The Fairy Kingdom is in trouble in this exciting fantasy Strategy game. Restore Avalon`s Garden to its former greatness!
Overall rating
4/ 5
1 of 1 found this review helpful
Surprisingly fun
PostedDecember 30, 2021
tintinadulat
Skill Level:Expert
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
I played this years ago. I liked it then- it was relaxing and fun, and i didn't get tired waiting for something to happen the way I did with virtual villagers. The basic plot was simple: complete the tasks to restore the island and awaken the elementals; and i enjoyed the clear goal and the pretty art and music.
At some point my computer updated and it stopped running. I never uninstalled it, but turned my attention to other things. Years later, and may os upgrades later, I randomply cliked on it one day, and discovered I could once again run it, and dove back in. And unlike other games of the past, which i had revisited and wondered why I had ever like them; Avalon still held my attention. It was still charming, reasonably fast-moving, and relaxing all at once. And I still play it, from time to time, when i have a few hours to cool my head with.
Don't expect a masterpiece from it, and you'll be satisfied. Expect a thoughtful challenge, and relatively quick actions. I haven't been let down yet.
This is a hard one, because for me? The original was perfect. I played it so often I memorized the soundtrack, annoyed my family with the music at all hours, and could just about finish the whole tower by rote because I just kept playing it. it was always about the pointed tower itself, for me, about what was on the other side of the canvas. I deleted my character and made a new one so many times, it was the only way to replay. About ReDrawn: The charm of the original was never a hidden object game. more of a scavenger hunt. ReDrawn is definitely a Hidden object game in the style of some of the later Dark Parables entries. The cursor changes to a brush when I have a sketch for the item in question, which removes any challenge to figuring out what I needed, and how to use what I had. Now I know this one is a painted obstacle.
The opening cinematic is horrible. In up-scaling the original cinematic, it's acquired stutters and blurs that the original never had- I was particularly dismayed when I saw the way the scarf blew across my screen. The revised script is missing impact and that flavor of melancholy that permeated the original. Let me compare the opening lines from the original and the revision: "In a world shrouded in darkness; in a town, bleak and trampled... A small girl stands atop a tall tower." "In a world shrouded in darkness; in a town, bleak and downtrodden... A small girl stands atop a tall tower." The use of downtrodden takes things too far, eliminating that element of lonely uncertainty. it wasn't possible to fail in the painted tower. Eventually, you would always get somewhere. If you were really stuck on a puzzle, you could skip it after a few minutes. Now you can fail ant finding all the extraneous things, such as puzzle pieces and morphing objects. No thank you. Why would they be there? Back in the painted tower, everything had a reason to be where it was. The letters between the girl and her guardian were scattered where they had been left, or tucked away quiet for later. You had to look for them, and you didn't feel pressured to find them all. Now they're all in your path, out in your space, leaving you no choice but to pry through them.
The puzzle pieces I can only compare to the second game: Dark Flight. In Dark Flight's epilogue, you are asked to save the butler by finding the pieces of the magical stained glass window scattered throughout the kingdom. Then; and only then, you would retrace your steps, and the glass fragments would reveal themselves to you in every screen you had seen before, every scene you had wandered through and dallied in. And that was fine, because the window was part of the story. Here in redrawn, you are bombarded with puzzle pieces and morphing objects at every turn, too early and too soon, things that don't belong in the story. They feel more like an entry in Dark Parables than Drawn. Because puzzles and morphing objects weren't painted in by Iris; they're there for the eye of the player. And so they feel false. They don't feel fun. They don't add to the story. They're a distraction.
Regardless of all this, I'm paying for it anyway, possibly against my better judgement, because i want to know what the bonus game contains. I want more of the story from the trilogy, poor watered down thing that it may be in a puzzle that doesn't ask me to use my brain.
But I wouldn't recommend this as a remaster of Drawn. it is literally what the title calls it- a redrawing, and a poor one.