and seven (7) mini-HOP scenes – those in which the player searches for a small number of items. There is not much variety in the scenes, with most being lists of items, silhouette, or matching. Nevertheless, I found them creatively designed. They are interactive requiring the player to manipulate items in some way within the scenes.
There are twenty-six (26) minigames within the game. Half of those are in the demo. I was disappointed by the lack of minigames after the demo. Although not as many as in other games, the ones in this game are well-designed and some have the option to be played in either a “casual” or “hard” mode. The minigames range from extremely easy to moderate difficulty. There are none which are difficult.
MECHANICS:
• Four (4) levels of play including a customized version. • Twelve (12) achievements. • Collect twenty-six (26) morphing objects • Collect twelve (12) poisons and medicines • Nine (9) wallpapers along with five (5) screensavers, concept art, music and video sequences • Replay eleven (11) mini-games and fifteen (15) HOP scenes
BONUS CHAPTER: It is a sequel. The housekeeper, Robert Fowles, narrates his long-winded life’s story and how he ended up working for the Phoenix family. The chapter begins with a good pace but slows down toward the end. There are five (5) HOP scenes, most of which are storybook (searching for items within the narration of Fowles’ life) and lists of items. There are also mini-HOP scenes searching for a small number of some item. Toward the end of the chapter, all the HOP scenes are lists of items. There are five (5) minigames as well and most of those are creatively designed. I think the bonus chapter is too lengthy, slowing down the pace of the game. To me, it is not worth the price of a collector’s edition designation – not because it is too short, but because it is too long with a lot of filler.
SPOILERS: HERE ARE SOME OF THE MINIGAMES AFTER THE DEMO:
A. Switch puzzle. Switch parts of 18 lock tumblers so that each one meshes with the piece opposite it on a grid. B. Assembly puzzle. Click on 3 runes which, when combined, create a symbol at the right of the grid. C. Maze puzzle. Rotate a center disk to create paths for 3 scarabs to reach their matching colored slot on the opposite end. Increases in difficulty with each scarab. D. Domino puzzle. A variation in which the player places pieces onto a circular grid so that abutting pieces match. Use arrows to maneuver pieces. E. Jigsaw puzzle. Fit boards together so they mesh to create a bridge. BONUS CHAPTER: F. Escape puzzle. Move down a ladder while avoiding police spotlights. Use two buttons to control both the movement going down the ladder and the police spotlights G. Maze puzzle. Maneuver through a maze while dealing with obstacles in the path. Collect items to destroy those obstacles.
LISTEN TO A VOICE OF REASON OR PAY THE PIPER IN THIS GAME!
PostedJuly 20, 2019
sunnyglow
fromAs Nerida states at the end of the game - “We all need a voice of reason in our lives – just sometimes.” Just wish I listened to that inner voice of reason before purchasing this game!
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 41 pages – Time: 6 Hours
OPINION: Detective! When your girlfriend, Rachel, goes out of town, be prepared to rescue her sister, Nerida, from the misguided Piper and his gal pal, Caroline. Get prepared for a sleeper – in this case, one which will lull you to sleep! Being lured by the story and musical theme of the Piper, I purchased this game. After playing past the first half of the game, I regretted my decision. As with many of their other games, this developer put all the goodies in the first half of the game. As the game progressed it became snail-paced and boring!
Although the puzzles and HOP scenes are creatively designed, there are not enough of them to keep a player engaged. Most of the activity consists of running to-and-fro throughout the scenes searching for an inventory item to be used in yet another scene. These time-consuming activities (AKA time filler) combined with a confusing story and lack of dialogue made playing the game intolerable. The game is so boring I found myself nodding off a few times while playing it. This game also gave me the impression that it was hastened through without being fully completed. The last chapter is poorly constructed and missing the quality of the other chapters. On a positive note, however, the graphics from the scenes in the chapter dealing with Chinatown are beautifully designed.
