This game is adorable. Gameplay reminds me of Supermario. You're running around, jumping over obstacles and trying to collect brains (instead of coins). The deadlings have different properties (jumping, clinging, flying) and are really well done.
Unfortunately, there are a few problems that kept me from purchasing after the trial. One, you can't stop the jumping zombies. They run, and you can't stop them or change their direction, so you don't have time to judge an obstacle before you rush headlong into it. This results in having to replay each board quite a bit.
Second, you have a very limited number of deadlings per level, again resulting in the need to replay a level, and restarting isn't a one-click process if you're in the middle of the level. You have to escape to the menu first, then restart. It's the interruption of gameplay to restart the levels so often that I found most frustrating and eventually decided against purchasing the game. You spend more time restarting than actually playing.
I like the Royal Envoy series and time management games in general. The gameplay for this is pretty standard. Smooth, but nothing special, and not particularly challenging if you play a lot of TM games.
My problem with this one is really the conquistador/white savior narrative. A bunch of black/brown islanders who want to do the "limbo and hula" (verbatim from the game) don't know how to build houses for themselves and agree to be subjects of the white king of another land if he will build them houses. He is eager to do so, because, of course, the islands in question are rich in gold. Given world history, I find the use of this storyline a bit offensive as an objective for a game.
During the gameplay your white workers build a bunch of houses & other buildings. At the end when you complete a level, everyone 'living' in the houses comes out to applaud...and it's just more of the white worker characters, implying that the natives don't even get to live in the houses that are built on their islands.
I realize this was not intentional, but really, in this day and age, I find it hard to believe that any company would release a game that perpetuates these sorts of stereotypes. I played about 45 minutes and opted not to buy.