TRY FIRST! It needs a surreal amount of patience an is ablist at times
PostedApril 21, 2020
kikt1
fromEurope
Fun Factor
1/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
This is a very cute and very tedious point an click game that is basically just an endless search for hidden items, some of them shaded. Even with the help of a walkthrough (not inculded but can easily be found online) I found it often very hard to figure out what the I am suppsoed to do and what I am supposed to do in the minigames. There is no skip button, so if you can't manage a game - and some are very fiddely - you won't be able to go on.
I admit, I had great fun with Collins, especially at the beginning when the game played with the 'fourth wall'. I'm not used to any kind of humor in HOgames, so this was a nice change. Unfortunately, once you passed the trial part of the game, the whole story just peters out. It's really is just an ongoing number of places with one puzzles after the other (which are ok) and no story development whatsoever. I've played a ton of these and there is a reason why I am faithful to certain companies whose products usually are much better than that. The design of the city if mists is quite nice, the way the all the different pieces interact is reasonably logical and I still enjoy the fact that the Wanderlust games come with a kit that inculdes a knife. (Few things annoy me as much as having to look for something sharp over and over and over, in a game) But what is even more disappointing than the boring plot is the complete illogical end that also contradicts perviously told info of a vault underground(!) where the ancient people once buried their great power. What you find is the most public vault ever and there is no great power nor an explanation for why people's minds are kidnapped. The whole game ends apruptly in a way I fortunately have seldomly experienced, in the past years. Shockingly sloppy for a Madhead game. Maybe the bonus chapter provides a decent ending and further info, but then it's not really bonus but an integral part of the story that was missing. The main character also makes no sense being officially an explorer but the moment she meets her mom sounding like a sulky teenager who just wants to sit at home. All in all a frustrating experience and in no way keeping up with the other Wanderlust games.
What makes this game good is the fact that it has an actual story to uncover. The visuals are very good, the world that was created feels very real and 'alive'. The appearing characters are interesting and have good voice overs. IThe story takes place in the snow and that is used in the game in a really good way. The gameplay itself was a bit irritating - lots of items are in inexplicable places and/or used for odd reasons so I did ending up using the Hint a lot. That is normal, but I played a lot of Mad head games in the past where that is not so much an issue. But I forgive the lack of logic (Why, WHY is nobody ever keeping a knife??) for a really entertaining script that made me actually pause the game, now and then, just so I could savour it for a bit longer. It also has a decend end and doesn't just cut off, because... well, I have no idea why developers do that to their games and their customers. Great game, buy it!
Without warning, a group of mysterious figures arrives and reduces your village to flames and rubble. What do they want... and who is controlling them?
Absolutely fantastic game - but a bit of mess towards the end
PostedFebruary 9, 2016
kikt1
fromEurope
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I played Queen of Flames because I really enjoyed Princess of Ice. And I enjoyed Flames much, much more than Ice - until I came towards the end. Suddenly the beautifully crafted game with good animation, fantastic visuals, good sound and an innovative and unique way to blend puzzles and HOS with the storyline became really confusing. A dragon claims to be the aunt but turns into the sister (??) but then is suddenly back. The foe is a thing then it's not, then it's a bigger thing etc etc - it didn't make any sense whatsoever. It generally felt to me as if the deadline was looming and the game was a bit rushed in the end, not just with the storyline but also with puzzles, journeys, sloppy or incomplete hints, no explanations etc. (My God, the boss fight...so annoying...) It also really would have needed some kind of crowning scene at the end. Or maybe it is all explained in the bonus chapter? I played the SE so I wouldn'T know. (I really hope Mad head games won't save decent endings for the bonus chapter as they did in Beyond light Advent, because I don't like the whole collectible ladida and would rather not pay double just for the chance for a better ending.)
BUT: this is my third Mad Head game and I have to say they took casual games to an entirely different level. And I'm not sure I can go back to the old standard. The often seamless blending of game elements with story, the fantastic characters, great voices, original but not overdone landscape designs, creative HOS are all superb. There also is a large amount of excitement in it (almost too much for a 'casual game' :-) ) and some humor. And most casual games have non-existent endings so I am complaining on a VERY high level.
This is a new way to design these games and I love it. I will probably play many more Mad Head games and really look forward to the next installment of the series. (Although I guess, I better buy the CE...)
