A UFO is rumored to have landed in the small town of Tundel and the mayor is trying to conceal it. Run your own journalistic investigation and learn the truth behind the event!
I like the concept of a game that allows you to decide where to go, without any fixed progression, but the execution here is lacking. There is a set-up -- you're trying to find the mayor to interview him -- but you can take it in any direction you like, so it's not really a storyline. It is built with a quirky sense of humor, but if it's not one you share, you'll feel as lost as I did. For instance, you are told to feed a baby to stop it crying, but milk won't work. There are no clues as to what will work. You need to buy a razor, but the drugstore doesn't have any. There are no clues as to what shop might sell them. That's about where I gave up, as I realized that I was just missing the joke. It says it's for "adults," but as far as I could tell, it's for teenaged boys who enjoy bathroom humor.
Slight annoyance -- Cernunnos was not a demon in Celtic mythology; he was a horned god. But, leaving that aside, it's a fun game with moderately challenging puzzles. Some of the puzzles, though, require you to just randomly try different combinations until you hit on the right one, rather than providing clues. Every HOS resulted in finding something which was used later, so they didn't feel like just routine tasks. At times, the steps were just not logical, usually returning to a previous scene to play an HOS scene that was not there before. Some of the actions either made no sense - such as using a single bucket of sand to put out a roaring warehouse fire, or a knife to cut a piece of paper, when fingers would do the job just fine -- or were ambiguous. A machete most certainly will cut tall grass; acetone will definitely kill a plant. It is also very touchy -- you had to hit just the right spot for an object to work. As is usual with most of these games, there are a few vocabulary issues. Either the term used is British, rather than American, or, again, it's ambiguous. Several times I had to use a hint, to discover that I had been looking at the object all along, but that's not the word we would use to describe it in America. Other times, there were two different items that the term could be referring to. I also had trouble several times with getting puzzles to respond, but that might have been because I was playing on streaming.
I think this game is aimed at the pre-teen/tween market. As an adult, I found it terribly simple and the young narrator extremely irritation. The few puzzles that I did before quitting could only be solved by trial-and-error; there were no clues given anywhere. And even after I solved them, I still didn't know why the solution was what it was. But, as I say, I think I'm the wrong audience.
It moves quickly, with not too much backtracking. Mixture of locating needed items and puzzles. I only have two complaints : A lot of the puzzles required the same type of solution -- just rotating things until they matched up; I tended to skip those, as it is more of an exercise in patience than in logic. The other is that the next move was not always obvious or logical; it was clear what needed to happen/what needed to be found, but not how to make it happen/where to look for it. The only way to figure it out was to just keep wandering around, looking for the magnifying glass. But that's not unusual for these games.
I spent way too much time just looking around at the Art Deco set. It really is astounding -- and it sets the tone and atmosphere for the game. Also fun for fans of classic movies and the days of Hollywood stars. I played in the "Casual" mode, and really appreciated the hints; they provided just the right amount of guidance. The map was also useful; it's a fairly large complex of buildings, so I quickly learned to check the map to avoid a lot of unnecessary backtracking. Nice mix of different types of puzzles. The ending is rather abrupt, which is par for the course on these games.
A mysterious fortune teller has foreseen her demise at midnight this very day. Can you find the soul who seeks to kill Madame Fate? You be the detective.
Not what I was expecting from MCF. The action all takes place at the carnival, so there is a lot of repetition. You're not collecting any items to be put to use later; the puzzles don't open doors to new settings. There's really no "mystery" to solve, in the sense of collecting evidence. Some of the scenes are so incredibly cluttered that it's difficult to even make out what the basic scene is. Occasionally, an object is misidentified; I wasted more than one hint to discover that an object I had rejected was, in fact, the one that was wanted. The last straw was the bota that was called a "canteen." Madame Fate's constant voice overs don't add anything positive to the game; they are just random, not related to the player's actions. The puzzles are adequately challenging. The need to race against the clock means that this game is not for those of us looking to relax. However, if you enjoy that kind of challenge, this is probably the game for you.
Although I would not have made it through without finding a walkthrough online. As with all of these games, there are times when the next step is simply not logical -- collect a jar of termites to eat away at some boards in a matter of seconds? Not even in Louisiana do they work that fast. What's wrong with a hammer? Or using a circular saw rather than bolt cutters? And yes, a crab can be smashed with the ball of a ball-and-chain manacle. But overall, a lot of fun and certainly kept my interest.
Really fabulous graphics, music, and storyline. The hidden objects require some attention to find, but are not impossible to spot. I appreciated the subtitles and tool tips, and hints, but . . . the puzzles become very redundant. Most of them require moving things around to reveal a picture, or lining them up in order, or changing their colors; I skipped nearly all of them, as I couldn't be bothered after a while. What happened to the logic puzzles that were in Ravenhurst? I haven't actually finished it, because the final puzzle really is just too tedious -- but I did have a great time until then
Discover the fabulous secrets that a jungle hides in Adelantado Trilogy: Book One! Help the brave and noble officer, Don Diego De Leon, to find and save the lost expedition.
The only thing that makes this better than Farmville is that you don't have to annoy your friends by asking for items and begging them to join you. I quit after 20 minutes. It may pick up later on in the game, but I doubt it. Oh, and the Aztecs did not have totem poles.
If you're looking for a mildly challenging game with fairies, flower, princesses, and non-threatening goblins, this is the one. I got it as a discount add-on to another game; it's not one I would have chosen on my own. The puzzles are repetitive and fairly simple -- lots of drag-and-drop jigsaw puzzles and scrambled tiles, with a few other simple logic puzzles mixed in. And, of course, you can always skip the puzzles. Relatively few hidden object puzzles.