I finally got around to playing the first 3 of this series (visions of Gold, Enchanted Canvases, Follow the Ghosts) and found them good beginner games with puzzles not overly complex and fairly easy to figure out. Many of the HO screens were the wheel style with various items needing to be found and placed in circles until all items were found. One thing I did note was that some of the items were the same such as nails requiring you to find 5 nails and place them one at a time in the wheel circles. If you did not place it in the correct circle, them item returned to where you found it. I discovered that if you drop the item into the middle circle, it will go to the correct spot. This helped a lot when there were a lot of the same items to place. The game is played with a brother and sister duo that seem to wander off either alone or together and search for mysteries and treasure. Usually one gets into trouble and the other has to help find and save them. There is a bad guy (there always is) that wants to take over the world that they have to foil. Overall the games were fun and of reasonable length.
A mysterious fortune teller has foreseen her demise at midnight this very day. Can you find the soul who seeks to kill Madame Fate? You be the detective.
For the age of the game, the graphics were acceptable though on the dark side probably intentional to help hide many of the tiny objects that you are required to find. I have played a lot of hidden object games but this is my first to have such tiny objects and to have their orientation to be skewed to help hide them. You get 6 hints to use during a particular chapter which in my opinion was not nearly enough and there was no skip button for the HOS. All screens are timed and I am not a fan of timed games. Intermingled between HO screens were mini game puzzles that presented a scene that was suppose to provide a clue as what was to be done to solve the puzzle. This often involved clicking on things in the scene to expose different parts of the hint and then to apply them to the solve. No other directions were provided. I usually like the challenge of these puzzles but found many of these to make no sense and when the hint button was used (if you had one left from the HOS), it provided a picture hint that was suppose to provide a clue on what action was to be done. Unfortunately, they were of little help. There is a skip button for the puzzles however so you can continue the game. Only the final puzzle in the game cannot be skipped which can be frustrating to make it that far and have to repeat the puzzle because you ran out of time. Was the game a challenge? Yes. Was the game fun? No. Tedious and frustrating with little enjoyment in the storyline. I do recommend the game if you like finding very small, faint objects and solving puzzles with little or very cryptic hints.
I played the first Ravenhearst and while it was engaging, I did not enjoy it as much as this one. The game was much longer and like the first one, had puzzles with little or no directions which required you to figure out just what they wanted you to do just from the pictures, items and action devices in the scene. This can be frustrating and less fun especially when the scene does not provide any logical direction. Something unexpected was the removal of all hints when a puzzle was skipped. On the plus side, the storyline was interesting with a nice long run. The graphics and audio were good. HOS were somewhat cluttered with some objects extremely small but most were findable. I am looking forward to playing escape from ravenhearst.
fragmented hidden object game - where you find parts or fragments of objects hidden in the scene, and once combined, are then used in the same scene or another scene to complete a puzzle or placed in specific spots in the scene to finish that part of the game. The puzzles and mini games will often reveal a missing fragment needed to complete an object that is then used somewhere in the scene or another scene. This requires you to visit each scene several times to complete the chapter. Then you need to visit each scene (there are 3 scenes in each chapter) to collect 2 specific objects from each scene to finish the chapter. Most fragments are relatively easy to find but some are very well hidden. Fortunately, there is a magnifying glass (rectangular in shape) that can be accessed by right clicking in the scene. It can be very helpful but I found it somewhat tedious running it over the entire scene to find a thin white fragment in a scene full of such things until you happened to find the right one. The story line involved you being contacted by a secret group that time travel to repair and collect items of historical value in various time periods and retun them to their proper place in time. There are some historical facts presented throughout the game that are of educational value so you can learn or be reminded of history while playing the game. Overall, I found the game fun and would recommend it. I plan to play the other 2 in the series.
After playing the first in this series, I looked forward to hearing Nick's voice again, but alas, that didn't happen. No voices at all but the game was longer and had more HOS then the first episode. There was some good puzzles also and the usual comic book drawing scenes were excellent. Hired to help protect a large diamond, the game has several twists and introduced several characters to help Nick.
I have always enjoyed noir style movies and games and this one did not disappoint. From the choice of music to the voice overs it was great, especially Nick's voice. The graphics were drawn comic book style that became the scenes of the story and the puzzles had some interesting twists. You are an ex-police officer that is now a private eye and in need of a client. The phone rings and you are hired to find a manuscript. It is very well done for this style. The animations were spot on. I especially liked the elevator. A nice change from the norm.
Louis the Clown and Mr. Dudley are back in an all-new adventure! Travel through the dark corners of history's most famous fairytales to rescue children trapped in a frightening netherworld!
I found this game to be more of an enjoyable game because it didn't have a map and there was no hand holding. You had to pay attention to what was going on and remember locations. The journal was helpful with codes, etc. and the hint bear gave just enough direction to put you in the right place.
I have played Weird Tunes also and found it good but this one better. Recommended
Well done graphics and story that keeps your interest. Music was well done and voiceovers were ok but wooden. The puzzles were fairly easy. The map is interactive making traveling around much easier. I have not played the others in the series yet but have them ready and am looking forward to playing them.
I found the bonus chapter interesting in the need to help Gabriel.
I wanted to know how it would turn out and the bonus chapter filled in missing parts. I thought the voices were staged and wooden but other then that it was a great game. Puzzles were not to hard and some twists on some old types. A town in trouble, orphans left on the doorstep and now are young children doing mysterious things, alien artifacts, Indian flavor to the story leaves many questions that are left for you to solve. Lot of back and forth but with the interactive map, moving between locations is a breeze. Great game.
Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis.
I have played a lot of hosa games and will play to the finish unless technical issues occur that prevent that, regardless of how good, bad or hohum the game is, but this is one of the few I wanted to keep playing for the story. I really got involved it the characters and storyline and couldn't wait to see what happened next. Begins on earth and moves to Mars for most of the game and spans over 150 years of time and 5,000,000 year old relics. What more could you ask for.