Ah, the Adventure Company, Dream Catchers' attempt at Sierra's hayday of the 90's point-and-click adventures. I tried those, desperate for a new The Longest Journey, Torrin's Passage, King's Quest 7. But alas, they all sucked. Siberia, Atlantis, several, but none held the tone of the classics. This one was just a joke. I LOVE old games and hate most new ones as they rely on visual and "how many variables can we control" instead of simple storyline and creativity, but I digress. Universal symbols of the hand meaning interact are out the window with this one. Clicking on anything guarantees nothing, not even a "not right now" or "that didn't work". At least Myst and Uru made sense. Sure, they were challenging; you had to figure out what to do, but this is ridiculous. I did however manage to utilize the creepy scary girl chat time by cleaning my laptop with alcohol, Q-tips, and a cotton ball. That's pretty much the only good thing I got from my time with this game. Don't, just don't. If you were hoping to relive the past games, don't. If you are wanting to experience past games, don't try this one. Run. Far, far away, with no direction, no idea what the point is other than an obsession over the fact your neighbors got raided by the police and an upscale apartment building of the future has a communal toilet. Run from the cliche single male with a single whiskey bottle who stares out the window into a dismal rainy evening with a nefarious corporation down the street and taxis lining the sidewalk that you can't use because "it's too late to go anywhere". I legit played the demo for the single reason of being obnoxious to those who dis old games, but this one was terrible.
Favorite Genre(s):Adventure, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
5/ 5
This appears to be originally Japanese in nature, with the non-language speech but English subtitles allowing for easy universal translation. This is nonograms RPG style (nongrams originate from the 1980's Japan so very fitting) with anime characters and styling. The puzzles (at least from what small amount I have played so far) are small and easy, but there are twists as you progress. You are battling monsters and opening chests. Each completed row/column counts as a strike to the monster. You have a health meter. Miss, and the monster attacks you. There are sidequests with twists such as time limits, and shops to trade your wears such as health potions and upgrades. The puzzles, while easy, become challenging as you are rushed to find the answer before being attacked or solve a row/column to receive an item you can use or sell in the store. Instead of simple "here's your next puzzle", you have a path to follow. Although linear, this path has warp towers and side characters with quests.
This is an excellent marriage of anime RPG and nonograms.
Casual games have become so mundane, it's a nice breath of fresh air to play one with a variety of gameplay. Time management, battles, and bonus levels. There was one battle scene near the end I couldn't pass no matter how many times I tried, even after getting later bonuses, but other than that, I had a great time! There are several levels which will challenge you to complete on time. The good news is you get to complete them anyway, just without the extra stars.
Keyboard (W, A, S, D) controls make this game a throw back for retro gamers. Unfortunately, it also lends for control issues. While pressing "A" moves your ship left, it doesn't stop when you let go, allowing your ship to just keep going.
Your inventory is tiny (at first at least, I never got far enough to upgrade), requiring you to return often, and you have to refill every return.
These items theirselves aren't that big of a deal. The clincher is the mining. Directions are not absolute, resulting is difficult to maneuver positions and often undesired outcomes. Mining results in an invisible hole that your ship "falls" into, making it difficult, if not impossible to mine some areas.
To beat it all, I couldn't even quit. I had to alt-tab and click "X" to get out of it.
I have a video review of this game in the forum section. I'm not allowed to post url's here, but you can visit the forum for a link. I'm about 5 or 6 from the top I think. Enjoy!
This is the same as the past mosaics save a few details. The levels do progress a bit faster, but to me, one mosaic is the same as the next. I have a video view in the forums. They won't let me put a url here, so visit the forum and look at the review section for this game for an address to the video. No spoilers, just the first few levels.
Taking your daughter to school is no easy feat when twelve of her friends tag along! Juggle a dozen kids with unique demands in this challenging time-management adventure!
No challenge, boring. I have a video review with game play in the forum. It's on you tube, but they won't let me post url's here, so you have to visit the forum under this game and look at the review section. No spoilers, just the first few levels.
Violett is reluctant to move to the dreary countryside. But when a strange light lures her to into a world of magic, she may never find herself bored again!
Favorite Genre(s):Large File, Strategy, Time Management
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I'm an old school player that never seems to find a game meeting my expectations of the old Sierra series from 95. Unfortunately, new sound and video capabilities have only dulled the programmers' imaginations. While Violett is excellently new and different, I had a hard time with the sliding thing.
You don't just click, you have to slide a lot of items. And you have to guess where to slide to. The old fashioned adventure games had their annoying moments of figuring out what illogical move to do next at times, but at least all you had to do was click with your guess. This sliding annoyance made the game worse imo and dropped it a star.
The written English was good, but the talking was annoying. I don't really know what language it was in, it was too annoying to pay attention to. This also dropped it a star.
The graphics were great. The sounds were great. The storyline wasn't obvious. I don't really care for storyline in modern games. Let's face it, they're rather pointless for just about any casual game out there nowadays (do you really care WHY you're killing the zombies?) But in an adventure game, it is vital. I can guess the story, but that's it really. You have to have an objective to strive for, in an adventure game, and the story is to provide that. I never knew what my objective was.