Just from playing the first few minutes of this game, I came to the conclusion that I will not be playing the rest of it. One of the things that drew me into the Mystery Case Files games was, as they progressed, they became more and more real, mostly because of the fact that they used live-action footage in the game, from cutscenes to interactions with people in the game. The last MCF game was a return to Dire Grove that I also disliked because it went all the way back to animation with no live-action scenes at all. This game suffers from the same thing as the previous one did. It's a shame because I really enjoyed the MCF games up until these latest two offerings.
This review is for the demo for this game. I was glad that the Mystery Case Files was going back to Dire Grove. The original was a really great game so I was looking forward to this one. However, where the first Dire Grove game was really great and was the first Hidden Object game that startled me when the people trapped in the game interacted with you in live-action scenes, this game has none of that. My impression of this game is that it's based on the real events (in the Mystery Case Files universe) of the first Dire Grove made into a hidden object game and it's a poor sequel to the first one.
I will eventually play the full game just because it is the newest Mystery Case Files game but that's about the only reason I am recommending it in this review...
This latest Tale of Terror is the usual Hidden Object/Puzzle Solving/Find Bonus Items game. It does have an interesting storyline and a good bonus chapter. What I truly like about it is the fact that, in the bonus chapter, you see two or three rooms in the house from a different point of view since you are playing the bonus chapter as a different character. I haven't seen this in any other game I've played on here. I recommend this game if you enjoyed the other Tales of Terror.
This wasn't a very good Hidden Object game. The graphics were okay, a bit darker than they needed to be in some areas but okay in others. The audio was better, sounded more ominous than the graphics looked. The characters looked as though they were put together at the last second when they were "animated". You have to constantly revisit hidden-object scenes to find different objects, which I personally hate having to do. The video walkthrough was completely useless when it came to helping you solve the puzzles, showing the moves without step-by-step written instructions is a really bad way to "help" the player.
The storyline needed a lot of help. There are "ghosts" who just stand there and you look at them and that's it. There's also "monsters" on the island but they never really get in your way until towards the end. The ending itself didn't make a lot of sense either. I was left feeling disappointed and confused as to exactly what happened. I don't recommend playing the sequel to this game as, from the demo I played, it didn't make sense either and seemed more jumbled up than this one did.
This third entry in the Secrets of the Dark series is as entertaining as the first two entries with the rooms changing as the lights are adjusted so you can make things happen in both the dark and light sides. Good story with a good plot and a good Bonus chapter. The only drawbacks I can note in this game are the animations for when you move from one area in the game to the other and you have to sit through the animations every time unless you hit the skip button which only saves you a few seconds of the animation. The other drawback that really took me out of the game was the sheer amount of clicking from one scene to the next because of having no map available...I had to stop playing after a while because I got tired of having to click and click and click to get back to a scene where I need to use an object that I found on the other side of the world in this game...Other than those two things, it is a good game and well worth the price...
This game really has 5 types of games within each "case" you have to solve:
1. Hidden object game:
Each "case" has a certain number of hidden object scenes to complete. These are a pain because the graphics aren't that good and sometimes junk is just piled on top of other junk to make your eyes hurt just trying to find the item you are looking for and there are no new scenes after a while. Just the same scenes but you are looking for different things. I hate Hidden Object games like this one is. Oh, and if you click a few times without finding an object, you get points taken away.
2. Find the differences:
If I wanted a Find the Differences game, that's what I would've paid for. I really hate these and sometimes the difference is so minor, you hurt your eyes trying to see it, even after the "hint" narrows the area down by a fourth of the entire scene. Hate these immensely.
3. Find the pieces!
This is the easiest game, in my opinion. You have an item that is seperated into pieces and strewn about a scene and you click on all the pieces of the object you can see, and then you have to click the hint because they bury at least one piece so well that you will not find it on your own.
4. Who's Guilty?
In this game, Cate touches each of the objects you just spent time looking for pieces of to give you hints about who the guilty suspect is out of a field of suspects to choose from. Most of the time, the suspect that fits all the hints isn't the guilty party, so you lose points then as well.
