Favorite Genre(s):Adventure, Brain Teaser, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This game is very different from any other TM game I've played. I'm picky about them, but the premise of this one really caught my attention and I had to try it. I was hooked almost immediately. The visuals are adorable, the challenge is real, the storyline is engaging, and the characters are unique. (Also, Jenny looks like one of my coworkers, which made me laugh.) What the heck is going on in this town?
I'm not familiar with the format of serving customers - I'm used to the TM format of having avatars run around picking up resources or constructing buildings. So this was a first for me and it took a little adjustment of my thinking. It's very clever and creative, though, and it was fun to try something new!
All in all, I'm very pleased with this. I'm barely into the game, because I didn't even finish the trial before I came to buy it, but I can't wait to see what comes next!
Favorite Genre(s):Adventure, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
I found this one to be just hard enough to keep my interest. There's not much in the way of a story, and the ending is really anticlimactic, but the animation is bright and colorful and the premise is entertaining.
I found some of the extra tasks with regards to dealing with the Sheriff's men to be clever, but also a little overly difficult. It wasn't always easy for me to tell what it was I had to do to engineer some of the booby traps. Also, it was occasionally tricky to put my mouse over an item in just the right way. But otherwise it was a lot of fun and it kept me amused for hours.
Favorite Genre(s):Adventure, Brain Teaser, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I really liked the first DU game, so I bought the second one without doing the trial and liked it even more. I was very happy when BFG announced the arrival of the third installment, and again bought it sight unseen. The sequel hook in the bonus chapter of the second game was too intriguing, I had to find out what was happening.
Long story short, this series keeps getting more interesting and I like each new installment better than the last. Dark Anna returns and makes life difficult for our heroes, splitting them up into different periods in time to collect powerful artifacts. What are they? Why does she want them? How will our heroes find each other again? How much is Richard going to snark at his daughter?
I love all three of the characters (Brown is my favorite), and the fact that you alternate between playing them is a lot of fun because you get to experience the game in so many different ways. I really love their increasing attachment to each other and the way they interact; Anna calling her friends "handsome men" was adorable, and Brown worrying about James in the bonus chapter was sweet. The puzzles are tricky but not usually frustrating, the storyline is well paced, and the sound and visual quality is excellent.
I really only have a few minor complaints. One is super minor; the background noise of the game included the repetitive sound of a phone ringing, and I found it distracting. It was a little too real, especially during scenes where such a sound doesn't logically belong.
I liked the 'case cards' which we could find during the course of the adventure, but they had so many spelling errors! These games are usually much better about that, so I found it jarring to read things like "dimention" and "confromt."
My other complaint is about Agent Shade. I noticed in the previous games, especially Darkest Shrine, that she's really... calm. In this one she's even calmer, if that's possible. Her expression just seems dazed, and her tone of voice and the slow way she talks makes her come across as incredibly detached from everything, like she's sleepwalking or something. Calm is good, but she's borderline narcoleptic.
But like I said, very minor quarrels. Otherwise it's a great game in a great series, and I can't wait for the next one. (There will be a next one, right? Don't leave us hanging!)
I recommend this game!
+5points
9of13voted this as helpful.
Dark Romance: Vampire in Love Collector's Edition
Can a vampire and an ordinary girl be together, if the vampire's father opposes this?
Favorite Genre(s):Adventure, Arcade & Action, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
This is based strictly on the demo, as I couldn't bring myself to actually buy the game. The concept was interesting - vampire son of Dracula falls in love with a mortal girl, who promptly gets kidnapped by dear old dad.
Likes: I appreciated being able to trade the hidden object scenes for match 3 puzzles, and being able to go back and forth between the two types. I liked the achievements. The ability to purchase stuff for a mini castle and your game interface based on finding things in the different rooms was a nice touch, although it didn't do all that much for me. The graphics were absolutely beautiful and I give them full praise, and the sound effects were appropriately creepy.
Dislikes: Honestly, the story just didn't make much sense to me. I know I only got an hour's worth of it, so maybe some parts were explained better later, but I had no real grasp of who Enron (seriously, Enron?) and Emily were or why they fell in love. I also didn't understand Dracula's motivation, beyond 'my son needs to do what I want him to do'. How did Dracula get a son anyway? Some of the gameplay felt really tedious and some of the puzzles were a bit nonsensical, such as the one where you had to add items to Emily's portrait; who has two identical portraits of themselves hanging side by side in their own home?
Overall, I liked the concept of the game much more than I liked the game itself.
Favorite Genre(s):Adventure, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I like the idea of devs combining their separate properties into crossover games. The Detectives United series from Elephant Games is a favorite of mine, so when I heard about this one, I was curious. Now, I'm not familiar with Puppetshow, Haunted Halls, or any of the series which get mixed up in this game, with the sole exception of Dark Tales. The main reason I wanted to play was because I knew that my darling Dupin would be in it, and that was enough for me to buy it without even doing the demo. It sucked me in from the start - what fun to be literally playing as myself, brought into the world of the games!
The puzzles are good, but very little has any sort of explanation. You get a question mark icon which indicates that you're going to have to do *something*, but you'll have to figure out what that something is on your own. Some of the instructions on the puzzles didn't really make it very clear what needed to be done. Also, I wasn't too keen on the whole 'gather coins and purchase items for a collection' side quest. It serves no purpose and just gave me one more thing to worry about while I was trying to pay attention to the game.
