And this is the best yet that they've produced. Make potions from different scents acquired from different scenes/environments and learn why perfume is so important in a story that's above and beyond of what I expected.
Favorite Genre(s):Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Time Management, Marble Popper, Puzzle, Mahjong
Current Favorite:
Dreamscapes: The Sandman
(165)
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
And this is the best yet that they've produced. Make potions from different scents acquired from different scenes/environments and learn why perfume is so important in a story that's above and beyond of what I expected.
And that's what makes the story great. Variety is the spice of life. Other than that, this follows the standard Blue Tea formula of other adventures to get to the end.
And that's what this game requires. This is not a dark themed game like the most popular hidden object games out there. Hidden Objects are across two to five locations a scene and you must move back and forth between them as objects move up the list. The soundtrack is relaxing and is good for anyone who has the patience finding well hidden objects. No voiceover, but you can enjoy the music meanwhile.
The suspense level kept me going with the "no one can be trusted" approach. No voiceover, mostly good graphics. Acceptable for a non-collector edition.
The wand that has magic powers and different powers in the bonus collector's edition story make Gogii advancing casual game technology. Ending is abrupt, wish we saw more of the parents. The graphics are not as detailed as Elephant games, but this art team has a specific style that went with the last chapter before.
Lack of interaction due to too few characters is why people rate this game lower. You are stranded on your home island, a two-headed wizard and spirits the only beings you communicate with. It does not have a lot of characters the way ERS and Elephant games have. The ending is lovable though I bought this only for the Zem game which is in the collector's edition only
Lack of interaction due to too few characters is why people rate this game lower. You are stranded on your home island, a two-headed wizard and spirits the only beings you communicate with. It does not have a lot of characters the way ERS and Elephant games have. The ending is lovable though. I bought this only for the Zem game which is in the collector's edition only.
...there is a reason why this remains ERS' top rated adventure. ERS put a lot of work into all their adventures, but "Song of the Phoenix" has more to it than any of them.
The formula is similar for most sequels:
Part 1, http://www.bigfishgames.com/download-games/12931/mac/spirits-mystery-amber-maiden-collectors/index.html , was a more happy environment with a cheery ending so players can get used to the character they are representing.
Part 2 is a more darker tale as the character travels to right the wrong in the opponents' territory.
"Song of the Phoenix" did just that... and did it well.
The individual elements throughout the adventure brought back memories from 80's movies to the fairy tale books my grandparents had at their former lake-house.
We have a giant beanstalk like "Jack and the Beanstalk" to giant living stone heads that remind me of 1985's "Space Harrier", http://segaretro.org/Space_Harrier , and the sphinxes in "Neverending Story": http://www.imdb.com/title/tt0088323/ The fairy mouse is a brief, but lovable moment that reminds me of Thumbelina.
What makes "Song of the Phoenix" stand out is that every scene is so beautifully designed, that players will forget the lack of the more advanced map option that automatically transports the character to a certain location. The scenes vary throughout the environment to be so radically different that one just wants to keep going. This is so unlike modern city adventures where each area is just another part of the similar looking city.
From hidden object scenes of both items on a list and silhouettes, this proves the game is varied, and even revisiting both types of hidden object scenes the second time around does not bore the player into thinking ERS was just too lazy to do another scene.
The puzzles match the objects used in them well. They are varied from scene to scene, not just the same types that are simply get harder as the game advances. A player will find some puzzles are easier than others due to all the variation.
No cruelty to animals based on ERS ethics... your player must find less violent ways to deal with them as she is a good princess who wants to represent her kingdom.
In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end.
Finally, I will say there was something about the soundtrack that made it so different. Yes, ERS' tracks are used in many different adventures, but in "Song of the Phoenix", whether that is true or not, the player won't feel like it when being immersed in the dark haunting environment that the princess turns into light. One of the savable tracks on the Collector's Edition, is a haunting cello track, which reminds me so much of American McGee's "Alice" soundtrack: http://en.wikipedia.org/wiki/American_McGee%27s_Alice Of the slower tempo tunes, they don't linger; they just add feel to the game for the princess to complete her quest.
ERS continue to put out high quality games just like a band can continue to record new music. And like that band trying to record a new album that will match their hit record sales, it will be a challenge for ERS to match their "Song of Phoenix". There is a reason that this is ERS' top moment and why this can remain a top rated classic for all time: http://www.bigfishgames.com/top-rated-games/mac/all-time/
...there is a reason why this remains ERS' top rated adventure. ERS put a lot of work into all their adventures, but "Song of the Phoenix" has more to it than any of them.
The formula is similar for most sequels:
Part 1, http://www.bigfishgames.com/download-games/12931/mac/spirits-mystery-amber-maiden-collectors/index.html , was a more happy environment with a cheery ending so players can get used to the character they are representing.
Part 2 is a more darker tale as the character travels to right the wrong in the opponents' territory.
"Song of the Phoenix" did just that... and did it well.
The individual elements throughout the adventure brought back memories from 80's movies to the fairy tale books my grandparents had at their former lake-house.
We have a giant beanstalk like "Jack and the Beanstalk" to giant living stone heads that remind me of 1985's "Space Harrier", http://segaretro.org/Space_Harrier , and the sphinxes in "Neverending Story": http://www.imdb.com/title/tt0088323/ The fairy mouse is a brief, but lovable moment that reminds me of Thumbelina.
What makes "Song of the Phoenix" stand out is that every scene is so beautifully designed, that players will forget the lack of the more advanced map option that automatically transports the character to a certain location. The scenes vary throughout the environment to be so radically different that one just wants to keep going. This is so unlike modern city adventures where each area is just another part of the similar looking city.
From hidden object scenes of both items on a list and silhouettes, this proves the game is varied, and even revisiting both types of hidden object scenes the second time around does not bore the player into thinking ERS was just too lazy to do another scene.
The puzzles match the objects used in them well. They are varied from scene to scene, not just the same types that are simply get harder as the game advances. A player will find some puzzles are easier than others due to all the variation.
No cruelty to animals based on ERS ethics... your player must find less violent ways to deal with them as she is a good princess who wants to represent her kingdom.
In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end.
Finally, I will say there was something about the soundtrack that made it so different. Yes, ERS' tracks are used in many different adventures, but in "Song of the Phoenix", whether that is true or not, the player won't feel like it when being immersed in the dark haunting environment that the princess turns into light. One of the savable tracks on the Collector's Edition, is a haunting cello track, which reminds me so much of American McGee's "Alice" soundtrack: http://en.wikipedia.org/wiki/American_McGee%27s_Alice Of the slower tempo tunes, they don't linger; they just add feel to the game for the princess to complete her quest.
ERS continue to put out high quality games... and it will be a challenge for them to match "Song of Phoenix". There is a reason that this is ERS' top moment and why this can remain a top rated classic for all time: http://www.bigfishgames.com/top-rated-games/mac/all-time/