You really can't go wrong with the Jewel Match titles, assuming you like the type of game, solitaire or match 3. The CEs are worth it too, as they are as long as the regular game.
I don't know what the other reviewers are talking about as my price for this correctly reflects my Game Club membership. I also couldn't find anything in their help pages about a change in policy. Maybe they were logged out when they looked?
First, I want to say that there are a couple of reviews here talking about the interface/instructions being too complicated. Those made me a bit hesitant as well but Joe hasn't let me down yet, so I went ahead and bought the game. If you have played any recent Clutter, definitely those numbered 12 or more, and possibly one or two before that, the interface should not be too much different. In the upper left corner you will find the volume control. You can customize most things in the game by clicking the gear icon next to it. There are multiple adjustments you can make within that menu. This is where you can slow down or remove the timer completely. You can hide the bouncy effect when removing pieces, which I personally hate, so thank you for that setting Joe! You can set up unlimited hints, and also remove the penalty for a wrong click. And you can toggle full screen (default) to windowed if you want. There are other controls here and clicking on any of them will give a description of what they do. Those who have played these games before will understand them. If you are new to Joe's Clutters, aside from changing to windowed mode if you want, I suggest leaving the rest alone until you get a feel for the game.
As always there is a quest that you start in. I still go through this with every Clutter, just to see what's new and what new things I like and what I don't like. There is also an "old school" quest that leaves out a lot of the more recent types of games. In addition to these there are many different areas containing many different puzzle types, so you can find the ones you like the best either immediately or later on. To access these areas use the up arrow to the left of the gear icon which takes you to the main menu. To close the game at any time, use the X also to the left of the gear icon. If you are in the middle of a level when you close the game you have to start it over, but otherwise when you open the game again it will put you where you left off.
I'm about a third of the way through the main quest so far, so I have not experienced all of the new stuff yet. However I want to give Joe full marks on the new things he has come up with. I hate "spot the difference" type puzzles with a passion, so I was very skeptical about that type being included in Clutter. But Joe has taken this type of puzzle and made it his own, and I'm extremely pleased with the result, so don't write this game off without trying it if you generally hate that type of puzzle too. I'm not sure if you can get to more than one of these in the demo, but if not, you should know they get quite a bit more fiendish later on. Think mirror images as a start but there are others. Speaking of fiendish, there's been a couple of other puzzles so far that I've found very difficult, but in a good way.
For those who have played before "close counts" is back with a vengeance. I was so happy to see these again, because they had been one of my favorites but were missing from the last couple of games. If you've played recent Clutters, most of his newer enhancements, for instance rotating circles, are back but with some upgrades. There are of course the perennial favorites including picture puzzles, Clutter gaps, box quotes, and sliders. And yes for those like me who love them and had been missing them the super thin sliders are also back!
Finally I want to say that Joe came up with the original Clutter game and has been upgrading and improving it with every iteration since. By now of course there are several Clutter imitations out there from various publishers, because that's what happens when someone successfully develops a new type of game. I've tried the ones I've run into and just cannot play them, as they really are pale imitations of what Joe puts out and he has spoiled me. So if you've tried some of those wannabe Clutter clones and not liked them much, give this game a try because it is a lot different and in my opinion head and shoulders above all the rest.
There are only two series of games left that I buy without trying and this is one of them. Joe has expanded his skills over the years and always puts out satisfying games. His was the original Clutter type game, and I've tried the type from other developers, but they are pale imitations and not worth buying for me.
Joe has plenty of variations on the basic clutter type, and if you don't like some of them, you can skip without sacrificing the further gameplay, even in the quests. There's a timer, but you can disable it entirely or continue a game after the timer runs out. There are many other options to disable game types you don't like, such as black & white, or colorized tiles. As mentioned in other reviews, this is probably the most helpful Joe's been as far as icon description goes, as you can click the icon and get the details, and there is also a help page if you want to read it. But this is very unobtrusive and you're not forced into a tutorial. There's a main quest but you can leave it at any time to play the other games, which also includes other game types.
Most of the games are replayable and you can set favorites to easily go to the ones you like the most.
If you like Clutter games from other developers, I strongly recommend you try this one. If you've never tried one before this is a good one to start with.
Glad I didn't pay attention to the negative reviews
PostedMarch 26, 2023
Jazzi98
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I have enjoyed this series so far, so I tried the game anyway. For anyone else put off by some of the reviews here, yes there is an option to use the system cursor (game cursors are often a deal breaker for me too), and the delay picking up resources is because like many time management games, you have to mouse over the resource to pick it up right away. Unlike some other games, it does eventually auto-collect though.
