I'll start with a disclosure. My very favorite game ever was Return to Ravenhearst. It had everything that mattered to me in a HOG. That said, I really, really wish that Eipix would stop rehashing the Dalimars and Madame Fate, from the much older MCF games. By revisiting these old games, you invite comparison, and you do not compare well. Mystery Case Files: Return to Ravenhearst had graphics that were a bit rough, more suitable to a game that had a genuine creepy-factor. In Moths, the graphics are slick - the scenes are ugly and messy, but perfectly so. There were more hidden object scenes in Ravenhearst, and Moths had too few. The music in Moths to a Flame is repetitive, unimaginative, while the music of Return to Ravenhearst was evocative, compelling, and propelled the storyline forward. The PLOT of Moths is not so creepy as it is mean-spirited. The voice actor of the villain sounded way more snotty than menacing. I played it all the way through, though. And unless you really must find all of the collectibles, don't bother getting the Collector's Edition. You'll be disappointed. If you don't know the older games, and you never played the original Phantasmat, or Hidden Expedition:Titanic, Eipix may be good enough for you, but I urge you to try some of the older games. Moths to a Flame was sluggish and, actually, boring.
I love TM games, and in some respects this game had some fresh elements to it. But overall, I found the graphics way too cluttered. And it was so SLOW moving. There was a freeze time power up that could be renewed instantly, end to end if you were paying attention. That made it considerably less challenging. For the music: only one tune was used, and I would really have enjoyed a break from that. I never walk away from a TM game once I've started it, but I couldn't wait to be finished with this one. Sorry.
I have all of the previous Rescue Team games, and I feel, generally, that the more "stuff" they try to stuff into the game, the less fun it is. Something about his one just seemed off to me. Aspects of play that in former versions had been challenging were overly easy. The addition of certain animals(!?) was problematic for me, because against the color of the path they were on, they were very difficult to see. So - easy where I wanted challenging, and frustrating where I didn't expect it. It's also very noticeable that the graphics are "improved." I was not so impressed.
My style with TM games is to play until I have 3 stars on each level. It was hard for me to maintain enough interest to just finish the game.
That said, I truly wish that there were more high quality TM games out there.
Thank you New Bridge Games! Not another Dracula game (although I love those). The story line was interesting enough. The graphics were nice. The game play was what you'd expect for time management, with some small twists. I've played it all the way through (on casual) and not gotten 3 stars on each level yet, so, to me it is sufficiently challenging. Only one small complaint - on the casual level, you can stack up jobs for your workers, but on the hard level, you can only assign a job if there is a worker free. Just not my cup of tea. Otherwise, this was great fun.
I really did not expect to like this game, but I was wrong. I thought it might be too easy, but it wasn't. The music could use a change-up from time to time, but it was okay. The animation was fine, although the story-line illustrations looked like anime that got lost. I enjoyed this game thoroughly, even though at one point I didn't think I'd be able to get 3 stars on each level. It was the right balance of fun and challenge, and I hope you won't overlook it just because it looks a little childish. (P.S. - I was irritated that the printed dialog was full of bizarre grammar mistakes. So I stopped reading the dialog.)
I really enjoyed the freshness of a different sort of time management game, not building a city or village, but - well, this! The graphics and music were fun. My main problem was that the game was glitchy. There were at least a few occasions where my character was stuck in ever-run, when the bee landed on the spot he was about to grab a resource. There were other places where the game just seemed to cease functioning. Oh, well. Better luck next time. I played the game all the way through on normal level. In spite of my observations, if there is a "next" game in the series, I'll probably buy it.
I am a time management game junkie. I usually don't even wake up for a game of any type unless it's got at least 4 stars, which this one did at the time. The game play is clumsy. Some of the elements are almost too small to see. The music is dreadful. I wish I could chalk my difficulty with the game up to "it's too challenging for me," but I don't think this was challenge. The game seems poorly planned, without much regard for the players. It's just not fun. Ick.
Everything about this game just clicked. The plot-story was interesting. The graphics were excellent and the music contributed to the atmosphere. The hidden object portions were not all the same old thing. There were lists of object. There were outlines. Some were interactive. They were nicely mixed up. The mini-games struck the right balance between challenging and do-able.
Unlike some SE games, where you missed the punch line, conveniently provided in the bonus material, the end ties it all together. It also leaves clear indications of at least one sequel. I really enjoyed the execution of the ancient-modern juxtaposition. Well done!
I don't want to clue anyone who hasn't played yet, so I have to be a little vague. Up until the drastic change of scene, the game seemed not to different from many others. But, oh, the difference after that one critical scene change!
I loved this game, and if you like game art to be sumptuous and surprising, you'll love this! The music was interesting and painted the mood beautifully.
As far as actual game-play, it was all you'd expect from a hidden object game. While keeping the game at the right balance of challenging and playable, this was very satisfying. While I don't often play a hidden object game more than once, I believe I will play this one again.