I did not have any issues with the trial. I played full screen and did all the steps of the tutorial. One instruction was to find a hidden puzzle piece that was very well hidden. By level 3 I was replaying to get a perfect score. There was great variety and takes perfect strategy to get 3 stars. This is probably going to be a game I play without a timer first (which can be switched without needing to start the map over. Definitely NOT a mindless click game like most of these games have become.
This is an intriguing game - not like the usual resource grab. By level two I was building a second 'wagon' to add a worker, which I believe will be the biggest challenge - coordinating workers from multiple locations in the most efficient fashion. By level 3 it took me 2 efforts to get the 3 stars. By level 4 I had two wagons, each upgraded for 2 workers plus a lab to research how to build an eagles nest to clear an eagle from the road. My only critique is that it takes a mouse click to see the resources that a building needs - for the pace of teh game, a mouse over would have been much better - but that is nitpicking. This is a definite buy for me!
I always loved this series. I remember flying through the first 10-20 levels getting perfect scores with relative ease. This game seems harder to me (I can see how it would be difficult for a newbie). I vaguely remember the garden gnomes. Finding them should be pretty easy, but I somehow I missed a few. And the bonus goal makes the whole thing pretty tough - 3 stars, find the gnome AND finish the bonus goal BEFORE completing all the other goals. It sure beats the strategy games where you spend the whole game running around grabbing food, wood and money from the same buildings. Please try the demo before making a decision off the other reviews.
I usually don't even consider games that have an average rating of 4 or less, but this game crosses city building with strategy. The click-technology is a bit inconsistent, but there is a limited number of options (single-click, double-click or right-click), and the tutorial is a bit unclear, but even with both of these challenges, I still give it a 5-star.
This was a fabulous game - along the lines of the old Build-a-Lot games. The only thing this game was missing was more game time. I made it through most of the levels on the first try. Developers could double the game play by giving us another run through of the exact same game but with less time.
For a griddler, not bad. I didn't even listen to the music due to the other comments. No big deal there. The puzzle is multi-colored, but each color is played independently - so you don't know the sequencing between them - not something I've seen before. But I was expecting that each of the clues discovered by each puzzle would lead to a deductive reasoning puzzle for each mystery. Not the case here. I think that would have added a lot to this game. I had solved 8 of the 10 puzzles in the free 1 hour, and that expectation got me to buy.
In a genre that does not get a lot of games, I found this game worth the play, although I found more fun in breaking down the logic behind each of the buildings (see forum for tips and tricks). Some of the design choices did not make sense to me - like allowing wood and stone production with zero population and not allowing food stockpiling - but all in all, an entertaining game.