I was also surprised by the negative review. It's a fairy tale, but most mini games when played on a higher difficulty aren't nearly as bad as many we've seen these past few months (with every respect & prayer to Ukraine). I'd advise anyone downloading a BF game to go to the directory where the game's installed, and find the application file. Its name is usually made up of a scramble of letters, doesn't have a file extension, and will be described in the right column as a "game application." Right click on that file's icon, select the compatibility tab & run the compatibility troubleshooter. These games are nearly all programed on Vista and earlier Windows platforms. Set it to run on Vista and that should eliminate any weird screen behavior. Look this stuff up on Windows help if I'm not making sense. Otherwise, I'm enjoying this game, I like the colors, the graphics are good, and other than the wispy little voice that everyone seems to use for female characters (unless they're blurting out in hysterics), I have no problems with it. Does it reach the level of past games, well, not really, but one can always print out the NYT crosswords and fill it in with ink if one is desperate for a challenge.
I have thoroughly enjoyed all of the Spellarium games. They are virtually an instant click to buy, but I do always check first. They are dependable fun, which I really appreciate these days, although I could do with a bit more challenge. The colors are always intense, and I like the mini-games. We've had so many "time management" and other games these last few months with the terrible events in Ukraine, that when a favorite pops up, I'm glad to purchanse.
Really disappointed. I've definitely played these before; but thought, "why not give it a go." It was so short, far below what I expect for a CE version. The skimpy additional levels did not meet my definition of a CE at all. If everything is going to be so formulaic and repetitive, then at least increase the number of levels. I can't believe I just said to increase the number of formulaic & repetitive levels, but I also can't believe I just paid for the CE version of this game.
More puzzles, Bigger puzzles, Harder puzzles. There's so much to like in these, with bright and saturated colors, but they fall short of my expectations for complexity and size of the images. So many occupy only 50-60% of the brown canvas background, with not enough "painting" to do. Another irritation is that one must finish all paintings in each level before moving to the next... no skipping around for you, missy!! And lastly, a lot of the puzzles near the end of the game are smaller and simpler than those at the beginning. I would think they'd get harder and larger to work on. That being said, I've enjoyed what there is. But please sir, could I have some more?
I play these games on a high resolution laptop, and this game looked like a schmear of vaseline had been wiped all over it. Perhaps a lower resolution screen set to play on a Windows 8 level processor would help this go more smoothly? Alas, I tried these both, but to no avail. The Game Guide was truly awful; small pages with fuzzed out small fonts and images are just not the way to provide Collector's Edition content. The animation was stilted, made me feel like I was playing one of Big Fish's earlier offerings (think 2005). I finally quit the demo after trying numerous times to move new photos into their frames, just could not find the sweet spot at all. This is really basic stuff: click on the object, move the object to the desired location and presto! It Sticks! and you get to keep on playing while maintaining a cheerful disposition.
Unlike others, I didn't feel saddened or betrayed to see Elf go away, and having new blood in the detection game is more than fine with me. These characters just deserved a fighting chance to prove themselves, but the developer seems unwilling to apply the extra grey matter or time and/or money needed to flesh out the content and mechanics. I'm truly amazed so many have been able to get through the entire game.
I did have to relent and give the storyline 3 stars; if there were an option to not rate it at all I would have done so. It didn't seem sporting to rate it as Poor or Awful when I experienced so little of it. I'm just going to have to go back and replay many of my older games that were of respectable length, complexity, and Quality (with a capital Q.)
I was initially encouraged by the intense colors and details in these puzzles, but the harsh background with its stark black and tan completely interfered with with the colors in the mosaics, especially the pastels. I used the softest tile pattern, but even it was far too shiny; perhaps I should have tried the rough texture instead. Big pluses were that the font used for the numbers on the tiles and outside of the grid was easy to read, and the mosaic themselves were well designed, novel, and interesting. But after playing through the demo, I knew there was no way I wanted to keep looking at that initial background. Ugh. Just Ugh. If I could have turned it completely off, or pushed its transparency level up, I would consider buying this game. I'm certain that others will not be bothered as much by this overall palette as I am, and will like it, but it's an epic failure for me. Too harsh & too black to keep looking at any longer than I did.