5. Match the scenes.
You have to look at two identical scenes and then put objects back into one image or the other so that they both match. Monotonous and time-consuming and doesn't really make sense why this ties up the case against the guilty party.
You do this 15 times in a row and towards the end, the only thing that keeps you going is that you get the big reveal of who the bad guy is which I figured out before they even got to it.
All in all, I don't recommend this game to Hidden Object Gamers because you will not enjoy it. I know I didn't and I wish I hadn't wasted money on it.
If you wished you could play a game based almost literally on the movie Sleepy Hollow, look no further! The characters in this game both look and sound like the characters in the movie, just with different voices. It's an okay Hidden Object/Puzzle game, but not that hard or time consuming.
The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
This game is the worst MCF game I've played, and I've played all of them.
The graphics aren't up to the usual MCF graphics except for the live-action video, but even that has it's problems, which will be explained in a bit. I bought the collector's edition even after reading the reviews citing this as a bad game and now I regret doing so. The inventory tab is so sensitive, it seems that if you even think of moving the cursor anywhere towards the bottom of the screen, it will pop up with a irritating noise. It also seems as though the graphics took a step back from the previous games in this series, like this is the first in a new series from about 5 years ago.
There are almost too many "pop up and scare you" moments right from the beginning of gameplay to the point where you just expect everything to try to scare you when you click on them and you become immune to the scaring after a while.
The navigation is okay, but when going back and forth from where the psychic is gets to be tedious after the first time. You should be able to click on the motel on the map and immediately be taken to where she's at rather than have to arrive outside the motel, click on her room, and then click to get to where she's waiting for you. And I do have to agree with what some people have already said about Lea's acting. She does seem to not really have her heart into the character.
The "strategy guide" is an absolute joke. No help with the objects you're looking for because they will always be different from the ones in the guide. There are no words in the guide. Just pictures, as if the player is unable to read. The hint button does not let you know where the last hidden object is on your list if you've found the rest. It just says something to the effect of "The item you are looking for is in this room". Big help there. And looking in more than one scene for hidden objects is annoying when the graphics are so dingy and, at least on my screen, not large enough for the object to be recognizable. Be prepared to squint and stare for a while to find the last object you need to finish your list.
When everything is done for the part of the game you are playing, you have to then "go inside the psychic's mind (no, really, you go inside the psychic's mind) and piece together, again literally, her latest vision. This means you have to put together a kind of demonic jigsaw puzzle where all the pieces are the same size and shape (at least in the three that I did) and the pieces are showing parts of a video that's playing constantly as the pieces go whizzing around in all directions on the screen. That also gets annoying after a while.
This section may contain vague spoilers, so I'm putting this here as a warning, although I don't think I'm giving anything away. By the time I found what I understood to be a tape of the "ghost breaking" television show crew putting together a segment for their t.v. show, I was hoping that I'd get to see at least a little "real" paranormal activity showing why the cast and crew waste no time leaving the deserted town at the beginning of the game. Unfortunately, nothing, outside of a piece of metal dropping onto the ground, happens.
I was very disappointed in this game. It does not live up to the previous installments in the MCF line and that makes me sad.
This game could've been a lot better than it was. Some parts were genuinely nerve wracking, but for the most part it was just not that exciting. You were never immediately taken out of a hidden-object scene once you found all the objects and that was not good. The "live video" was just the "Sarah" character rolling her eyes, and towards the end of the game, I was agreeing with her. The storyline was confusing and the end left a lot to be desired, more of a cartoon panel ending than you contributing to the ending, like the makers of the game gave up interaction right before the final confrontation. I don't recommend this to experienced players.
This would make a great introductory game for people that want to know what hidden object games are like to play. It's got a very cartoony feel to it. Not scary at all. Very quickly played. Not much of a challenge to anyone who has played a few hidden object games before...If you're a good hidden object game player looking for a challenge, this isn't one.