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This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I like this game, but it isn't as good as the previous games in this series. I don't understand why this dev has felt the sudden urge to include a bunch of mindless mini-game features to their Time Management games either? They aren't really mini-games, and they definitely don't require any skill on the players part to complete them, not to mention the fact that this is a TM game, not a puzzle game!
This is actually the fourth installment of the Fabulous Angela's Time Management series, but only the third one made available from Felix. In the first episode, Sweet Revenge, Angela moved to the Big Apple to begin a career as a fashion designer. In Fashion Fever, Angela had to design the perfect dress to win the chance to take over for a legendary fashion mogul, Truly. In High School Reunion, Angela was organizing her High School reunion when she managed to get thrown in jail! Now Angela has the perfect opportunity to learn from New York's fashion guru, Sebastian, in Fabulous: Angela's Wedding Disaster.
The object of this Time Management game is to serve customers that come into the boutique as quickly as possible so they remain happy and patient. When customers arrive they will show you which product or dress they desire, you click on the correct item, then click on the correct customer, then click the register to complete the sale, if a customer tries on a dress, you will need to clean the dressing room as well.
Some items require multiple steps to combine the product, and eventually some products are located inside of display cases. You will earn up to three gold stars, each star earned gives you 50 coins that can be used in the shop (available after each level) You will earn extra points if you find and click on Carl the Mouse that pops up, and for multi-tasking or combinations.
There are 60 levels located in within different areas, 24 Bonus Levels and 6 Endless Levels 9 Wallpapers, and 18 Trophy Achievements available in this Collector's Edition version. You can purchase upgrades that will help serve more customers, help customers remain happy and patient, restock larger inventories, or make cleaning a breeze. If you complete the side quests that are given to you on some levels, you will earn Diamonds that can be used to play the bonus diamond levels.
Although I'm not a fan of a Collector's Edition and the price that goes along with it, on a TM game, it doesn't look like we get the Standard Edition version options because none of the Fabulous games have been offered so far by BF, so it's kind of a "take it or leave it scenario. This isn't one of the best Fabulous games offered, but I suppose if you wait for a sale, it would be worthy, enjoy!
FABULOUS SERIES LIST Title***Collector's Edition Release Date***Average Rating
1-Angela's Fashion Fever (May 24-2016) 4.2 2-Angela's High School Reunion (May 30-2017) 4.3 3-Angela's Wedding Disaster (May 18-2018) 3.1
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Normally, I like TM games by this dev, but Archimedes is really a snooze-fest! The music was so loud when I first opened it up, that I couldn't get to the setting page quick enough. I turned the music way down, only to discover a horrible twangy banjo, slapstick tune between levels that was so irritating I finally had to turn the sound completely off, which is something I've never had to do in all my game-playing years!
The TM levels were bland with the same yellow-ish hues, it was an immediate turn-off with nothing colorful to look at. Level after level seemed to present nothing exciting, in fact, each level was repetitive, build 5 houses, chop down all trees, remove all rocks, repair all bridges. Earn a specific amount of gold (I'll get to that gripe soon) It seemed like I was doing the same thing over and over.
When you construct a building you must click on the plot, then choose Hut or Facility, then you have to click again on the pop-up or it won't be queued, which seemed like an unnecessary extra step. There aren't any food sources, either along the paths or via a farm etc. you have to build a Market and buy the food. The whole time you're playing the level, a woman is narrating, you need more "servants" not enough food, not enough gold, which just annoyed me after a while.
Several of the levels required me to build a specific number of Huts and Earn a specific amount of Gold. I was able to build the Huts one after the other, without wasting any time, then I had to sit there with nothing to do while I waited and waited for my huts to earn Gold, and because it took so long to earn the gold, I lost a Star! I replayed the level, built the huts quickly, then upgraded the huts to make more money faster, and I was STILL having to wait. Who wants to watch the huts make money with nothing to do?
As far as a Collector's Edition Version goes, you get a built-in Strategy Guide, 9 Wallpapers, and 20 Trophy Achievements, but I hardly think that's worth twice the price?
