Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
This newest game for the Fear For Sale series has both Time Travel and a murder mystery going for it. Unfortunately, with each good thing comes a liability. Gamers will have to decide how each element lands on the balance scale. Norm loves Olivia. Olivia's Daddy, the Sheriff of Whitefall, does not like Norm. Olivia is murdered. Fast forward one hundred and five years and Emma Roberts, our journalist from Fear For Sale magazine is on her way to investigate mysterious happenings at the site of a new resort hotel being built on the spot where Whitefall existed until it burned down in 1912 and was never rebuilt. Emma is thwarted on every side as she gamely tries to get to work with very little help from the single local resident who seems to be the only one around when she arrives. Good stuff: All the usual game elements including a Puzzle alternative to the usual HOPs, familiar puzzles, lots of beautiful artwork and music. The VO's and animation were well done. Emma has another mystery afoot, with a little time travel thrown in for novelty. Bad stuff: The usual failed logic rears its head as you find pieces to a safe lock everywhere from a public fountain to an abandoned wagon in the woods, with the key hidden in plain sight. And you get to do odd stuff like making not one, but two sleeping potions just in the demo. Yawn. Bottom line: The time travel and story line may be enough to peak your interest. Give the demo a try to see if you want to investigate with Emma.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Mayor Richard has asked for your help in finding his missing wife. You arrive to help. And the story tanks from there. Good stuff: Maybe they will finally lay this poor series to rest after repeating the sadness that was the last few entries. Bad stuff: Play the demo - you can't miss the bad logic, worse story line, or repetitious game-play that mirrors the last few games in the series. The Game has a violent content warning on it. It would have been more appropriate to put a Depressing Play and Desolate Story warning instead. Please play the demo - this is not the PuppetShow you remember from the first few games.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Cousin Leo was about to marry Beatrix, the Hunter's daughter, but the Beast arrived before the ceremony. You are late for the wedding, and a good thing for everyone that you are. The castle is alive and defending itself and the Beast against any rescuers, the other guests and servants are under the Beast's control, and many of them may already be dead. You, playing as Kate Petite, will need to rescue them, with some help from the Hunter. Good stuff: All the familiar puzzles, usual HOPs, collectible owls, morphing objects, and CE bling will be found wrapped inside a twisted version of Beauty and The Beast. You will have a magic mirror that is powered by soul stones. You will need a new soul stone, or the pieces there of, each time you use the mirror. Bad stuff: There are two melodies that play during the game, over, and over, and over; one during game play , the other during HOPs. Both are melancholy. The puzzles are not only nothing new, but repeat the two most overused puzzles in gamedom - the bee smoker and the broken zipper pull just in the Demo. Save Me! The usual moments arise when you wonder what the devs were thinking - Kate wields a huge hammer to re-forge a broken sword. The hammer is just one she popped together from pieces lying around and that she happened to lug along till she needed it. There is nothing new or exciting here, but also nothing really offensive. I would have liked a bit more story, but even better would have been a little more originality in the game play. Please try the demo before you buy, as only you can judge the viability of this game for your collection.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
Every once in a while one of these low key, older games will surprise gamers with it's humor, story, or mini-games. Not this one. This is an older game dug out of hiding with individual cartoon panels to tell the story, if you are willing to read the text on screen. In between the story boards are mini-games - one where you find two or three item matches until you reach the number of matches required to move on to the next story board and mini-game. The piles are brightly colored piles of mostly made up item hidden behind more brightly colored items and crystals that you collect to earn hints. An alternate game is a puzzle you reconstruct from pieces on the screen. Another game had you reassembling a picture from vertical panels. Each time you complete a puzzle/ mini-game, you get a score and move on to the next storyboard and game. The story itself is minimal - a newly graduated witch wishes to become the apprentice of a famous sorceress and sets out on her journey. Presumably she will find the older sorceress up to no good and have to outwit her eventually. There are three preset levels of play: very casual, casual, and hard. Play is timed on the last two levels, un-timed on the first. You also have controls for music and sound levels. All I heard was the flute music which quickly got on my nerves. I don't know what the sound level control is for as there didn't seem to be VO's or background sounds. I gave up part way through the demo when the pile of objects I was supposed to disassemble to find pairs refused to be taken apart. Try the demo for yourself - better, find a small child who needs to practice pair recognition and set them before this game.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
This is the fifteenth HE game in the series. Once again you are playing as an H.E.L.P. operative sent out to help some missing colleagues and solve a mystery. I'd like to get excited about the game, but it moves slowly and really does not generate either urgency to save your two missing archeologist operatives, or to save yourself as the Demo ends with you being the only one left to help the others. Good stuff: All the usual stuff in a game is here: HOPs, mini-games/puzzles, pretty artwork, a story, and CE bling. Bad stuff: By the end of the demo I really was not into the story. The two lost operatives were found, poisoned and basically unconscious, the girl helping you is not overly bright, and the clues you pick up left by others are ignored till something bad happens. Theoretically you need to work out the mystery and King Mithridates' poison antidote to save your colleagues and the surrounding population, but after running around just to see all the hidden traps and poison, I wanted to be done. Of the last fourteen HE games, most of them garnered three to four stars. This one fits right into the pack. That is why we have demos, so you can choose what to purchase after giving it a whirl. So jump in the driver's seat and try out this newest HE game before you buy.