The collectibles are musical notes and there are morphing objects as well. However, at the end of the game – Poof! The morphing objects disappear from the game. It appears that the game was finished without these objects being added to the last chapter and the bonus chapter as well. At the end there are souvenirs to be collected by returning to the previous scenes from the game. I found all the collectibles easy to locate.
There are an equal number of HOP scenes and puzzles, twenty (20) of each. The HOP scenes in the beginning chapters are superb. There are some creatively designed scenes. In the early chapters, the scenes are thematic with the use of musical notes and instruments. I found two (2) scenes in the game creatively designed. One scene contains several drawers must be opened to locate items. This must be done while avoiding a waterfall which travels from left to right throughout the scene. Those drawers must be opened quickly, and items must be located before the waterfall interrupts the search. Another scene has the player hitting drums and cymbals to open musical notes which must be matched up with given silhouettes of them. Nevertheless, the last half of the game only contains straight lists of items, most scenes being junk piles.
I feel the puzzles are more creatively designed than the HOP scenes. They vary in style and difficulty, with none being challenging. Most are variations of ones seen in other games. On the plus side, most of the puzzles and HOP scenes can be replayed which is not available in other games.
MECHANICS:
• Four (4) levels of play including a customized version. • Twelve (12) achievements. • Collect thirty-three (33) signs (musical notes to create a sheet of music) • Collect sixteen (16) morphing objects • Collect twenty-one (21) souvenirs at the end of the game • Replay eighteen (18) HOP scenes and eighteen (18) puzzles. • Eight (8) wallpapers along with concept art, music and video sequences
BONUS CHAPTER: It is a sequel. Play Nerida in this chapter and help her locate her voice which was stolen from her within the theater. Also, help free the girls from the main game who are still imprisoned within the theater . There are five (5) HOP scenes and five (5) puzzles. All the HOP scenes are lists of items set in junk piles. Continue collecting the signs but not the morphing objects. Like the main game, this chapter has little dialogue and has a lot of time filler in running to-and-fro searching for inventory items. To me, this chapter is not worthy of a collector’s edition designation.
SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER THE DEMO:
A. Physical puzzle. Using a homemade hairspray flame thrower (don’t try this at home), create a flame which is larger than the water snakes being directed toward you. B. Sequence puzzle. Click on family portraits in the proper order to place them in the proper position as they proceed on a moving track to a wall. C. Picture puzzle. Switch puzzle. Switch slats so that a photograph is restored. 2X One photo has vertical slats and the other has horizontal slats. D. Picture puzzle. Rotate triangular pieces to restore a picture of fish. E. Mathematical puzzle. Tune a pipa (Chinese lute) by completing mathematical equations. Use an arrow to enter the proper answer into a number counter. F. Matching puzzle. Match up keys with their proper spots on a grid. BONUS CHAPTER: G. Connection puzzle. On each segment of two cylinders, match up symbols to they have a continuous connection from one end to the other. H. Matching puzzle. Connected colored tips to tangled wires. Follow the path the wires take to match up the colored tip with the same colored wire. I. Sequence puzzle. Repeat a sequence of lighted buttons on a coffee machine. 3X
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 52 pages - Time: 7 hours (It is a long game)
OPINION: Detective! Escape to the magical world of the Secret City to defeat a power-hungry crime boss out to steal an artifact, the Heart of London. This fantastic game will steal your heart as well! It is a long game from a developer who provides those extras other developers do not. For me, this is the best game of the series so far.
The story behind the game is well-written. It is action-packed with plenty of activities to keep a good pace throughout. The graphics well-portray the two worlds – that of magic and that of humans. Those signature colors for the developer, neon green and vivid purple, once more make an encore performance, adding a touch of surrealism. Although I realize this is their trademark, I do wish my favorite developer would branch out (just a little) to include some other color schemes. For me, the game is well-worth the price of a collector’s edition. Although not my favorite series from this developer; this game stole my heart!
