Lost Lagoon 2 just doesn't make it. It is a junkpile HOG with some interactivity involved. The worst parts are the sihouette finds. Unlike the Nevosoft games ( Mysteryville ) all the silhouetted items are plainly visible. The player is asked to find 6 items and then the last goes to inventory. If the 6th is visible, why the need to pick the other 5? The HOG scenes require the use of one item to find another and some are clever but that's about the only thing this game has going for it. Someone new to the genre might find the game appealing but with so many good to great games out there, including a few of recent vintage, Lost Lagoon 2 will soon become cursed and forgotten.
I don't recommend this game.
+1point
4of7voted this as helpful.
Hexalot
As Merlin, it's up to you to build bridges across treacherous puzzlescapes and bring the Knights back to Hexalot.
Hexalot is an older game and for those of you wanting something different try this out. I read so many reports that gamers are tiring of the same old same old HOGs, Match3's, etc. Hexalot is unique if nothing else. The previous reviewer here misquoted in saying there are 24 levels. There are 36. The game premise is simple, get a group of knights and clergymen from point A to point B. The initial grid patterns are really easy even for the beginner. Then the fun starts when the challenge is augmented. Each of the 36 grids has hexagonal shapes of various sizes and configuration. In some of the grids, there are multiple home ports while in others there is only one way to get the men safely home. The pathways used are crystals of various shape and size which when entered into the grid become a path for the men to proceed toward the castles. Some of the crystals are solid colors and there are multicolored crystals ( sort of wild cards ). There are poison bottles that show up every now and then. If a man passes thru one, points are lost. Some of the grids are mindboggling. Lots of beginners have lots of trouble with grids 17, 20, 21, 29 to list a few. It's a game that requires patience and the use of a mental roadmap. I own about 60 PC games, mostly of the HOG variety. However, Hexalot is the game that I have played more than any other in replay and it never gets old. The crystals when offered are at random and no game is ever played the same way twice. My wife started playing it a few weeks ago and she is in the hopelessly befuddled camp. I told her to keep plugging. I doubt if many players will ever read this review since Hexalot is a much underappreciated game. Those of you lucky or wise enough to do so should tackle the game . It is a gem of the highest quality.
I have been a fan of the Echoes series ever since I beta tested the Royal House of Stone. The devs of this series have excelled with storyline, Searching and puzzle scenes. The characters are nicely drawn and actually look human ( unlike the look of characters in a lot of the Russian made games ). The pacing of Echoes 3 is spot on just like its predecessors. I know this has been a popular series but for those of you who haven't tried them, I suggest you purchase the first to see if you like it. Since #'s 2 & 3 are continuations of the original, starting with Citadels of Time would not be logical. Hope there are more issued from the makers of the Echoes saga.
I really liked the Void game so I felt if Raincliff were its equal that would be a good thing. Well, Raincliff surpasses its predecessor. It is a long game with lots of back and forth throughout the venues to be explored. The storyline is a bit more plausible than the Void although the player must suspend belief to a degree. The HOG scenes are a bit better than average and the puzzles aren't too tough. Though not on a par with the MCF games, the devs of Raincliff have put out a really professional entry into the IHOG realm. Since there is this special price for the top 60 games of the year, now is a great time to add this one to your repertoire.
Return once more to the haunted grounds of Ravenhearst Manor to uncover new details about this poignant saga. What you find could very well be the final chapter of this riveting story-if you escape.
MCF: EFR is unique if nothing else. Let's resolve the morphing VS. hiddens from the getgo. Most players are not pleased with just morphs and I'm squarely in that group. I hope the devs at BFG keep this in mind when they create in the future. Other than that, Escape is a gem. I don't mind how creepy and gross the game is, what with toenail clippings and pimplepus etc. I thought these were all a hoot. Keep in mind all the gross things came from mannequins and not real people. Remember too that Charles' elevator does not reach the top floor. I have yet to finish the game having just released 3 of the four females from their watery prison. A lot of us veteran HOGgers relish a challenge and this game most certainly offers challenges in spades. The puzzles reminiscent of those in Ravenhearst and Madame Fate could use a hint system like in the previous two. This is because a lot of us hate skips. I never buy CE's simply because there is nothing " collectible " about them. I make do just fine with my " collection " of SEs. For those complaining about the need to refer to the Walkthru too often, I ask where would you be without the WT?? All in all EFR is to me a welcome addition to the genre and I can't wait to see how MCF will strive to outdo itself in 2012.