Decent HOG game, but when they say there are 30 beautiful scenes ... they do mean ONLY 30. I finished this game in one afternoon. I've bought quite a few of this type of game, and they go on for a long time, providing hours and hours of entertainment ... like the Vacation games, for example.
There are a few accolades I'd like to give this game, though ... most of the scenes are quite attractive, and there's nothing sneaky going on - the stuff you're looking for isn't disguised as something else, or inserted in such a way that it's impossible to find no matter how long you search.
That said ... if you're looking for something that will entertain you for more than a handful of hours ... this isn't the game.
I'd still recommend it, but be forewarned that it's really short.
Go on a delightful adventure through the magical world of Wonderland. Guide our heroes through one hundred diverse levels as they solve a wide array of puzzles.
I was amazed to see that this is an old game ... I think I had it for my Amiga many moons ago. I still remember some of the levels.
Quite a cute game, and more of a challenge than you might expect!
My only gripe is you still need to use the keyboard to play it ...
Synopsis: Move the little character around with your arrow keys, and overcome various obstacles to finish a level. There's a choice between timed and untimed, which makes things nice, because some of the levels need a bit of thinking through. Also, a wrong move could send you back to the beginning of the level ... so move your little guy carefully.
Just as enjoyable as it was waaaaaaaaaaay back when! I definitely recommend this game.
Look after and feed fun 3D fish and watch them play and interact with each other as you complete exciting match-3 levels to earn money for decorating your aquarium!
Favorite Genre(s):Adventure, Brain Teaser, Hidden Object, Match 3, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
In spite of some reviews I saw above, there are *no* "impossible" levels. The levels have been repeating for a while now, so I'm confident that I've see all of them. I'm currently on board level 345, and I'm level 39. There are, however, some tricky levels ... but if you look closely at the setup before you begin making matches, you can see what you have to do to complete the level. Often, the chain "explosions" in that sort of level are spectacular.
The game can be played with or without a timer, which makes it quite nice for all types of players.
For those who don't know, the little fishies are cute, interact with each other, and with you. When you think you've seen everything they do/say, they come up with something new.
You can buy as many aquariums as you want, fill them with lots of themed objects and attractive plants, and put up to 12 fish in each aquarium. There are 8 different themes, each with their own backgrounds and objects, which can be mixed and matched.
The rewards for game play are well balanced, unlike Fishdom's "Depths of Time". Also, the playing board is larger, so that you're not constantly frustrated because of reshuffles (and worse) due to the lack of matching objects. The game is also nicer than the original Fishdom ... since you can't get rid of the timer on that one, and the fish aren't as cute (or smart).
All in all a good game, if you like match 3 and playing something relaxing which allows you to be creative. Entertaining all the way around.
Favorite Genre(s):Adventure, Brain Teaser, Hidden Object, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
Although the game did present a challenge which is above the usual, it didn't hold a candle to Gizmos; Interstellar Voyage. Here are the major differences:
1) Board quantity and size ... Interstellar Voyage had 10 sections of 20 levels each, with grids ranging from 10X15 through 30X40. Extremely challenging. I wrote a review and raved about the game - said I intended to buy all of them.
.... Riddle of the Universe ... had 6 sections of 20 levels each ... some 80 levels less, and the grids were only between 10X10 through 30X30. A real disappointment.
2) The timer! In Voyage, you didn't have to worry about the timer. It was there, but unless you *chose* to be, you were not being timed. In Universe - you are timed. Whether you want it or not. Nothing happens when you run out of time, but your "reward" is degraded. Seeing the timer there - ticking away - gives a feeling of being rushed. That was completely absent in Voyage.
People who design this stuff and include timers which can't be turned off - tend to turn off a number of people, namely: those who like to take their time and enjoy a game; those who are older and not as fast as they were when they were younger; those who have computers/tablets/whatever that are not as responsive as they were when they were new. I fit into all three of those categories, and I was very disappointed to see that the timer in Universe was "mandatory".