Three are three (3) collectibles in the game. I found most easy to locate. As in all this developer’s games, there is an indicator for the collectibles on the top of the inventory bar. It lights up when a collectible is within a scene. The player can replay some mini-games and HOP scenes. Surprisingly there are more HOP scenes to replay than puzzles. I do wish it was the opposite. There are many of the puzzles I would like to replay but they are not offered.
There are eighteen (18) HOP scenes and all can be replayed. They are creatively designed. There is a variety of them. One of my favorites is one with famous London landmarks. Locate those landmarks based on description of them. Returning are the scenes which have sliders which align silhouettes of the items with the items themselves before they are removed. There is a beautiful one set in clouds in which ravens must be located using a light to see through the clouds. If a player does not wish to play a scene, there is a Match-3 game which can be played instead.
There are thirty-three (33) mini-games,fifteen(15) of which can be replayed. Most have the option to be played in either an “easy” or “hard” mode. This designation can be set in the menu as well; however, if a player changes their mind, the difficulty can be changed while playing the puzzle. Nevertheless, there are puzzles which do not have this designation. The puzzles are well-designed.
MECHANICS:
• Four (4) levels of play including a customized version. • Eighteen (18) achievements. • Collect fifteen (15) morphing photos • Collect fifteen (15) Secret City artifacts • Collect fifty-one (51) coins to purchase items to decorate evildoer Mortymer’s office • Fourteen (14) wallpapers along with concept art, music and cut scenes • Replay eighteen (18) HOP scenes and fifteen (15) mini-games
BONUS CHAPTER: Learn the story behind the founding of the Secret City. Play a Lakrian during the time when the magical beings were at war with each other. When a human, King Wilhelm invades the magical kingdom, you realize that you must unite all the magical beings residing there. Defeat the spirit of Discord, Guillian and search for Heart of Consent to restore peace. This is a long chapter with eight (8) mini-games and five (5) HOP scenes. The chapter is well-worth the extra price of a collector’s edition. I found the quality of the game consistent with that of the main game.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO: (E/H denotes puzzles which have “easy” and “hard” modes of play).
A. E/H. Matching puzzle. Rotate gears with symbols on them so that adjoining symbols match between gears and on the grid itself. Rotating a gear affects the others. B. E/H. Picture puzzle. Rotate circular picture parts to restore an image within a book. 4X C. Matching puzzle. Play keys on a piano as per a given sheet of music. D. E/H Lockpick puzzle. Move 2 lockpicks (one on the top and one on the bottom of a grid) across the grid by moving tumblers up and down to create a path for both. Switch between the two lockpicks to get them across the grid. E. E/H. Maze puzzle. Take a carriage through the park while avoiding obstacles in your path. F. E/H Domino puzzle. Lay domino pieces with two symbols on the ends within a grid so that symbols on the ends match up with each other. G. E/H. Connection puzzle. Rotate triangles containing images of pipe pieces imprinted on them, so that all the pipe pieces connect. Rotating one affects the others. H. Logic puzzle. Paint an image of a portal so that no 2 adjoining sections are the same color BONUS CHAPTER: I. Rotating tiles puzzle. On a grid, rotate stars so that connectors between the stars are the same color. The connectors change color and reflect the color of the star next to them. J. Maze puzzle. Use a stethoscope to traverse a maze within a safe. Use 4 arrows to direct the path. K. Connection puzzle. Connect two suns (one on top and another at the bottom of a grid) while avoiding moon tokens which will restart the game. All squares with sunbeams must be connected L. Switch puzzle. Switch royal emblems from hints given on a 5 x 5 grid until each emblem is in the proper position. Use scraps of paper with the emblems on them to discover where each is to be placed. You can only switch emblems which are next to each other.
fromAt the Moonsouls Academy searching for missing HOP scenes and puzzles. With so few of both, I bet some of them got quarantined and pulled from the game when a deadly disease broke out among the Custodians in the bonus chapter.
