For starters, it is gorgeous to look at. It does not demand much, which makes it a very relaxing experience. Still, it is nice to have a hidden object scene that as it is solved straightens up a place, or fixes something. Having to build the tools to do the straightening up makes it more fun. The storyline is not too obtrusive, just carrying it along from one scene to the next. Love the train station cartoons.
It is gorgeous to look at. The storyline comes to an abrupt end (developers should know how to end with a bang - or to make it piecmeal: First free Mike, second, defeat the villain, third, free the trapped souls).
Still, it is fun to move from setting to setting, and carrying items, wondering where they can be used, and if you should take them to previous visited settings.
The puzzles are fun, and the HOGs are enlivened trying to find the hidden ones...
The storyline is relaxed, and unlinke other HOG, you do not feel stressed by peering into detalis, but feel relaxed, and feel smart when you catch on. Amusing clever details, like causing an anvalanche by finding noisemkeras and using them. Still not the same level of fun "building of contraptions" as in previous games. Storyline, even if kept in background, is engaging and always there. Loved the scanners used in different scenes, as they upped the challenge.