Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
You were wanting to visit your cousin Angela anyway, but when an urgent letter arrives from her husband Leroy, you hurry to her home. Leroy wrote that she was dying of a curse and you hope to be of some help. Good stuff: There are all the elements you expect from a PuppetShow game - people in bad masks, a theater, and some semblance of a story. There are also lots of dolls in this chapter in the series. There are HOPs, mini-games, puzzles, and CE bling, including two collectibles: morphing snowflakes, and flowers. Bad stuff: The story leaves much to be desired in the way of logic. You arrive at Angela's home in time to see a masked figure threatening her through the front door. As you run around the front yard completing tasks to get inside, heavy black smoke seems to be escaping from the doors and windows of the house. Opening that front door you are looking down a long hall to Angela's bedroom. So how did you see that masked figure? Was he just posing near the front door for your sake? Where did the smoke come from and where did it go? Leroy sent you a key to get in the house as he doesn't want to leave the comatose Angela even to answer the door, but then goes with you to the theater, leaving the house wide open! There is so little engagement with the other characters, there is no reason to care what happens. While the game is better than the latest disappointing offerings in this series, it also seems as though it should be in a different series altogether. The "cursed" doll is a windup toy rather than a puppet and the only other animated figures in the Demo were part of a door lock. The last few PuppetShow games were so bad that this one almost shines in comparison. Unfortunately that only makes it average at best. You really need to give the demo a try as you may like this PuppetShow better than I did. I cannot recommend what I will not buy.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Isn't that an old song title? In this new game for the Shadowplay series, it actually happens - be prepared. Your beloved brother, Mark, was on a research team working on a secluded island when a disaster occurred and everyone thought all the researchers were killed. Now, years later, an emergency beacon has been activated on the site, indicating someone has survived. Your team will be dropped on the island to search for the survivor(s). Naturally all is not as it should be and you will have a hard way to go if you are to come out alive! Good stuff: Great artwork, a variety of HOPs with a morphing object in each one, mini-games and puzzles, an interesting story, and the funny swirl that Mad Head likes to use as the collectible along with the CE bling. Bad stuff: The logic fails are not as egregious as in some of their recent games and you can try to play past them. Example: the Devs start with you up in a plane/helicopter with members of your team and someone has taken your backpack buckle apart and left you a puzzle to get out of the vehicle. How far am I supposed to trust these people? Mostly this game is notable as being better than other current offerings from Mad Head. In comparison it gets four stars, but I wish it could be three and a half. Please try the demo for yourself.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
By this time you know the story about a new operative sent to replace missing Philip Miller who had been assigned to keep Mussolini from acquiring Volcan's Hammer and using its powers for the Axis during WWII. Naturally nothing will be easy and the player will go through the game as Amelia, the new operative. Good stuff: You will come across the expected game elements as well as some items bestowed on you by the gods. The story gives enough information to keep you moving forward. There will be CE bling along with collectible items and morphing items in some scenes. Bad stuff: The artwork varies from finely drawn scenes with minute detail, to piles of broken rocks and building parts. Some of the characters are beautifully drawn while others are more caricature than character with varying accents. Most of the Demo shows a game that is average with a story that is faintly interesting and thankfully does not feature fairies or cute animals. Please try before you buy.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Fleur won the survival game show, "Outlive" against Jack, Mina, and a few other contestants. Unfortunately the game was more deadly than the players or the studio team knew. An ancient demon is using the show to capture enough life force energy to take over the city and then the world! Nathaniel is a magic investigator, fresh off his last case and in L.A. to rest. He is quickly drawn into the snare the demon has laid for the fans and contestants of "Outlive." Good stuff: I liked the HOPs associated with Nathaniel's new ability to read the past from an artifact. These HOPs featured several scenes that had misplaced items that belonged elsewhere. The scenes split into more possibilities as items were found and placed in the first two scenes. Otherwise there were the usual puzzles and the HOPs had a Match-3 alternative. Artwork was nicely drawn and colored. VO's were very good and characters were more developed than usual. Bad stuff: Most of the challenge was in those pictorial HOPs I liked. Everything else was a walk in a very small park. There were the usual logic problems and an over-the-top demon. Please try the demo for yourself and make your own decision.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
I would give a synopsis of the story, but someone might think I'd been imbibing! So we'll skip that and just say the story is a sorry mess - if a giant evil tree invades your house and garden and you are obviously wealthy, why not just leave? Especially after several people have died? (And how sick is it to post their pictures and dates on the post at the end of the driveway?) So we are left with a slow moving game that has the player running back and forth through a house full of really unlikable people doing some of the dumbest tasks I've seen: After being "greeted" by your friend Kathi's nasty cousin, you heist Kathi's blue necklace to bribe said cousin for her help! It is all a nightmare trip from that point as characters disappear and the tree gets more threatening. And as the tree is growing and destroying the house, you, playing as Donna, all but cuddle up to it, until you get one of the leaves that guarantee you too will die. As this signals the end of the Demo, you will be as happy to go as most players will be! Please try the demo, as the changing time periods and lack of character anything will convince you too that this was a black day at Mad Head!