REVIEW BASED UPON THE ENTIRE GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide: 30 pages (A very short game – Time: less than 4 hours)
OPINION: Enter a portal for a brief out of this world adventure. Being an aficionada of sci-fi games, I purchased this game because Mad Head produces outstanding ones. That said, after starting this game, I found myself in a world of disappointment. For me, it is too short to be considered a collector’s edition game. It is a case of quality over quantity. The game is well-designed with creative puzzles and HOP scenes – there are just not enough of them! The whole game with the bonus chapter is shorter than many standard edition games. Although I hate to say this, there are fewer HOP scenes and puzzles than in some developers’ survey games. I played the entire game in less than four (4) hours.
Despite its brevity, the game has a well-written sci-fi story and is beautifully illustrated. It also has a good pace. There are more HOP scenes than puzzles within this game. Nevertheless, as stated, there are not many of either one. There are only sixteen (16) HOP scenes and thirteen (13) puzzles within the entire game. Since there are so few, I listed ALL the puzzles which appear after the demo.
Although both are well-designed, I feel the HOP scenes are better designed than the puzzles. There are also mini-HOP scenes searching for a small number of some item. Most are lists of items (with some interactivity), and silhouette. However, there are some matching and some pattern scenes in which the player must locate items based solely on a fragment of the item. Their settings are beautifully illustrated including a matching one with colorful mushrooms and another silhouette scene with elaborate bottles. I feel these scenes are exquisite.
Returning are the collectibles seen in all other Mad Head games - swirls and morphing objects. There are morphing objects within the HOP scenes as well. At the end of the game, return to the scenes and search for treasures which are new objects inserted into the scenes. Most of the collectibles are easy to locate; however, there were some I found a little difficult to find. You can replay all the HOP scenes; however, you cannot replay the puzzles. Again, I wish this developer would provide a replay of the puzzles.
MECHANICS:
• Fiver (5) levels of play including a customized version. • Eleven (11) achievements – most with 3 parts • Collect nineteen (19) swirls • Collect thirty-two (32) morphing objects (Within both the scenes and HOP scenes) • Collect twenty-eight (28) treasures at the end of the game. Return to the game scenes to locate them. • Four (4) wallpapers along with concept art, music and video sequences • Gimmicky Moonsouls glove. An all-purpose glove to help with various tasks. • Replay sixteen (16) HOP scenes
BONUS CHAPTER: It is a sequel. Play Chief Shard of the Custodians. When the Custodians destroy a weapon left by the robot, Nal’dax , it unleashes a deadly disease infecting the population. Return to Priora, to the Moonsouls Academy to locate an antidote for the disease. It is a short chapter and to me, not worth the price of the collector’s edition. There are only two (2) puzzles and three (3) HOP scenes within the chapter. I completed the chapter in less than a half-hour. Continue to collect the collectibles within this chapter.
SPOILERS: THESE ARE “ALL” THE PUZZLES FROM THE ENTIRE GAME AFTER THE DEMO:
A. Tracing puzzle. Using a lathe, copy and cut a given pattern. Rotate the pattern and the molding material until the pattern is transposed. B. Mathematical puzzle. Using 3-liter and 5-liter containers, fill and transfer liquid between the two containers until 4 liters of liquid is obtained. C. Rotating tiles puzzle. Rotate triangular-shaped tokens to move a marble from the top to bottom of a triangular grid, while avoiding one triangle. D. Switch puzzle. Switch pieces in both an outer and inner ring as per given instructions. E. Switch puzzle. On a grid, create a path for a token to move to an end point by switching directional tokens. F. Assembly puzzle. Choose 3 symbols which would create a larger one an evildoer is holding. BONUS CHAPTER: G. Interactive puzzle. Interact with a console by moving items and pushing buttons, until it looks like that on a diagram. H. Assembly puzzle. Create molecules by placing pieces of it into the proper location on a grid. 2X Increases in difficulty