Lifeline is a playable, branching story of survival against all odds! Help Taylor make life or death decisions, and face the consequences together. Or see what happens when you make a different choice.
It plays out as a conversation between you and a marooned scientist who seeks your comfort and advice on how to stay alive and figure out what happened to her ship and crew. I would be on the edge of my seat waiting to hear back from her - sometimes she'd be gone for hours - to know if she was OK. Such a simple, text-based, game but I was super invested in her well-being!
This game is hilarious. I loved being able to interact with the characters in my choice of "Normal," "Southern," or "Snarky" modes. Designers went all out with the acting and dialogue. Puzzles were a little challenging for me, but I did get lots of game time. Scenes were very creepy in that dank, southern bayou style.
Gorgeous visual design but had to borrow a more powerful machine to run it. Good variety of hidden object scenes. Puzzles were relevant to scenario, but not so hard as to bog down gameplay. Especially enjoyed the surprise jumps between characters and game levels which mixed it up and forced me out of the usual linear march from beginning to end.
It sounds dark and generic but - based on a "Best of 2011" list - I gave it a try. Gorgeous graphics, interesting HO challenges and charming, sympathetic characters. Puzzles were easy enough that I never felt hung up from the rest of the game action.
In no way relevant to the plot, but I was disappointed to find that Emily did not, in fact, have two daddies :-)