1. The story wasn't bad but the journal was ridiculous. I kept expecting to find out the regular developers of Hidden Expedition let their 13 year old kids write the entries. I'm not talking about the parts that were supposed to reflect children or child-like mentalities. The journal that was supposed to be written by the character the user plays was written like it was a teenager. It was long, boring, most of the paragraphs had nothing to do with the game, and the attitude conveyed was childish.
2. I understand this is a HOG but geez! That's ALL this was! The other HE games had an interesting story, an element of learning, dialogue, suspense ... This was just one long drawn out HOG that wasn't just restricted to one HOG per scene. Just when you finally find all the objects, the board resets and you have to play ANOTHER HOG variant!
3. The HOG scenes were atrocious! I felt like I should have been using a magnifying glass for most of them, and they were so cluttered, it took all the fun out of finding anything. I have never had to use hints in a HOG scene, but I was using them left and right just to make the monotonous scenes end.
4. I have put 9 hours into this game and I'm not even to the half-way mark. It isn't because it's such a great long story. It's because of what I said above referring to the HOG scenes and because you constantly have to go back and forth, back and forth, back and forth for one little object here, one little object there, back again for one little object, more HOG scenes that are multi-level.. It's just a non-stop bore fest!
5. I am really disappointed that the makers used copyrighted music for this game. They may have paid royalties to the original artists, but it would have been nice to hear original tunes like in other games. It's just another set-back that makes this game seem like there was very little creativity, maturity, and intellect involved in making it.
I have quit playing this game. I'm curious about the outcome, finding out who is really leaving the random notes that are found from time to time, but I'll look through the net for the answer. Sitting through this game is driving me crazy. I don't think I'll be buying anymore Hidden Expeditions. I wasted game money on this one because of the bundle sale. I never wished we could be reimbursed just for hating a game as much as I do now.
Favorite Genre(s):Family, Arcade & Action, Adventure, Large File, Match 3, Card & Board, Strategy, Marble Popper, Puzzle, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
1/ 5
Storyline
3/ 5
Boring would be the nicest word I would use to describe Garden Rescue. I have better things to do than stare at a screen waiting for strawberries to generate coins so I can buy shooting plants that won't be adequate to kill the boss. It seems a lot of people enjoy this game due to the 4 1/2 stars, but I can't imagine anyone who gets into real arcade games giving it more than 2 stars. It's just too simple and slow. Be your own judge. If you're looking for the kind of arcade game that gives you something to do instead of staring at the screen, this is not it. If you like to meditate while you play, you'll probably like it.
Favorite Genre(s):Family, Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Marble Popper, Puzzle, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I felt like I was playing a game created in the 80's by first-time computer software designers.
This is NOT even close to BFG standards. I'm not sure what it's doing here. The graphics are something anyone can make in the old MS Paint program with fonts that could be typed in by a child. The game play is something you'd find in a kindergarten class to teach kids colors and beginner problem-solving. Check out the trial version. This should be located in the Under Age 6 section.
Favorite Genre(s):Family, Arcade & Action, Adventure, Large File, Match 3, Card & Board, Strategy, Marble Popper, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I am a stained glass artist, so 5 minutes into the demo, I knew I was buying it!
I was pleasantly surprised to see the puzzles were putting together stained glass patterns, and the sounds of the tiles were that of glass fitting into place. The colors were as vivid and illustrious as real stained glass, too!
As you progress, the stages do become more difficult - as it should in a game, but you can always return to any board to improve your rating (3 stars, 1 each for Level Completed, Accuracy, and Speed). In all honestly, I began to not even care about the star for Speed. It is just so relaxing and enjoyable, from the visuals to the sounds. The music has a meditative quality, as well.
The whole experience is reminiscent of creating real stained glass. It's a relaxing hobby that puts your mind and body at ease, regardless of what is going on in your life. Finding a game that expresses this is amazing!
There is just not enough I can say to express how much I love this game!
This was a great game, loved it! However, the Bonus Content challenge nearly ruined the fun I'd had.
The game doesn't let you know what items you have to collect to unlock the Bonus Content, so I failed at collecting the house numbers and all of the fruit. I didn't know until I was looking through the strategy guide halfway into the game.
