Back when the Nintendo DS was a big deal, I loved the original Picross. I never finished it, though; it was fun, but it got old pretty quickly. For that reason, I didn't try "mosaic" games here on Big Fish for ages, I think the penguin one had over 20 or so games before I did.
NOW I was having fun! Seeing the colors as you go, instead of not seeing them until after the whole puzzle is done, adds a level of challenge that is just not for me. Even in "hard" mode in mosaic puzzles, you can still use the colors as a guide.
If you love the other Picross games, this is a good one. If you've never tried on, this version gives you a familiar look and feel, so it would be a good one to try the demo and see if it's for you.
If, like me, you saw the additions to the title and wondered if they'd changed that part of the game - nope! Still classic Picross play, just cuter. Not that that's a bad thing, just not my type of thing.
I don't have any of the other games in this series. After falling in love with Fantasy Mosaics & Rainbow Mosaics, I tried all the mosaic games, and I don't like any others I've tried. This one has very familiar controls and hints/bonuses, so I didn't have to get used to something else. I like the fact that you can change the look of the "x" squares, and even choose a dark background if you want. So far in the demo it's not all that challenging, but most games start out easy, so fingers crossed.
There are only a couple of things I don't like. There's no name to any of the images, so you don't always know what they are! I know that the DOING the puzzle is more important than what it is, but I do miss that "Oh, *that's* what that is" moment.
Also, there are different games at the end of each page, where you switch tiles around to create an image. I guess this is instead of buying decorations, which is fine, because I don't really care about that, either. The first one I did stopped letting me switch tiles before I was finished, so I'll probably skip all the rest. Fortunately, you don't have to do them to unlock the next level.
Anyway, I did decide to buy this one, so I figured I'd review it while I was here. If you like mosaic games, definitely give this one a try.
Like all the other reviewers, I'm a big fan of the 12 Labors of Hercules & Alicia Quatermain. They wanted to change up some things to make it a new game. The changes are, in my opinion, not an improvement. You always start out with one kid, and have to release the others - every level. I know most reviewers give their opinion after just playing the demo, but I'm starved for TM games & tend to buy them unless I absolutely hate it.
FYI, studios, we don't keep buying Herc games because we want something different, lol. The bonus bar doesn't fill up over time, you have to build and go to the mana well to use them. This can fill them up faster if you have the time, but annoying as heck.
Playing through all the way, I also experienced the fact that the cut scenes for the story are out of order. At one point the kids are talking about "so her sacrifice won't be in vain", and I'm like wut? The hints point out the bonuses that "the illusions" use - also confusing. But whatever, I just kept playing.
After the story is over, there are still levels to play. Suddenly, I'm finding out who helped the children with their "sacrifice", and then are playing the levels with illusions that look like her instead of kids. Very distracting. I can still recommend it, but wait until the standard version, where hopefully they fix the story.
I had this game ages ago on Steam, but had forgotten completely about it until I started looking through the different mahjong games looking for something like the old Mahjong Solitaire on Yahoo Games (RIP). Something with a continuous score/game, no stupid "stars" to get, and I really don't care if there's a storyline or not.
I'm playing Adventure Mode right now. You travel across a map. It's called "non-traditional" because there are extra bonus tiles you can use. Sometimes you HAVE to use them to get to the tile underneath, lol, but you don't have to match the bonus tile with another one, so that's easy. There's a timer, but they give you PLENTY of time, so you can relax! Seriously, I've never run out of time, even on brain-foggy days. You don't get penalized for using shuffles, but you do get extra points for each one you don't use. You also get points for the time you have left, so there's still incentive to hurry. I like that you're rewarded for what you get done, not "dinged" for not doing it faster/better/whatever.
The goal is to match up the pairs of blue ankh tiles, and matching them will end the level. There's so much time, though, that if you want to clear all the rest of the tiles first before you click on the ankh tiles, you can.
I also *just* found this game, and I'm in love. I play mostly strategy and TM games, but sometimes I want to relax and think less. I've been playing match-3 games since Bejeweled first came out, but I'm kind of bored with them now.
Arabesque doesn't have time limits, although it does tell you how much time you spend doing it, so you can challenge yourself. The first few levels aren't that hard, but it took me a while to get used to how this particular game is played. Then the difficulty amped up! I've played through all 100 levels already, but it's never repetitive. This has been a go-to game for me for months now, and I can see myself playing this over & over for a very long time. Finally, something to replace Cradle of Rome!