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The Seer has just had a dire vision about "The Wild Hunt" a vision of Death and Despair. The Hunt is interfering with the rules the gods have set, and the gods are angry. The Shield-Maiden is eager to take on The Hunt, she is prepared to do whatever it takes to defend the Nine Worlds. Stories of the Wild Hunt prophecy have been passed down for generations in The Huntresses Clan, and she has agreed to visit the elders to gather vital knowledge to help them on their quest. The Skald is ready, willing, and able, to play a song??? It's hard to take this game seriously when all these epic visions and battle-ready characters inspire everyone, and then the camera pans to the Skald who's casually strumming a tune and say's "Surely this shall be an event worthy of a song" Seriously?? That's easy for him to say, does he have to walk around with antlers strapped to his back having visions of doom and gloom? Does he have to carry a large wooden shield and defend everyone from Dragons to otherworldly creatures? Does he have to Hunt down prey from wild Boars to Giant Bears? Nope, he's just sitting around waiting to play a stuid song once the battles been fought!
The Hidden Object Scenes are fairly mia in this puzzle-heavy game. The scenes themselves are located in interesting locations, and for the most part, are well done and story related. There are Silhouetted Shape finds, Keywords in Sentence finds and one where you must find the correct faces on several figurines. In this Collector's Edition version, each scene has a Morphing Object to find, and the morphs are slow and well concealed.
The Mini-Games are more abundant than the HOP's in this game. Personally, I found many of them to be far to easy to solve, some of which have lengthy, and/or confusing directions. If you choose to Skip a game, you'll still have to wait and watch a step by step replay of how it's solved. Below are brief descriptions of some of the games you'll encounter during the demo:
1) Select identical buttons in the same horiz/vert/diag line. 2) Use a viewfinder to locate & focus all rock formations. 3) Shoot all sandbags when target crosshairs turn green. 4) Plan correct sequence using attack/defend/heal icons. 5) Match all tokens to remove them. 6) Replicate a sculpture by choosing the correct designs. 7) Drag tokens along tracks to their matching slots. 8) Choose 2 stones that have the correct symbol sections shown.
This Collector's Edition has 8 Wallpapers, 4 Concept Art pictures, 8 Character pictures (split dev/character) 8 Music Soundtracks, 11 Movie Videos, 13 Achievements to earn, a Journal (w/characters) 14 re-playable Hidden Object Scenes, 29 re-playable Mini-Games, a Bonus Game, 20 Souvenir's to collect in the Souvenir Room, 14 HOP Morphing Objects, 37 Hidden Signs (different signs in each of the World's you visit) 4 Main Chapters +Bonus Chapter and a built-in Strategy Guide, enjoy!
SAGA OF THE NINE WORLDS SERIES LIST Title***Collector's Edition Release Date***Average Rating
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The Match 3 game itself is identical to the first game in this series, Curse Of Darkness, but they have added a few new features as far as creating the "potions". When you have earned enough money, you can Create a Potion, and you will need to create 4 different potions to progress to the next level. Once you buy the potion recipe, a pop-up window will appear and you will search for the ingredients in the scene. Then you click on those ingredients in the order shown to create the potion. This is a simplistic step, and more of a time-waster than anything, for me personally.
A pop-up window will appear before the game starts warning you that you may have to play the game in Windowed Mode if you are playing on Windows 10, however, I didn't select the windowed option and I didn't have any issues whatsoever.
The only complaints I have with this game, are that the tile elements are so alike and "busy" that at times, that it gets difficult to tell them apart or see available matches. I'm also a little disappointed that you don't earn any bonuses or power-ups when you make large matches, it just says, "good job" or "terrific Match 5."
This is a swap type Match 3 game, where you swap elements to make Matches of at least 3 identical elements. You must make matches over all of the Gold Cells, and make the required amount of matches of each Element shown. Elements inside of bubbles, morph (I think they appear when you make large matches, but I'm not positive) you can wait until the desired element appears inside the bubble, and pop it to help set up matches.
There are the usual Obstructions of Chained or Double Chained Tiles that require one or two matches of whichever element is chained, or pesky spiders that will spin webs over the tiles if they aren't destroyed by a match under them. Some levels require you to collect various items by dropping them off of the board as you make matches under them.
