This game makes you spend a lotta time finding clues and keys before you're able to do puzzles, then you do a bunch of puzzles in a row. There's something exhausting about doing 5-10 straight minutes of point-and-click adventure game stuff, THEN doing 5-10 straight minutes of puzzles.
The hidden object puzzles are well done with clever clues and conspicuous red-herring items. However, they're quite short and infrequent. Wish there were more.
The click fields in adventure sections are so big it makes navigation difficult. Say you need a crowbar to open a vent. Basically, 1/3 of the screen around that vent will be clickable. And the main character never says anything helpful like, "I need something to pry this open..." So you end up carrying many objects that COULD pry this vent open, but it's trial and error to find which one the game wants.
At first, the puzzles make some real-world sense, but after a while they get more and more ridiculous.
A wonderful, quirky game. Love the silly self-help storyline. The visuals are cheap but in a charming way. Reminds me of old websites like Geocities. I love the eclectic mix of familiar and exotic objects, too: porcelain clown dolls, yarn balls, tribal masks... It's incredible how accurate the click fields are for the objects in the game. You can click the tiiiiniest little pixel at the edge of an object and it'll register. Plenty of variety in presentation and scoring mechanics. Warning: the last few levels disable hints. The first half of the game is relaxing, but then it becomes a real challenge. Really challenges your skills of perception, time management... I encountered some glitches here and there, but nothing game-breaking. The other Clutter games might be better, but I haven't played them yet. For the first "go" at this concept, this is a wonderfully complete game. Maybe a bit on the short side; you'll be done with this in a few hours. Lovely to play with friends or family, trying to find matches together. Lovely screenshare game.
In hidden object segments, the same object will have different names across puzzles. You have to click on many objects multiple times because the clickable part is a small field within the object, not the whole image of it. The scale of objects is all over the place. Jigsaw interfaces don't allow you to click and drag. Pieces only anchor to their initial or solved position; you can't move pieces around freely. A path programming game lacks a grid, making it trial-and-error figuring out how to navigate curves.
Despite all the difficulty operating the game, objects aren't well hidden and jigsaws/etc. don't leave much room for error or figuring. I can appreciate that some games are easy and that's fine, but games of this nature need especially smooth, satisfying controls to make it work. This game's missing those little elements of polish that make it fun just to click around.
I was surprised how sensical the puzzles were for a hidden object adventure. Some surprisingly challenging puzzles, too! This one's on the harder end, but I never felt like "This is impossible!" It helps that the in-game map marks the next area where progress is made.
The bonus campaign, however... It reuses many of the locations from the base game, includes some nonsensical object puzzles, and has a couple logic puzzles that are only confusing thanks to poor presentation.
The story and setting are a great, spooky laugh. The game takes itself quite seriously and sprinkles little historical facts among the larger conspiracy. But of course, it's about Abe Lincoln and a conspiracy of witches, so it's goofy. The "English isn't my first language"-style writing contributes to the fun.