Favorite Genre(s):Family, Arcade & Action, Adventure, Time Management, Large File, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I don't know any other game that plays exactly like Coconut Queen. I disregarded it for the longest time because I thought it was a building game, like Build-A-Lot, which I don't enjoy. However it turned out to be a very addictive Time Management game with a fun (actually almost hysterical) plot.
I understand some players have experienced glitches, so I recommend demoing first. Also guys might be put off by hunky fellas running around fulfilling the Queen's every wish...but hang in there, the end provides an explanation (although unfortunately (?) the game ends there!)
Some levels can be very challenging. It's the kind of game you have to play a couple of times from the start to get it right, which keeps it interesting and adds to replay value. Once you are finished with the timed levels, you can switch to freeplay and build the resorts any way you like. There will be more stuff to unlock during freeplay, but you don't need to do this to finish the game.
Since I bought Coconut Queen half a year ago, I've returned to it countless times. This is one of my favorite games to play over and over (although Ranch Rush 2 still holds top spot for me!)
Favorite Genre(s):Family, Adventure, Hidden Object, Time Management, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
If you liked Angelica Weaver or say, the Ghost Whisperer, try this out. I almost gave it a miss because of all the negative reviews but I'm glad I didn't. The only real downside of this game for me was the abundance of really simple HO scenes, but there was no click penalty so I just got through them quickly to get on with the story.
Your character is a ghost, which might throw some people off. You need to find out just what happened to you and warn your sister as she is in danger also. The game starts really slowly and honestly I took a while to warm to it, but it gets better as you play along.
The game was easy to navigate and hint system was helpful. I found if I clicked around for a bit, an arrow appeared to tell me where I should go without having to use the hint button, which made things quicker. There was a puzzle game that you kept completing as you played, which was nice.
All in all, after a slow start this game turned out to be an ok adventure. I recommend you finish the demo before making up your mind!
Because of all the irate comments above, I decided to give the previous Azada games a try. I have to say, I understand why the developers felt like they had to update the series. The first Azada was nothing but a series of puzzles with no adventure. In the second (excellent) game, some storyline was woven in, a development that is taken further in In Libro (very good). It's true that in Elementa, almost nothing is left of the original concept, but really, based on the direction taken In Libro, Azada fans could have seen this coming and at least not have downloaded without demoing first.
As it is, I found this game very fun, though a bit childish (because of the pet, maybe?) I wound up playing with my 12-yr-old. But I didn't mind. There weren't actually many HO scenes compared to a lot of other games. I liked the ambience, soft colors and graphics. I guess these are a matter of taste. However I strongly recommend a more experienced player choose the "Fearless hero" level of difficulty from the start, otherwise gameplay is really easy.
I especially liked the Russian themes throughout the game, same as In Libro. Keep it up!