There are Four different types of Power-ups available, and each one requires a Mana Meter refill after each use. The Hammer destroys a single element or chain, Bombs cover a 4 tile range (more as you progress) Lightning hits random tiles and the Crucible removes all of the same kind of tile element.
Although there aren't really any new features offered, it is a colorful, swap type Match 3 game (some of which look too similar) The levels progress nicely with slightly more challenge with each one. The power-ups are easily accessible, and the goals are obtainable. You can earn up to 3 Stars per level, which is a little more difficult than you'd think, to earn all three, enjoy!
THE ENTHRALLING REALMS SERIES Title***Release Date***Average Rating
1-Curse of Darkness (August 30-2017) 4.3 2-An Alchemist's Tale (May 28-2018) n/a
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Snow White Solitaire: Charmed Kingdom is one of my favorite Solitaire games, so I was super excited when I saw this sequel. The first thing I noticed with this game was that they don't give you many deck cards. By the time I got to level 3, it seemed impossible to beat with so few deck cards to work with. I replayed the level over and over, I just couldn't earn any stars much less 3. I'm one of those people who will keep playing a level until I remove all of the cards, but this game seemed impossible! Eventually, I removed all the cards and moved on. I began to realize that I was actually enjoying the fact the I was replaying the same level, it became a mission but not a mission impossible.
Snow White Solitaire has all the features I want in a Higher/Lower type Solitaire game, and really none that I don't like. You can choose from 4 different card themes, and 2 face card fonts and there are 14 Achievement Trophies to earn.
The goal is to earn 3 stars per level, and any level can be replayed as often as needed if you want to earn all 3 stars. If you remove all cards from the board, you'll earn 3 stars, if 1 card remains, you'll earn 2 stars and if 2 cards remain, you'll earn 1 star. There is an Undo feature that allows you to undo your last move, and each level allows for a single use.
Bonuses appear randomly on some of the cards, but only temporarily, so if you're not able to use that card within a few seconds, it will disappear, but usually reappears fairly quickly on a different card. The type of Bonus varies, the Coin will give you 50 extra coins if you're able to include that card in a chain, and the Tornado will reveal 2 random face-down cards on the board once you include the card in a chain. You will occasionally earn number specific Wildcards and Jokers as you progress.
Obstacle cards are eventually introduced as a challenge such as Rock Cards that require uncovering the Hammer, Cards with Leaves require two plays, the first time the card is used, it removes the leaves, the second time it's included, will remove the card entirely.
Helpers will join you on your quest in the form of a Power-up Card. During the demo, the Knight offers his service to swap a card from the deck, with a useful card. You can upgrade the Helpers abilities with the coins you earn, in the Shop once they become available. Eventually, the Goblin, Golem, Dragon, and Sorceress will join forces with you. You can also purchase the Titan's Eye Amulet that lets you see available moves on the board, the Amulet of Hermes which adds two cards to the deck at the beginning of each level or purchase Jokers to use as a wildcard.
I love it when Solitaire games are released by other devs, I hate the Solitaire games that require you to remove all Gold Cards, and then don't give you the option to keep playing to try to remove the rest of the cards. It drives me bonkers when several cards remain on the board!
Bottom line is, if you don't want the challenge of having to replay levels until all cards are removed, you probably won't like this game. If you are like me and love the challenge, its doable, and very relaxing, enjoy!
SNOW WHITE SOLITAIRE SERIES Title***Release Date***Average Rating
DEATH DOESN'T HAVE TO BE FINAL...but it's pretty darn close to the finish line!
PostedMay 27, 2018
Anonymous
fromDid anyone else think it was ironic that the Memorial Park dedicated to the Train derailment catastrophe, had a model train display that derailed on the bridge?
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I thought we all collectively agreed to ix-nay on the gadgets-nay? Well...they're back! Yep that stupid Camera feature has returned to reveal items which cannot be seen by the naked eye, er I'm sorry "supernatural elements" Not only does this camera eagle-eye exactly the same number of items each time, but it's also somehow able to capture incriminating video footage of the bad guy doing his bad guy thing! Why are we searching for the paranormal for free when we could solve every cold-case known to mankind? JFK-I've got that video! Where's Jimmy Hoffa-Who's Jack-the-Ripper-Who's the Zodiac Killer-Did DB Cooper survive the jump-Is Tupac really alive-Who tainted the Tylenol-What really happened on the boat when Natalie Woods died-did a giant meteorite kill the Dinosaurs???....I'm just saying...