Favorite Genre(s):Adventure, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
A dancer, Clarissa, is arrested for the practice of Black Magic while in her dressing room at a theater. Her daughter, Amber, witnesses her mother's disgrace. Left poor and struggling, Clarissa dies, leaving Amber, still a small child, to be sent to a home. Now, twenty years later, you as a valued agent of the Medico Imperium, have been given a special pass by your director to see a dress rehearsal of a theater group headed by the same manager, Domenico. You swoop in on your flying steed and enter the theater in time to see the troop's director, Domenico, infected with an illness that forms green crystals on his body. The person responsible, a young woman named Amber, throws a couple of threats at you and disappears through a door. Time to waste time! Good stuff: There are various HOPs, mini-games and puzzles, overly colored artwork, music with volume extremes, and an empire to save. Yes, that's right. To avenge Domenico's firing of her mother, after her arrest, Amber aims to destroy her world. Can we say: Overkill? Extreme? How about just plain crazy? Bad stuff: You get to find a cure for each person infected with the crystal disease - a completely different potion for each victim that will have you running in circles to acquire the ingredients each time. There will be all of the now standard/required "puzzles." The smoker and the bee swarm are just the beginning. Yes, I know this is a fantasy game, but there has to be some way to proceed, a method of working through the puzzles and problems to find the ending. When little to nothing makes sense and you spend most of your time scratching your head in confusion, logic has died and you are left playing this game! It starts as you land outside the theater. Your bag has been tightly sewn shut! The only open pocket contains a bee smoker and your missing Healer's badge. Hand over the badge to the automaton at the door and proceed on your investigation - badge-less. Make a mental note to self: Next time, just lock the bag! Eventually you'll pick up different versions of the same tool to solve problems, often in sequential scenes - a carpenter's hammer you carry around to headquarters and use to nail up a sagging hinge, followed minutes later by the reflex hammer you use to break the bottom of a giant hourglass. There are a lot of "Say what?!" moments also: You find Amber's diary and in between the pages? An oven mitt. Amber had written about the only thing she had from her mother - a music box with a figurine on top - at least it wasn't that oven mitt! You find the music box figurine encased in a solid glass box in the theater lobby. You have to break the glass to get the ballerina out. You then restore the dancer to the top of the music box - which is locked in Domenico's office. There's more, but I'm just mean enough to suggest you play the demo. So, before you commit to this new Enchanted Kingdom game, please play the Demo.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Dana and Rick entered a spooky looking deserted house when they were kids to retrieve Rick's soccer ball. Fast forward about twenty years and Dana has been having nightmares and is now in the hospital with the same mysterious disease that killed her own mother years ago. Brother Rick arrives and hears Dana mumbling something about the house from their childhood. Could something that happened back then be affecting his sister now? Rick sets off to investigate, leaving Dana's daughter, Maya, to watch over her mother. He will be confronted by ghosts from the tragic past of the house where a family of four were killed in one night. Good stuff: A variety of HOPs, lots of mini-games and puzzles-some with a choice of casual or hard, dark but well-drawn artwork, fairly good characterizations, a not-too-obvious story, collectible coins and morphing puzzle pieces, and CE bling. Bad stuff: There will be the same old broken zipper, a rock to break things, a convenient tool box to plunder, another cellphone as your special tool, more glyphs and symbols to find, and massive amounts of back and forth through the house. There will be the usual logic lapses: A fire starts across the stairs to the first floor, engulfing old wooden boxes around the foot of the stairs. I run all over the second floor, down to the basement, and back upstairs, to find and repair a fire extinguisher. After all that time and effort, the stairs are not even lightly toasted and I walk down them to the foyer! Hence I did not give five stars - but the story was twisty and not as predictable as you might think. If it wasn't for all the bits in this game that we've seen before in other games, I'd have already bought this puppy and tied a bow on it. As it is, I'm going to eventually add it to my collection during a great sale. You need to give this Demo a whirl. It is the longest one I've worked through in months. Just be sure to try before you buy, as we don't all have the same tolerance levels!
