Well, this game left me a bit puzzled. Although I love thrillers and the whole eerie atmosphere, this specific game didn't win me over. It's like those TV shows that seem to have it all, but at the end, something's missing. So, that's the case here too. All is great, but something's not quite there. Maybe the plot needed more time, scenes and inspiration to unravel...
What a jolly, festive game that is. With pretty, vivid colors, a solid story and the Santa family as its protagonists. The puzzles themselves are a bit on the easier scale and the overall gameplay is, also, a bit short, in duration. Also, in the HOG scenes you sometimes get to combine objects or find them, based on their depicted silhouette, which is a bit tricky, since you don't have any other clue to go on. My major issue in only one: If you play it in the hard mode, in which you don't get extra help pointing out the active areas, often you have to revisit sites at where you have Seek and Find scenes, but it's really trial and error, since they are not indicated! Be aware, that in every scene you have to find morphing objects that become puzzle pieces. Have fun, Merry Christmas, and a truly Happy 2017 to all of us!
Another great and unique game from Adam Wolfe, though I surely preferred the first chapters. But once again, he seeks his lost sisters and closure. Can't wait for the next ride in Time...
Overall, this is a very descent and quite enjoyable game, which has its moments through some interesting puzzles, but in the majority, the puzzles are a bit disappointing, as are its graphics. The artwork could definitely be more refined. And the mini HOGs have too many dark corners to efficiently spot some of the object you must find. That said, this surely is a 4-star game, with lovely music, a solid scenario and good connection between the main and bonus game.
I mean, come on... By now you should have get used to how the good things are done. So, why this big catastrophe? I mean, why design in-game puzzles, in which you get to discover objects like gramophones or headphones, just by looking at their inlays? You're artwork isn't that fine, clear, not even bright. And what about the puzzles? Frustrating to say the least, uninspired, and no fun at all. When you don't understand what there is to do, it stops being a game! Who thought of this "you lose" concept? You get no chance to erase some wrong moves or just "restart". You lose. Well... we surely know now who lost their touch!
From the very first scene of this title, I was excited. But then, the first puzzle appeared and the mega disappointment made its appearance and stayed until the very last scene. Why?! When you can produce such high level artwork, atmosphere and you surely got the experience that others would for sure envy, why make such a bad-bad-bad job at the puzzles, the concept and execution? So, some details: I loved the effects that introduce you your rewards... Like a real surprise, only makes the whole atmosphere even more magical and fairytale-like. In the mansion, if you click the count while looking for the countess'ss drops, he will blabber a bit before resting. Throughout the game, you collect fancy skulls. Would be a nice thing though if you didn't have to click after each and every dialogue sentence for the next one... And yes, did I mention that I wish there was a separate review box for the quiz levels... ? Ugly business...
The first serious action-HOG I've seen in a long time. With your grappling hook you get to elevate yourself and jump from building to building, like Spiderman! yoohooo... Humans versus elves? Not quite.... There is a twist, thankfully.
Susan, once again, sets off for an adventure of the... other world, the lost lands... What a gorgeous game that one. I don't know if I'm a fan of those particular in-mini-HOG-games, were you have to find an object based on its outline and then combine it to another, in order to move on. Thank God, you don't have to press next for each dialogue though. And trust me, there are a lot in this one! Also, good thing that the morphing and collecting objects in every scene can be reminded through the map, though they're a bit tricky to observe.... And from a point onward, I don't think you can play it without the map help, to fast transport yourself to the next location, whichever this is (besides, and the map highlights you of your next possible move). Also, you know you've got the correct items to combine, when the one from your inventory upon interaction gets accompanied by a gear symbol.... So, overall, a highly amusing game, with very cinematic music and satisfactory game play, plus aesthetics in graphics and details. And in the end, in the bonus game, you get to learn how you were rescued once in the seabed. Never a dull moment!
Oh well, so what if your employer's mother was really a witch or not? And what if that employer was, by chance, of royal blood? You, in an instance, become a savior and hero, while trying to stay alive and find unexpected allies that seem to be ghostly? Yes, a lot of good things happen in this game, and you will have your own support "team" to help you out.
A great game, with even greater potential. A little bit on the short side, regarding its duration, but I have only positive things to say. Floating ghosts, royalty, a funny but much needed helper named Louis will make this journey even more interesting. You should find morphing objects throughout every scene, but no worries, usually whatever stands out is the correct click! Disappointment were the coins you collect, which only let you choose 2 themes: the near the menu decor and its color. Could be more imaginative...