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
In a small town, the local medium, Madame Esperance, claims she has been helping to protect the town from evil for years by helping the police. She sent for you to help solve her murder. Her crystal ball is an equal opportunity visionary. You arrive in time to see her murdered thru her window by someone wearing one of those beaked masks that keep showing up in games. After you laboriously work your way through her security system, you are in time to be caught with blood on your hands and tasered by the police. You quickly find yourself in jail. Good News: Some fool will let you out for 24 hours to find evidence in your favor. Bad news: The murderer has a head start on killing other townspeople! Good news: The story is better than several of the previous entries in this series. Bad news: It's still not good! There seems to be some indecision on the part of the Devs to settle on a single time period or even a game style. Worse news: They did agree to use some of the most deadpan VO's I've ever heard. More Bad news: They have you running all over town stealing and waving a Spirit Catcher around when you see a cat! Worst news: The story is finally as big a muddle as the game play and left me wanting to escape Mordamo. Perhaps it is time to lay this series to rest, now that its been beaten down so thoroughly. Please try the Demo before you buy.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
Anna is back with Daddy's skull in time to attend a family BBQ and run her car off the road. In this newest, and again lamentable, addition to the Grim Tales series, another time traveler is out to kill off the Gray and McGray family members, including Anna. Luckily she survives his first attempt and arrives at the McGray home in time to see the police packing up evidence of two murders. As Daddy's ghost so cleverly puts it, it’s time to investigate. Good stuff: All the usual game elements are present along with three types of collectibles, morphing objects, statuettes, and small square pieces for a screen saver in addition to some CE bling. Bad stuff: Everything is locked up beyond crazy! You find two pieces of canvas torn from a portrait in the front hall, presumably by the bad guy. One is hanging from the doorknob of the room he's locked himself into upstairs. The other piece is outside a window that is screwed down. Once restored to the picture, it slides aside to reveal a safe. This safe in the front hall has its combination engraved on the side of a locked cubicle inside a locked door off the front patio area. When you open the safe you get a lot of junk and one item to use. That pretty much is what happens everywhere around the mansion. Multiple amulets and locks are used to keep junk and garbage safe. Anything that should actually be secured is not. Example: The police are packing up evidence of two murders into a box with two amulets and a puzzle in the top to open it. The amulets are left lying around - the bad guy had one - and the other police box has its amulet dumped in a drain in the front walk. Do we all feel safe? As usual there are more logic fractures, lots more, but it’s the only fun you'll find in this demo, so I'll leave you to it. This series has more than run its course, as evinced by the four star review that claims it is only average and has nothing new! The best I can say is that when you come across some bees, flying around at night, you do not reach for the usual smoker. You just hunt up a can of insecticide. Please try the demo. It will take little of your time and you really need to see what you are buying.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
You aren't going to believe this synopsis and neither do I! The King and Queen have twin daughters, one of whom is born with a curse mark on her body. So they imprison one in an ice lake and banish the other to a monastery with a nanny. So both girls sleep through the first 25 years of their lives and awaken walking and talking! Fara, in the monastery, awakens from a bad dream at the end of her 25 year nap and Nanny sends her to find keys and seals and other gratuitous objects to get out of the locked monastery and rescue her sister who Nanny guesses is in peril. Good stuff: Maybe this is the last game in the series. Bad stuff: Everything else! The story makes no sense. The puzzles and HOPs are very familiar. Almost everything is locked and sealed. If it is not locked and sealed, it is frozen or missing. The nanny character has bandages that encompass a weird headdress and her eyes, leaving the impression that she is blind. This is not the slow meandering Nanny we've come to dislike in the series. This is a whole new one to frown upon. You play as Fara the princess left to sleep away her first 25 years in the monastery and awakened by a nightmare of her sister, Sybil, in peril. You hope off your couch already to do battle to rescue her. Presumably you have no need of food, clothing, or facts. The first few games in this series were better than the ones we've been seeing lately. Unfortunately this new entry is a giant leap into quicksand. Also note: the warning about disturbing scenes must refer to the rest of the game as there was nothing in the demo you couldn't find in a snarky comic book. Please play the demo.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
So King, Princess, Fairy, Dwarves, and wicked Witch-Queen all rolled up together in a tale rumored to be a take off on Snow White, off being the key word. You play as both Lily and William, alternating between the two as in earlier Dark Romance games. Good stuff: HOPs with a Match-3 alternative, Puzzles, collectibles, CE bling and a story of sorts. Bad stuff: If another reviewer hadn't pointed out that this is meant to be a take-off on Snow White, I wouldn't have known that. And apparently it is possible to make a fairy tale be really annoying and this is the one for me. The Wicked Queen is over the top, the two main characters are too much all together. Lily is supposed to be hiding out in fear of her life and opens the door at the first knock. King William seems to be unable to function in his role - He enters a "secret" passage that not only the guards, but wicked Queen Nivella all know about. He gets to the end and walks right into the Queen's henchman and is once again imprisoned. The Fairy has a high pitched voice and is just too precious. The alchemist is once again a magician rather than an alchemist. He has to have a special potion found for him to "recover" from his last experiment and then has Lily concoct a curse cure because he is still stiff from his mistake. As soon as she is done, he turns into a large bird and flies off with the aid for William. Stiffness must not apply to wings. I felt as though I'd stepped into a middle school game. Everything including the color palette was over the top. I pass. Please try the demo for yourself.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
Detective Fox is called out to help an old girlfriend. She is being murdered but the bad guy gives her time to make a phone call! This is all a mild send-up of old Film Noir mysteries. We will help Fox find Barbara's killer, eventually, if he stops getting knocked out! Good stuff: I really liked the artwork - most of it seemed really well done. The characters were a bit over the top and their dialogue a bit cheesy. There were a variety of HOPs, puzzles, collectibles, and some CE bling. Bad stuff: Logic flaws abound - the drill you put together uses the DRILL BIT to UNSCREW a grate. You see silhouettes passing windows of a slim figure in a hoodie and never check to see who it is - and then the big hulking bad guy shows up to knock you out again. There is, of course, more! There was no SG, which the game didn't need, as it was quite easy to get through. But that SG is presumably, in large part, the reason why we pay so much for CE versions of games. This time, if you are not big on collectibles, you can wait for the SE on this game. There is lots to do and the story is a mystery. All and all an OK effort, but not a barnburner! Please try the Demo for yourself.