I've only played the demo so far, but I bought the game.
I'm still playing this a couple of months after purchase so you can tell I'm enjoying it.
I wish the places had some label other than just the country/region/city they are from. For example there are a lot of statues and sculptures, and it would be nice to know who or what they are.
I like the swap tiles but I wish there was a regular jigsaw piece option.
Favorite Genre(s):Adventure, Card & Board, Match 3, Strategy, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I have been playing this game for over a week and still loving it. You plant crops, make things, either sell them or complete quests, and use the coin to hire more workers, buy more equipment, or expand your farm. While the game probably isn't endless, it seems that way right now. I've completed most of one questline, and there is still another questline to unlock. Once the quests are all complete, there is still a market to sell your goods, so you could potentially play the same game forever.
The crops and goods themselves are pretty quick to complete. I have everything unlocked and the longest production timer is 3 minutes, with nearly everything being less than that. (There are some special items that take up to 15 minutes, but these can be built up before you get the quest to use them).
This is one of the best farming games I've ever played.
I love jigsaw puzzles, and regularly play them online. This game has some gorgeous pictures, many of which I'd like to solve.
But I've never been able to play any of 8 Floor games jigsaws, which is a shame. The cursor has a little sparkly trail, even if you turn off the game cursor in Options. The pieces cast shadows when you move them, which cannot be turned off. The connected pieces give a little jump when you connect a new piece, which also cannot be turned off. And when you finish a puzzle, the pieces in it start flashing at you. All these effects combined give me a massive headache.
So, after trying one puzzle to see if 8 Floor has corrected these faults that have been present since the very first jigsaw game they released, or at least put in an option to turn off the special effects, I have deleted the game.
Just as an fyi, while solving that one puzzle, I ran into a visual bug. Part of the completed section appeared disconnected from the rest of the puzzle with no way to move it over. It did reconnect as I completed more of the puzzle, but it was disconcerting to say the least.
(Though this did not affect my evaluation, I also have to wonder why this is called 1001 Jigsaw where there are only 500 puzzles.)
This is not a time management game as there is no timer. I am enjoying it and spent a credit on it despite, or probably because of this. There is a lot of clicking involved, but it is at your own pace and you aren't forced to do a million things at once, though you certainly could if you wanted to.
It is very like the old Fix-It-Up games, which I had enjoyed quite a bit; you repair cars or you can buy them to fix and sell. I'm not sure why other reviewers complained about the tutorial length, as I went through it in just a few minutes. I do agree the "trends" board is difficult to figure out, but once you buy the paint shop, which allows you to start making a decent profit on flipping cars, the trending item has an icon next to it, so you always know what to choose. There are five trends altogether and each one you use adds a hefty 20% profit to the resale price. The game does give you some tasks to do for extra cash, but appears to be extremely open ended with no distinct ending.
Overall, I'm finding this a nice relaxing way to kill some time and well worth the credit I spent, though I probably wouldn't have bought it without the credit. As always, your mileage may vary so try before you buy.
Favorite Genre(s):Puzzle, Match 3, Strategy, Mahjong, Card & Board
Fun Factor
3/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
The initial dialog was pretty funny, as others have mentioned, and the storyline sounds entertaining. But I found the gameplay to be horrid. While you can change from normal swap match 3 to chain or block modes, every other game I've played with this option will redo the board when you change modes - a decent set up for a swap game will not be good for the other modes. This one does not, making it impossible to play the other modes even on the early levels. The early levels give 3 tasks; matching tile types to free fairies, dropping objects from the board, and clearing tiles. The tiles are on the small side, and the ones that need to be cleared do not stand out enough from the already cleared ones. And the items to be dropped do not stand out from the regular tiles; I had to search for them. I only completed level 2 before ending the demo and uninstalling in frustration. I ranked the "fun factor" 3 bars solely due to the initial dialog, because the gameplay is not fun at all.
Favorite Genre(s):Puzzle, Match 3, Strategy, Mahjong, Card & Board
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
If you have played any recent Clutters you will recognize these type of games. If you haven't, this is a collection of pictures that you solve by moving either squares, jigsaws, or rows/columns around and quotes solved by moving letters around. One improvement over the previous puzzles in the Clutter series is that your progress on a puzzle will save when you exit (there is an option to turn this off). This is important because while the initial puzzles are fairly quick to solve, some of the harder ones can take an hour or so to finish. While I prefer the Clutters, this is a good addition while waiting for Clutter 6. The "quest" is a good introduction to the various types of puzzles and you will get a good enough idea of the game by playing it in your demo time to decide whether to buy.