At the end, I acquired 33 of 34 acorns but was so busy trying to defeat the final boss - very difficult! - that I didn't have time to look for the last acorn. Now? I can't unlock some of the Bonus Content! And I cannot go back and finish searching.
Once you progress far enough in the game, it won't let you go back to collect what you've forgotten of the numbers and fruit. Once you defeat the boss at the end, you cannot get the final acorn. I patiently sought out the acorns and it was for nothing.
I loved the game overall, but I am so angry now after completing it because of the Bonus segment, I can't enjoy the aftermath. I am torn between giving this game 3 stars or 4. I don't want to rate based on how I'm feeling at this moment, but I know it certainly doesn't deserve a 5 star due to this disappointment. This portion of the game was inconsiderate and not well thought out.
The design of the game itself is genius, however. I am really impressed with the customizable difficulty settings, and I think it was a nice touch to name our little friend. The music was beautiful throughout and I found myself wanting to play longer just to listen. The mini-games were great! I hate games that have too many of the same old hidden object areas. This was anything but your average HOG! I've never seen them like this, and I would be more enthusiastic about HOGs if more were like the ones in this game. There simply was nothing boring about any of the HOG scenes. There were even mini-games built into the HOG scenes. Just amazing!
Overall, I am still highly disappointed in the Bonus requirements. I believe there should have been a clearer understanding of what needed to be found, as was the acorn at the corner, and I believe we should have been allowed to return to collect what we passed over. Had I known the game would do this, I wouldn't have bothered being distracted by that part and would have gone on to enjoy the main area of the game.
I would recommend this game with a disclaimer: Follow the Strategy Guide TO THE LETTER from the very first scene in the game. Never leave a scene until you've consulted the pages of the Guide that direct you to the Bonus objects.
A murderous figure in a red mask haunts the streets of a small French town, and the mayor needs your help to track him down. But you soon discover that the mysterious Red Masque might not be the real criminal…
Thank you SO SO much for the Dark Tales: Edgar Allan Poe series! I have been a fan of Poe since I was a child, and I've passed that love on to my daughter. We've collected all the games so far, so I downloaded The Masque of the Red Death as soon as I saw it available.
This latest in the Edgar Allan Poe series is the best yet! I love the scales of justice - so awesome! And I absolutely love the trophy/achievements room! You get to take photos of all the scenes for a scrapbook AND you get achievement certificates and awards for all the previous Dark Tales: EA Poe games you've completed! I don't know if this is exclusive to the CE version. I'm playing the trial version of the CE right now, and I'm on my way to buy it!
I already can't wait for the next one! Please pass my gratitude on to the developers because they have done a great job!
I've played several versions of Tri-Peaks and other solitaire games, and I have liked them all. Chronicles of Emerland, however, is by far the best BFG has ever released!
Saying this is a challenging game is an understatement. Of course, there is the option of playing a relaxed mode, but if you're looking for a level of difficulty to keep the game from being boring or stale or too simple, you will not be disappointed in the challenging mode! There is a level of strategy, as well, that isn't as prevalent in other solitaire games.
There are 3 trophies for each level: Gold, Silver, and Bronze. If you don't achieve a good score in the current round, you can Replay it. If you leave more than 4 cards, you will not earn a trophy at all, but you can replay that round as often as you like.
You can, also, return to a level at any time if you didn't achieve a good trophy and replay it. If you're far enough in the game to acquire heroes to help and amulets and bonuses to assist you, they are with you wherever you go. If you want to go back a few levels to make up a particularly difficult level, you'll have the new help you earned to help you there, too.
You can earn gold during game play to spend in the store for amulets that increase your skills and give you help. There are, also, objects you can buy to enhance the hero's abilities. There are bonuses you earn as you level up, some of which give you more gold.
Within the game are mini-games to help you along the way. They are relatively easy but fit in with the game and storyline. It's a short break from the cards and only happens once per level. Not at all distracting. These mini-games blend in with the tasks required as you're playing the game, like finding objects necessary to advance to the next realm.