If you're a continuity stickler, be advised that this game does not figure into the continuity of the individual series. At the very least, it doesn't fit the Dark Tales timeline; at one point in this game, Dupin is given a confirmed birth year of 1865, which is literally impossible for the Dark Tales games because some of them are dated as happening in the 1840s. But as long as you can ignore that sort of thing, you'll have a grand time.
One thing I did find fascinating was the way this game illustrated the character of Death. No Grim Reaper here, no dark mysterious figure - I won't ruin it for those who haven't played yet, but trust me when I say that you will not be expecting what you get.
All in all, this was a really interesting and unusual game and I'll be keeping an eye out for sequels. Nice one, AMAX!
Favorite Genre(s):Adventure, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I loved everything about this game! It was visually interesting, the music was great, the challenge was present but not overwhelming, and the setting and story were hilarious. I described to a friend as being "sort of a feminist Elizabethan-steampunk hybrid with a dash of Monty Python-esque humor." It was also really neat to see the Princess grow as a person as the game carried on - she went from being almost completely vapid and self-absorbed to really caring about the people and the country, and showing appropriate gratitude to her Lady-in-waiting who helped her. The whole thing was very subtle. It was fun and entertaining and I'm really glad I got it!
Favorite Genre(s):Adventure, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
The premise interested me so I bought it in a collector's edition sale. The management of your resources is increasingly challenging as the game progresses; it's beautifully animated and the background music gets stuck in my head (not in a bad way).
The story is arguably the weakest point. It has a great concept - the princess of the realm is oblivious to the real problems of her people, so a sorceress curses her to live as one in order for her to learn what really goes on in their day-to-day. I love this idea. But it's executed in a rather bland manner; she goes to the different parts of the kingdom, collecting allies who are almost a bit too eager to accept what she's telling them. She looks nothing like her true form, and the opening narration suggests that her kingdom has completely forgotten her, so why is it so easy for her to convince everyone of who she is? I was kind of entertained by the appearance of her companions, though; the way everybody is illustrated, it looks like a mildly annoyed young woman is on a quest with discount versions of Legolas and Gimli from Lord of the Rings, the Weasley twins from Harry Potter, Navi the fairy from the Legend of Zelda games, and Merlin, plus a generic farm boy.
All teasing aside, this is a fun game and it challenged me for days. But I wish I'd gotten the standard edition instead of the collector's edition, because there really aren't enough bonus features to make the CE worth the price.
Favorite Genre(s):Adventure, Arcade & Action, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I liked the first Detectives United game so much, I bought this one without even playing the demo. Turns out that I like this one even more. Everything that was good in the first game returns, and this time the mystery is even deeper and more engrossing. The characters are likable, their interactions with each other are a lot of fun, and the plot will keep you guessing all the way. If you liked the first one, you're sure to like this one too. I hope Elephant continues this series because it's a good one!
Favorite Genre(s):Adventure, Arcade & Action, Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I have been a longtime player of this entire series, so when I saw that the sixteenth game was being released, I dropped two credits immediately to purchase it without the demo. Ligeia is a great addition to the series!
The story is rich and engaging, and full of twists and turns. It's got all kinds of details that are just right for a Poe game - hidden crypts, angry ghosts, secret passages, and a murder most foul. The puzzles are challenging but not overly so; I managed the entire game without using the hint or skip buttons once. Without spoiling the reason for it, we actually get to play as Dupin for part of this game, which is a really great change of pace.
The bonus chapter is also a nice piece of storytelling and an interesting addition to the events of the game. Dupin's final line made me laugh as he all but invokes Poe himself by name.
All in all, a very fine installment!
I recommend this game!
+24points
25of26voted this as helpful.
Dark Strokes: The Legend of the Snow Kingdom Collector's Edition
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Puzzle, Strategy, Time Management, Word
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
This is based strictly on the demo. I found this game to be interesting enough to actually finish the demo, which is more than I can say for many others I've tried - including the previous Dark Strokes, which I absolutely hated!
The story is a little confusing; it's unclear just how much time passes in the beginning. An Ice Knight chases down and crashes a carriage, which turns out to have a beautiful princess inside. Alan, a hunter, defeats the Ice Knight and rescues the princess, giving her shelter in his nearby cabin. Almost immediately she receives a suspicious present. Judging by the fact that the broken carriage and its horse are still where they were left, it implies that this is all happening on the same night; yet exploring Alan's cabin has him remark about how ever since she arrived, Adele has made his home warmer and more inviting, which seems to imply that she's been there for a while. She even calls it "our home," rather than his.
Adele herself is my least favorite aspect of the game. She's a cookie cutter princess, bland and uninteresting, and a bit annoying to be honest. (However, she's a huge improvement on Clair from the previous game, whom I couldn't stand because she was so dull.) Alan is more likable. The voice acting apart from Adele's is enjoyable, and the lady pirate in particular seems like an interesting character. The graphics are lovely and the music is pleasing. Puzzles are interesting and a little challenging, but the game has quite a bit of hand-holding going on.
It's not a bad game by any means, and I might pick it up on a sale sometime. For those who like this sort of thing, this is the sort of thing that they will like.