An amazing and very original game (but buy the CE)
PostedFebruary 7, 2016
kikt1
fromEurope
Skill Level:Intermediate
Favorite Genre(s):Adventure
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I adored this game - even though I was confused by a few of the puzzles. Neither the trailer nor the description do it justice. I ended up buying the Collectors edition because I had a voucher. Usually, I don't buy CEs because I find the collectibles incredibly annoying and the whole package often somewhat overpriced. Here, however, the bonus chapter provides a much more satisfying end to the overall story, imo. I've read many reviews and was a bit surprised at some of the criticism. One player wrote she found the gameplay was constantly interrupted. I was surprised because I felt this game flows better than any others I've ever played. But then I realized it depends on what you consider 'gameplay'. I like casual games because of the story that gets told while I click around. The actual collection of items, puzzles & HOS are ok, but it's the plunging into other worlds and being gripped by a story that I love most. And 'Beyond' has oodles of that! But if gameplay to you is the exploring and collecting items etc then, yes, the many cut scenes might be irritating. I truly loved this game and the many new ideas it presented. I also enjoyed the touch of romance. Yes, the hopping around in other peoples memories is a bit confusing but the worlds that are presented are gorgeous. It is among my absolutely top favorite games and mgiht be the first one I actually play twice.
The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
I enjoyed the game, although I did get rather fed up with the Psychic towards the end. There are some properly scary moments, which I enjoyed. One even made me yelp :-) Storyline is ok, I've seen much, much worse. HOS are a bit tedious because the image is small and low quality, but I'm not a huge fan anyway. There were no penalties so I just clicked away. The first sets of drawings were fun, later it got a bit torturous - just like having to interact with the totally over the top Psychic. Design and athmosphere was really wonderful and original - wich, to me, is VERY important. At no point did I have the feeling I'm looking at generic stuff that I've seen a gazillion times before. This game (and Dire Grove) mixes lots of real life videos with the game. I really enjoy that and will check out the other MCF games. I also struggled sometimes with clunky steering and a few bugs,just like I did in the other MCF game (Dire Grove), I played so far (on a Mac). But it was still playable. And just as in the other MCF game, I'm left with stuff at the end I didn't use. Odd... Still, a very enjoyable game! Try it and see if it suits your taste.
Unfortunately I bought this without testing it because I had just played 9 Clues, The Ward, which is fantastic, imo! Alas, this game is a kind of prototype and has the usual prototype problems. I really like the detective mode but in this game it's still way too simple. The story is painfully primitive with no surprises or twists and that the main character is still exclaiming after the n-th sighting of a snakeman-creature 'What was that?!?!' is unbearably annoying. The designs are great and form a cohesive world - as I expect from Artifex. The animation of the videos is less impressive. The puzzles are too simple even for me and I'm an intermediate player. I can't really recommend this game. Play 9 Clues the Ward instead.
Since I am very familiar with the fairytales that inspired this game there weren't that many surprises (with the exception of the high body count, maybe) I really enjoyed the game and the graphics and the mix of puzzles, crafting potions and HOGs. It does have a fairly specific overall design so I recommend the trial hour or looking at the trailer closely if you like that sort of thing. I really liked it but then I have yet to see an Artifex Mundi game where I don't love the designs. Sound and music is mediocre, hence not the full marks.
Like Grim Legends 1 it also comes with cute little avatars that help along (but fortunately don't have the same annoying meow of the kitten in the first game) I think the SE is enough, though. I did get the Collector edition and downloaded a nice wallpaper (really loved that garden with teh fountains) but it's not really necessary.
I bought this game on a sale day due to the many raving reviews and didn't have time to try it first. My mistake. I did crawl my way through it but I never got to like it. Main reason: The character never says a word. It's probably a matter of taste - some might not like a voice over - but I could not engage with a skinny character that looks like Sara Palin, drops important items and needs to be rescued a lot.
My second problem was the really patchworky graphic design that just randomly lumped tons of stuff together - including many rip-offs from the Lord of the ring movies - without ever creating a unique and cohesive visual feel. I guess I'm rather spoiled by the Artifex Mundi games in that respect (whatever you might think about their gameplay, their designs are top-notch) which were kind of my portal to this kind of game in the first place.
My third problem was the idiotic way items were connected. It's annoying to have to do a gazillion things to open a chest with a super special glowing key only to find...a pickaxe. That happens all the time in the game. I also prefer games where it's not a must to use the interactive map, but things were so far apart (time- and spacewise) there is no way to play without it.
Sound design was good, music better than others, the puzzles were decent and I do like HO scenes that are connected puzzles rather than clicking on a large heap of things in the hope of finding little items.
My recommendation: Try the game before you buy it! Enough people love it, maybe you do, too.