The Hidden Object Scenes are mostly Multiple Item Finds such as "find 6 gems" but there are also Related Pair Finds, Sketch Picture Finds, and a Story Related HOP where you are tasked with finding 2 Symbols per Paragraph on a concept art drawing. In this Collector's Edition version, each HOP has a Morphing Object to find, (with the exception of the smaller Zoom Zone HOP's) and you can re-play the HOP's in the extra's section to pick up a morph you may have overlooked.
The Mini Games are extremely easy, one of the tile swap games was solved by simply making one swap! I prefer puzzles that you have to tinker with such as adjusting levels, setting dials etc, but all of this games seem to be swap type or move along a line type. Below are brief descriptions of some of the games you'll encounter in the demo:
1) Rotate 4 tiles to create the Fright Chasers logo. 2) Move tiles to correct rows according to clue. 3) Select the matching crack shapes to break. 4) Select Harp strings in the correct order according to clue. 5) Drag gem arms to point at their matching color slots. 6) Align 3 slider buttons to the center row. 7) Arrange parts to replicate the clue shown. 8) Rotate 3 discs to allow access to the scroll under them. 9) Play the melody on the piano according to the clue.
This Collector's Edition version has 4 Wallpapers, 5 Concept Art pictures (with before/after slider bar) 10 Music Soundtracks, 12 Achievements to earn (same achievements offered in all MHG's, some available in 3 categories) 19 re-playable Hidden Object Scenes, an Ultimate Hidden Object Puzzle, 31 Treasure Hunt items, 11 Collectible Case File Cards (unlock Diary once collection is complete) 30 Hidden Spirals, 30 Scene Morphing Objects, 19 HOP Morphing Objects, 5 Main Chapters +Bonus Chapter and a built=in Strategy Guide.
FRIGHT CHASERS GAMES AVAILABLE Title***Collector's Edition Release Date***Average Rating
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A few years ago, the Sages activated a portal to a parallel dimension. Ambassadors from both worlds signed a Peace Treaty and the two worlds seemed to coincide with each other without incident, or so it seemed. Shortly after signing the Treaty, citizens of our world fell ill and rapidly aged. As the disease began to spread, Henrik arrived from the Cities to offer a cure in exchange for our children, to supposedly join his court. There's just one problem... the cure isn't working!
We get a mechanical Owl to help us in our quest to solve this otherworldly disease dilemma, but he is rather cute and doesn't seem to make irritating noises or constantly shifting in his little owl domain, so I'm okay with him tagging along. Besides, it's kind of like taking a canary into the mines right?
I felt that the Collector's Edition version was a wee bit unworthy in the bling department with only 1 uninteresting Collectible type, (Love Letters) and no other morph or special feature. There were, however, a ton of the Love Letters to find, usually, 3 per scene, and it does allow you to return to the scene to search for any letters you may have missed by selecting the Dove Icon associated with that particular scene. In my personal opinion, this Standard Edition version is the route to take, I just don't see anything exciting enough in the CE version to constitute twice the price!
Hidden Object Scenes are very creative, which is something I rarely say nowadays! Most of the HOP's are multi-layered and unfortunately, some of the scenes are repeated, which is a feature I really don't care for, it's just too boring and items are too easily spotted the second time around. There are Silhouetted Shape finds, Replacing items back into the scene, Multiples of the same object finds, and Interactive List finds available. You can opt to play a Match 3 game instead of the HOP's.
The Mini Games are in abundance and most have 3-4 different steps, but none seem to be too difficult or too frustrating. Below is a list of brief descriptions of some of the games you'll encounter during the demo:
1) Rotate the petri dish to align the shaped puzzle pieces. 2) Move mechanical wasp antennae to correct positions. 3) Connect the dots to fill in all lines of the triangle. 4) Rotate sections to complete the image. 5) Repeat the sequence of tiles lighting up. 6) Place the symbol sections onto the correct store logo. 7) Swap tiles to complete the pattern. 8) Push colored orbs into their matching colored vortex, 9) Pull out all pins in the correct order. 10) Slide roses along the track to color-coded slots.
