I've played well over 50 Big Fish HOPs and they all have flaws. Perfect games just don't exist.
But this title is as close as I've ever got to the absolute ideal of game play. The story is great, especially because they use the device of an evidence board instead of some long journal entries I never get around to finishing. The music is lovely, not distracting at all, just the right melodies to add to the overall mood. The art is beautiful, with an attention to detail that immerses you right in the snowy world of Tibet. The voicework is on point (I especially love the Detective -- her voice is so clear and expressive), and the puzzles and hidden objects are simple but diverting. This is how I wish all puzzles could be.
Artifex Mundi, thank you for such a gorgeous and lovingly designed game.
This game's got a great hook: it gives the player a chance to locate cute cats in scenes from around the globe! If you're a cat lover this is a great premise.
As far as actual gameplay goes? For me, this game is a perfect demonstration of an "average" HOP game. You travel through different locales doing the same three tasks: finding HOs, finding differences between scenes, and manipulating puzzle pieces to create scenes. It gets repetitive.
My greatest frustration with the game was when occasionally an HO scene lacked enough contrast or clarity to find objects. I've played many, many HOs. This issue is a sign of cheap development with hurried or lackluster art design.
These are intermittent problems which is why I'm giving 3 stars as opposed to less. But really, really: this is a very basic and somewhat flawed game selling for a CE price. At best, it's a bargain game and should be priced accordingly. That's the biggest reason I do not recommend this game. It's just not worth it.
Grab some cards and keep cool in the shade. It’s time for a picnic and a game of Solitaire! Explore more than 300 levels and restore 5 beautiful summer escapes!
I love the Jewel Match series and have purchased several, including the more popular games where you can build castles. But I love this game best because of a feature called "supersize," in which you're able to play 100 cards at a time! It's so, so much fun.
These levels do not count for trophies and don't generate any coins, but I truly don't care about that. If you're a speed player and like plowing through cards nonstop you will adore this feature. I've been looking for it in other Jewel Match games but so far haven't had any luck. Suricate folks, if you read these reviews, please consider including supersize levels in all your games going forward!
If like me you've grown tired of HOPs with dark themes and overly complicated stories, this may just be what you're looking for.
Each main level is a beautiful scene from countries all over the world. You must find 15 objects to progress. You also have the option to collect 3 adorable cats for extra coins. If you get all the items without a hint, you get another coin bonus. All your money can be spent at the "gift shop" to collect souvenirs.
In between levels are cute and varied minigames like Memory and Mosaic. Nothing too difficult, just fun. The beautiful music and ambient sounds that play throughout each level promote a relaxed and happy atmosphere that matches the game design perfectly.
I wish we could see more games like this on Big Fish and hope that BD Studios will release many more in this series.
There are 23 games in the MCF series and I've played them all. This is the first I haven't played to completion.
The storyline of the very first MCF was that of the STAIN criminal conspiracy. Like most games at the time, the plot and graphics were super bare bones, but it was an enjoyable play.
Later games like Fate's Carnival and Dire Grove had plots, art design, and gameplay that completely eclipsed those first games. But as the series' visuals and play have grown ever more elaborate, the storylines have got left in the dust. Complicated puzzles are not a substitute for plot. I quit when I realized I'd have to solve 4 multi-part puzzles just to get through one obstacle. There's challenge and then there's overkill and for me, that moment was extra in all the wrong ways.
For MCF, it's not enough to create beautiful worlds and entertaining gameplay. We expect that from this series. We also need fresh and well written stories and that's lacking here. MCF is collapsing in on itself with the rewinds and crossfades and callbacks. It's essential to develop stories with the same originality and humor of old. All the blood has been wrung out of the old characters and plots. If the next installment isn't novel, I'm going to do something else I'd never thought I'd do with MCF -- skip the game entirely.
I've never reviewed a game but have been playing MCF since the release of Huntsville. That's how much I appreciate this series.
The MCF series started out with a completely HOP experience and for a while, I truly enjoyed the addition of minigames and Rube Goldbergs (see Madame Fate). Then, gradually, minigames just plain took over. I'm here for HOPs. Especially as a person with challenged vision, it's important that they have beautiful, easy-to-see graphics. This game has that in spades, and it's so nice to be able to play it without having to place my screen inches from my eyes.
On relaxed mode this is a meandering, still-fun game but if you get stuck, you can actually read the Strategy Guide instead of squinting at tiny letters and graphics. This is literally the first time I've been able to read one. It's such a thoughtful addition and indicative of this game's quality.
I have not played this game to completion so please bear that in mind. But I am confident in saying that if you're someone who loves HOPs that are not overshadowed by other features, you'll have a hard time finding a game to match it.