Based on demo: I've been hoping for a new mosaic series, and in my opinion, this second in a series counts as new. The colors are great, and there were actually white squares in the eyes, as opposed to light blue in many others. The saying is "don't shoot 'til you see the whites of their eyes." Whites, people, not blues. I know that sounds picky, but with the color ranges available now (infinity and beyond), I've become really irritated with the other mosaics. They've started to look like they were developed on an old Game Boy platform.
The game board is big enough to show details (20x20), but manageable enough to actually solve the puzzles without hints. I usually keep the music muted or at very low levels, so I can't really comment on it; the storyline has been more inferred than stated outright.
Pennmom has provided a lot of the details, so I won't. I have noticed her absence in the last month or so; glad to have her back in the thick of things.
I'm crossing my fingers that the rest of this little game will prove to be as satisfying as the demo. I doubt I'll be buying penguins or robots ever again. I've grown discouraged by the repetitive Time Management games, and it's hard to find Standard Games that are worth parting with my hard-earned Free Game Coupons. I do recommend this game.
The world the designers created is astonishing (think Eat A Peach or Peter Maxx). The loving family with a sick child was obvious, but the leap into the game was baffling for me. I just didn't get the connection between the toy rabbit and whatever the sick little thing was, apparently this was meant to represent the brother and little sister shown in the opening scenes. I know, I know. Call me dense. I really don't want to be spoon-fed instructions and led around by sparkles, but a little bit more help on the gameplay side of things would have been nice. After 40 minutes or so I finally gave in and found a walkthrough on youtube that helped immensely in understanding how to approach the game. I went on to finish the demo and will be purchasing the full game.
Unlike other Collector's Editions there is no extra gameplay, bonus chapter, or strategy guide; no collectible or morphing objects i.e., those fteatures hat I'd normally pay more for. There is a map. Thank goodness, however, for the lack of little helpers or mascots, whether glasses with runes, or dogs, elves, sprites etc with squeeky voices that jump around in the corner of the screen!
The world created by the developers is stunning. I never thought I'd see such 60s-type animation, colors, and characters again. There are Rube Goldberg machines with great sound effects and inventive, percussive music. The dragon-fly watering can is worth the price of admission alone; I wish I could draw and create these kinds of worlds. As it is, I am left with a profound appreciation for what's been done, and will enjoy it thoroughly. It arrived just in time for spring, and I want to see more from these developers.
So far, so very good. I was really pleased to see some patterns, grass, flowers, walkways and water used to create the mosaics. It adds more to the puzzle than just the plain color tiles. The tiles also overlapped and flowed from one to the other, and animations were also included, creating a less pixelated pattern. The first few levels were very easy, but the complexity soon increased. One point of irritation was that I turned off the tutorial (they drive me crazy), but instructions on left- and right-clicks kept appearing. It would be nice if the finished mosaics were labeled, many could have been anywhere in the world. Not sure why Thailand was associated with such generic puzzle boards. Perhaps Thailand was just a name assigned to a similar group of puzzles. I did spend my hard-earned coupon code on this game, and expect it will keep the monkey brain engaged for many hours and weeks to come.
I've also had problems recently with these older game platforms starting properly on Windows 10, but if I start the newly installed game from the icon placed on the desktop, I usually have better luck. I think the Game Manager just gags on the older platforms. If the desktop icon doesn't work, I use the Task Manager to stop the game and Game Manager (Windows keeps running the game even though it isn't starting up.) Then restart the Game Manager, use the icon again, and everything seems to be fine from there on. Sort of kludgy, but it works for me.
Based on demo: The first version of this game was nearly impossible for me to play, and this has many improvements. However, some problems still remain. Black, white and grey tiles are often so close to one another or the background that it's nearly hit or miss. And while an excellent point was made about these subtleties providing more of a challenge, I really don't want to have to squint and tilt the laptop to find differences. That said, I'm glad I went beyond the first few nearly monochromatic levels to reach those where there were actual colors like reds, greens and purples that were more saturated, enabling the gentle gamer to detect their finer details. I do appreciate the effort made on puzzles that are more interesting to play, and will likely include it on my coupon list.