You have to find objects beneath cards to fulfill a goal of the current hero's task. This feature is in other solitaire games, but it isn't quite so easy to fulfill in this game because you won't find the item in every round. The items you find, also, enhance the game play experience because you can't move onward unless you complete that task.
In other games that I've enjoyed, you could move on even if you didn't find all items because you'll get the opportunity later on. Not so in this game. For instance: In order to move to the next level/realm in the beginning of the game, you have to find the boards to complete the bridge to cross over. Those boards are under the last cards of a pile, but not in every round in that level.
The music! WOW! I wish they sold the soundtrack because I would buy it in a heartbeat! It's so beautiful. I often listen to iTunes while I'm playing a game because the game music becomes monotonous or it's not very pleasant after a few repetitions. I could listen to this game all day, even if I'm not playing! I keep the game open while I'm working on my writing just so I can hear the music.
The artistic quality is gorgeous. As you move from scene to scene, the artwork keeps you enveloped in the world of castles, elves, and fantasy. The mythical creatures that pop up at the end of rounds for your achievements are beautifully rendered! Not cutesy or cartoony.
The storyline is pretty common: Evil wizard, Good wizard, have to save the various kingdoms (Elves, Humans, etc..). However, the delivery of the storyline is not at all ordinary. It's beautifully told through various heroes, which you earn to help you in the game play, and the bad guy really lends to the experience when you fail to complete a round. He makes you want to keep going.
I've played simpler solitaire games, some on my Mac and some on my iPad, and I have really liked them all. I can't say this game is better because those weren't good. This game is just better because everything about it raises the bar. I can't see any future solitaire game being much better than this, and if there ever is one, I'll buy it in an instant.
Try the Trial to be sure the game is for you, but if you like solitaire games, you'll become instantly addicted to this one! I bought it within the first 10 minutes of the trial and I don't regret it at all!
This is a great addition to the Edgar Allan Poe series, but it has a major flaw that makes already-difficult HO scenes impossible to complete without using Hint.
There are items in the list that are mislabeled, such as a comb is actually a brush, a bowl is actually a goblet, and a few others I can't remember. Unless you use Hint or click on every item, you won't find those. I certainly hope the developers are more careful next time.
As a personal complaint, I didn't like the sudden onslaught of HO scenes near the end. It seemed like I couldn't make a move unless I did another HO area, I'd leave that place only to find I had to do another, then another, like a chain of them. I realize this is a mixed game with HO scenes, but there is such a thing as too much. If I wanted to play I Spy, I would play I Spy.
Other games are starting to come out that let the player choose to skip the HO scene or choose between playing the HO scene or another mini-game like Mahjong. The results are the same, as in finding necessary items for progression with either mini-game you choose. I would like to see more of these kinds of games.
Like I said, I realize fans of HOGs wouldn't mind this, but for people like me who just want to get on with actually solving the mystery, I think we should have a choice. It's a personal opinion, though. The game, either way, was beautifully crafted and the length was well worth the purchase. (In other words, not over within an hour or two of buying it.)
All in all, I am looking forward to the next Dark Tales: Edgar Allan Poe.. installment!
I am going out on a limb here and saying all the high marks were given by children or parents on behalf of their children.
I am a 40 year old Navy wife, have a 12 year old daughter I homeschooled from K-3rd grades. I would have bought this game when she was in Kindergarten and maybe 1st grade, but anything beyond that would have set her education level back tremendously.
As an adult, I couldn't justify playing the full hour demo. I couldn't even make it passed 10 minutes, even though I got pretty far in the game (average level takes less than 60 seconds to figure out). My daughter was laughing while watching me play, teasing me for it's painful simplicity. I'm used to brain teasers, action games, even bubble popper and match 3.
Well, I have read hundreds of complaints on the BFG Facebook page regarding a lack of family-friendly games. Careful what you wish for. You'll end up with Holding Hands.
Favorite Genre(s):Adventure, Hidden Object, Match 3, Strategy, Time Management, Marble Popper, Puzzle
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
Storyline
1/ 5
I wanted to complete that machine so I could get out of there and end the game! This is the most mind-numbingly boring HOG ever created! At least I didn't spend money on it, but I did waste my free game ticket.