The Collector's Edition version has 14 Wallpapers, 11 Concept Art pictures, 8 Music Soundtracks, 8 Movie Videos, 15 re-playable Hidden Object Scenes, 7 re-playable Mini-Games, 14 Achievements to earn, 102 Collectible Love Letters that unlock a Hidden Puzzle (with an option to go back and find ones you missed) 7 Main Chapters (Finding The Truth) +Bonus Chapter (Unknown World) and a built-in Strategy Guide!
REFLECTIONS OF LIFE GAMES AVAILABLE Title***Collector's Edition Release Date***Average Rating
1-Tree Of Dreams (June 21-2014) 4.2 2-Equilibrium (April 18-2015) 4.4 3-Dark Architect (January 14-2016) 4.3 4-Call Of The Ancestors (August 13-2016) 3.5 5-Hearts Taken (May 13-2017) 3.3 6-In Screams And Sorrow (April 26-2018) 3.3
fromFun fact: A Griffin has the head of an Eagle and the body of a lion, only females have wings, males have spikes. They have a unique ability to find gold in the mountains which they use to make their nests!
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Maggie Cook has been working undercover infiltrating the Dragon Clan for months now, and she has finally discovered the horrible truth of their nefarious plans. The Clan possesses important components of a very powerful Almanac, an artifact that when intact, can allow pure evil to rise to power once more! The race is on now, to find the 7 Relics of the Armament. The Dragon Clan desperately needs the artifacts to resurrect the evil Odessa, and Sarah knows all too well that if she doesn't find the artifacts first, the world will be at their mercy. (if you're not first you're last Bobby!)
I've always enjoyed the ongoing saga between the Griffin Order and the Dragon Clan as Sarah follows her father's footsteps to become a vital part of the secret Order. I've seen "gadgets and helpers" come and go, throughout the six previous games, but I must admit, I slightly gasped in horror when Shadow Breach introduced the Bracelet of Fire :( and in the first scene at that! It seems that once a gadget is released in one series game, the others follow their lead, and now every game has some variation of a magical bracelet, wbtw can't be removed. (why not call it the shackles of fire or burning handcuffs?)
If the bummer bracelet isn't enough to deter you from playing, the over-abundance of blue and purple haze just might. I don't understand why devs are pouring on the paint lately, this dev has always had amazing, life-like graphics, using "in your face" colors aren't going to make the game more memorable, well actually, it does, but not in a good way! The only redeeming quality this game has is interesting CE bling. There are Collectible Scrolls, one in each scene, available in 3 different categories, Creatures, Nature and Artifacts, and each scroll has a brief description of the item. There are also 25 Morphing Objects as well, however, the objects in question are a little too large and morph a little too fast, which make them too obvious. There are also 7 Relics to find which is actually related to the story itself, relics of the Armament, so this may be a feature included within the SE version as well?
The Hidden Object Scenes are varied with Interactive List Finds, and Fragment Finds. The HOP's are scarce in the demo which gives one the impression that this game is more of a puzzle adventure than a hidden object game. The scenes are fairly clear but lack pizzazz, perhaps because the scenes themselves aren't in interesting areas, or the items to find and related interactions aren't interesting? You can opt to play a Pair Matching game where you turn over two cards at a time to find identical pairs. Once again I'll ask: "why don't they offer an alternate mini-game instead of the HOP & an alternate HOP instead of the mini-games?" It would be even better if they gave you a choice of say 3 to pick from, such as a M3 game, a Solitaire game, or a Mahjong/ Mosaic game. Even cooler, a jigsaw puzzle that was available in small, medium or large sizes! These devs could even team-up with devs from those genres (such as the "penguin" series or the dev who offers all the jigsaw games without naming names wink-wink) This would be a genius marketing strategy and would pique the interest of HOPA lovers and the various puzzle genres!