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I read the BFG blurb, I played the demo, I read the reviews, and I must be missing something about this game. I saw quite a few "Duh" moments in the demo that left me less than impressed. I also wasn't excited about the camera that you used to find energy balls to "see" the ghost of Anne Kilbourn. Some things were just silly: There is a brightly lighted doorway in the upstairs hall. You enter through it into a very dark room. You put a cog in a door lock and ten feet of hallway rotates, including the heavy grandfather clock next to that door. You then spend more time getting another cog to watch it rotate back. If you put the cog in the door lock, do you then jump back to avoid the tumbling clock? When you shoot at Lisa to free her from her shackles, shouldn't she at least lean away from the target? I just don't know what to tell you. The game I saw in this demo was not one I'd care to purchase due to the logic lapses and story. Please try the demo for yourself.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
Adalinda dances in the traveling circus that is visiting town. Julien, the son of a local woman, Marie, is enamored and plans to steal his Mother's jewelry and run away with Adalinda. Unfortunately Julien has been found blinded and paralyzed in an alley. His mother has asked you to investigate. Good Luck, Detective! Good stuff: All the expected game elements are present, along with several types of collectibles and CE bling. Bad Stuff: The usual bad logic rears its ugly head from the get go. Have some fun finding the obvious "duh" moments. Otherwise this is another OK game, better than two of the earlier Chimeras games and worse than two of them. Please play the demo. We can't make the call for anyone but ourselves.
Favorite Genre(s):Adventure, Hidden Object, Mahjong, Marble Popper, Match 3, Puzzle
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Thomas's wife, Emma, has asked for your help as Thomas is unexpectedly claiming to be his own great grandfather, Finn Rosen. Even more puzzling are the odd incidents related to items bought in the Larsson's antique shop, originally owned by Finn. You will play as Brenda Gale, the detective summoned by Emma. You will be examining items and areas in the village in an effort to solve the problem of the ghostly green fog that is suddenly associated with the purchased antiques and is now bedeviling the residents. Somehow this will all tie into an old doll that Finn himself constructed and which has recently reappeared. Good luck, Miss Gale. Good stuff: all the usual game elements are here, HOPs, mini-games and puzzles, and the most minimal amount of story you will find in any demo. Bad stuff: I missed a puzzle piece early on and could not go back to get it - even though it was still clearly visible in the scene. Tough luck on me as it was crucial to finishing the demo. Luckily by the time I figured out I'd need to start over, I was done trudging through the demo. I could have forgiven the odd accents and stoic VOs, the mundane HOPs, and the same old mini-games. I can't forgive the minimalist story. There is a murder in the opening animation - with no apparent provocation. There are reported "incidents" with items from the shop, with no actual description of these incidents. And your interview with a grandmother, Mrs. Meier, and her granddaughter, Chloe, doesn’t furnish you with much more than another glimpse of the green fog and a word spelled out in blocks. There is so much missing, you will wonder why the Devs bothered to put out this game. Perhaps they were as tired of the Spirit of Revenge series as this game would imply! Please try the demo before you think of purchasing.