3) This last difference is only a minor annoyance ... Voyage let you know as soon as you earned a "reward", while you have to remember to check on your own in Universe.
And so ... I will not be buying the other Gizmos as I first intended, but I will simply create new "players" and replay Voyage - which is eminently "re-playable",
Really wish they hadn't made the first two of the changes I mentioned above, because Voyage was, hands down, the very best griddler I'd ever played in my life, and I was sooo looking forward to more of the same.
Picked this game up because it was a No-No game that I hadn't tried yet, and it looked interesting ... also, the price was fantastic, since it was on special for less than $3 ...
I didn't expect much ... but as it turned out, it's probably the best griddler I've ever played! The challenge is tops ... the grids become huge as you go along, and since it's so well laid out, there's absolutely no need to *guess*, it's all pure logic.
The challenge is also boosted by the fact that you really can't tell ahead of time what the scene is going to end up looking like, so there's no slipping in a click here and there because the end picture seems obvious.
I definitely recommend this game to any serious griddler fan .. and I can promise you that if you can just buzz through this game in a day or two, you're definitely in a league of your own. Fully intend to pick up each and every one of these!
Although one person said that there was "nothing new" graphically in the game, I saw that this wasn't really so when I played the very first screen. Yes, there are some of the old objects, but there are also quite a few brand new ones, and over all, I like the items in this game better than the last one.
Was relieved to see that this Clutter game actually minimizes properly. What made me dislike the previous Clutter game was that it sat in the middle of the screen and you couldn't move the window, minimize it, or otherwise get it out of the way without actually closing it down. Even the update which made that somewhat better, didn't completely fix it. This one, however, acts like it should - it actually minimizes, and allows you to do other things, like see your desktop background, and get to whatever icons you have scattered across your screen.
Overall, I would say that I recommend this game, although I've only begun checking it out. It's far less clumsy than the previous Clutter games have been, and it's definitely quite creative.
This is really great for all of you with compulsive disorders (like me!) ;o)
Favorite Genre(s):Brain Teaser, Hidden Object, Match 3, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Wasn't sure about this one when I bought it ... but before I was half way through, I bought the other two! Very different than regular HOGs ... and extremely entertaining! Almost done playing the last one of the three now, and I'm seriously wishing there were far more of them!
With Oliver, I say "More please!"
I would give more of an idea of what it's about and how it's different, but what I say is: download one of them and TRY it, THEN you'll know exactly what I mean! :o)
Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis.
Favorite Genre(s):Brain Teaser, Hidden Object, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
It's a RELIEF to find a decent game that doesn't include "darkness", evil, death, ghosts, vampires, UGH! The story line was entertaining, and as I played, I didn't feel as if the creators were simply putting in silly fluff to make the game longer - the length was perfect, and every moment was a revelation. Also, although the tasks were challenging, they weren't "ridiculous" ... they fit into the story, and weren't merely random tasks to give the player something to do. Excellent game! They left room for a sequel ... does anyone know if there is one, and if so, what the name is?
At first, I wasn't fond of the Fantasy Mosaics series - they were dull, and far too simple. The complexity improved delightfully over successive versions, but the graphics were very dull - really, I'd had quite enough of purple people ...
This version, however, has ramped the series up into "WOW!" territory. They not only added a fourth color, the colors are now also more varied, and the graphics have improved in an amazing way.
I would *definitely* recommend this series - especially from 14 and onward ...
I love Nono games, and after trying out World Mosaic 6, I was delighted to find World Mosaic 7. I just finished it ... and I must say that I was extremely disappointed that the grids only went to 20 X 20 instead of 25 X 25 as it does in World Mosaics 6.
I'm wondering if the earlier versions of World Mosaic (1 through 5) have 25 X 25, and if any upcoming versions will have 25 X 25 ... anyone know?