Sherlock Holmes and the Hound of the Baskervilles Collector's Edition
Charles Baskerville is the latest victim of a centuries-old curse! Help Holmes break the curse before the next murder occurs!
Overall rating
5/ 5
So worth it!
PostedMay 4, 2013
XenSpiderbrains
fromPortland, Oregon
Skill Level:Expert
Favorite Genre(s):Adventure, Hidden Object, Match 3, Brain Teaser, Puzzle
Current Favorite:
Sherlock Holmes and the Hound of the Baskervilles
(97)
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This is one of the more lively and well paced HOGs I've played. I bought it a year ago and I've only just started playing it out of curiosity. Now I feel like a chump for not trying it sooner. So much fun!
I loved the first Phantasmat, and I loved this one too. I played it on hardcore, so it took me longer than usual, but everytime I figured something perplexing out, it felt like victory. Such a fun game!
Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis.
I NEVER jump or startle during Big Fish Games, but this one has caught me upward of four times already. I'm actually really impressed that they figured out how to spook me when the creepiest games in the world leave me feeling ho-hum. Really, really worth a look!
This is one of the more beautifully rendered horror HOGs I've seen and the locations are genuinely spooky. The score isn't intrusive and adds to the ambience and it is relatively easy to navigate.
That being said, there are very few minigames and none of them are that fun. If you're only going to have a few, you might as well take out the minigames altogether.
And the ending...if you don't have the collector's edition, which I do not, you will have zero closure. Because the game does pull you into a fairly involved storyline, it ends up feeling like you've been a bit cheated.
Still, like Shiver: Vanishing Hitchhiker, Shiver: Poltergeist is a game worth buying. I'd like to see more of the Shiver series.
I tried this game because it was recommended to me by the site, and I cannot believe it has as few as nine reviews. Why did no one try this? It is so dark and creepy and fun and twisty turny!
Here's how I know a game is a 5-star for me: I didn't have to mute the music and I didn't skip the cut scenes. Normally the music in these games makes me want to stick a fork in my ear and the cut scenes only serve to keep me from playing the game. I was deeply invested in this story. So, so well done!
I know that a whole bunch of people who play these games prefer voice overs to written narrative, and obviously that's a matter of personal opinion. Unfortunately, I think there are some people who wouldn't even give Echoes of Sorrow a shot once they found out there was no voice over. Personally, I would rather have zero voice over than some of the over-dramatized ones that I've heard on other games. Think of it as an interactive graphic novel.
The game can be a tad too easy, so if you want something more challenging, make sure to pick the hardest setting. If you want casual adventure, then Echoes of Sorrow on the easy setting will give you a pleasant distraction without a ton of frustration.
I highly, HIGHLY recommend this game. At the very least give it a try!
On any other game the repetition and limitations would have driven me nuts, but Deadtime Stories can get away with it! What a fun, original game! I didn't have to mute the music, and I ALWAYS mute the music. I didn't "blah blah" my way through the cut scenes, which usually just serve to bore me -- I was that invested in finding out the whole story.
The major flaws are that it is a very narrow world in which to search and a lot of the HOSs are identical. I really dislike it when I'm sent to the same HOS to find the exact same items I found there the last time. It smacks of laziness on the part of the game designers.
However, usually I stop playing a game as soon as I figure out it is going to keep sending me back to the same place for the same things. This time, I could forgive it and it hardly bothered me at all. The game itself overcomes its flaws.
If only the world had been slightly broader, the HOSs had been all distinct, and the game was a bit longer. Best game ever.
As it is it just has to settle for pretty freakin' cool instead of perfect.
I love the Redemption Cemetery series! I snap up the collector's addition the second it's released.
When I played the very first Redemption Cemetery, the background music and vocals bugged the holy heck out of me; especially the melodramatic whisper of "eeeevvviilllll...."
Now when I hear that, it makes me happy. It means I'm playing Redemption Cemetery and it's a welcome sound.
The visuals are fantastic; the storyline is REALLY original; and the puzzles are #as always with RC# excellent and fun.
If I was going to complain about anything, it would be that the game didn't feel long enough to me. However, I'm unsure as to whether that is due to the fact that the game is too short, or due to the fact that I played it obsessively for hours on end....probably the latter.
I bought this game because based on the free trial I thought it was going to be the greatest game ever. The problem is, it's not consistently great.
Plus, the map is comparatively enormous, which means a lot of wandering around looking for what you're supposed to do next. There is an interactive map where you can click and spawn, which is crucial for a game like this, but it's still harder than it should be to figure out what the next step is. I like a challenge as much as the next person, but I don't like it when the next step is more obscure than logical.
I still recommend it because it's SO DARNED CLOSE! At first I thought it was going to be as great as MCF, but it gradually peters out as the game progreses.