The Mini-Games are very simplistic and many of them are related to symbols. Because there is a "gadget" Bracelet of Fire, there are repetitive games associated with its use, and most of them are related to symbols and runes. Below are brief descriptions of some of the games you'll encounter during the demo:
1) Repeat the sequence of symbols on drawers x3. 2) Swap tiles to complete the image. 3) Place colored gems together to equal the swatch when mixed. 4) Place colored runes onto the same colored gems in a story. 5) Drag lock parts to the correct positions. 6) Drag Armament parts to the correct areas in a book. 7) Use arrows to navigate through a map according to oral clues. 8) Adjust the numbers on tumblers according to math equations. 9) Find and place the correct symbol shown in 3 sections. 10) Swap symbols to connect related pairs.
This Collector's Edition version has 15 Concept Art pictures, 15 Wallpapers, 9 Music Soundtracks, re-playable Movie Videos, Hidden Object Scenes, and Mini-Games, 12 Skill-based and 20 Story-based Achievements to earn, 25 Morphing Objects, Collectible Scrolls with descriptions (8 Creature Scrolls, 8 Nature Scrolls, 8 Artifact Scrolls) 7 Relics to find with the Bracelet of Fire that will restore the Armament, 5 Main Chapters +Bonus Chapter and a built-in Strategy Guide.
THE SECRET ORDER GAMES AVAILABLE Title***Collector's Edition Release Date***Average
1-New Horizon SE only (December 17-2011) 2-Masked Intent (March 17-2013) 4.3 3-Ancient Times (April 26-2014) 3.9 4-Beyond Time (March 21-2015) 3.5 5-The Buried Kingdom (May 21-2016) 4.4 6-Bloodline (June 17-2017) 4.0 7-Shadow Breach (May 26-2018) n/a
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This is another disastrous Match 3 game that definitely has no replay value, in fact, I couldn't handle more than 5 minutes of the demo!
You can choose to play in a Timed mode, Limited Moves or Relaxed mode of difficulty. There are refillable Boosters and 30 different Upgrades available throughout the 100 available levels if you can endure it that long!
In a nutshell, you are tasked with making matches of at least 3 identical Fruit Pieces, and you get powerups when you make large matches. I hate Match 3 games that don't allow you to make matches until all tiles finish falling or doing their booster thing. It's bad enough that there are Limited Moves, but when a game is timed and you can't make matches quickly, that's just plain annoying...and a definite NO for me!
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We have been getting some really bad Time Management games lately, but this one deserves an award! (and I don't mean a "good" award) Does BF have a category for "Worse Time Management Game Of The Decade"? If they don't, I nominate the category, so I can nominate this game to be right at the top of the heap.
The first choice I had to make was choosing the graphics from fastest to beautiful, so since I have a new wicked fast computer with the best graphics card on the market, I chose Beautiful....the first time. I say the first time because I'd soon discover some issues. My next choice was to choose my language from several flags available and then type in my name, smooth sailing so far. Next up, enter the name of my city....sailboat meets a small wave... because no matter how many attempts I make, it just wouldn't accept an M, it accepted any other letter, but every time I tried to type an M, it just left a blank, so now I live in a city with several spaces and no M's.
Moving on, I'm asked to type in my Language (hope there's no M's) didn't I just choose that on step # 2? Now I'm asked to choose "New" game or "load" naturally I chose new game. Now I'm asked to choose my difficulty preference, Easy-200K, Medium-100K or Hard-50K. (I'm assuming this means how much money you get to start out with?) My sailboat hits a huge rogue wave... game freezes and I can't make any more choices with or without M's, actually, (I chose ctrl-alt-delete and closed the game) Re-boot...back on course.
Finally, my sailboat docks at the pier and I'm ready to start building my Mall Empire! There certainly is a lot going on here, lots and lots of confusing options that seem rather... let's just say boring. Hold left mouse button and drag the screen to move it, Hold right mouse button and drag the screen to zoom it, Click on the Cash Register and drag here, click Design icon and drag Shelf there, Select Shelf to buy this product, drag a little here, drag a lot there.
Not only do I have to fill my mall with uninteresting items and tasks, but I have to take care of transportation, like Taxis, Subways and even the Bus routes. You're constantly getting messages for this and that. This isn't virtual reality fun, this is Corporate headache material!
There are 40 Achievements to earn. Wow! Are any of the awards for enduring this game 10 minutes or longer? How about an award for not getting carpel-tunnel from all the clicking and dragging?