I have not bothered to review any game on BF for months. The games we have been seeing have been mostly the same old thing.
Black Rainbow was created by one of my favorite developers. I love their clean scenes. They make you feel like you are THERE.
The music is excellent, This creative team does not use melodramatic crescendos to create false urgency.
The puzzles are not new and neither are they boring. Which is quite a feat! I also like the way the puzzles are PART of the adventure. They are not all jammed together, they are cohesive to the plot. Which is well written.
There is a lot for adventurers to discover in BLACK RAINBOW.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
'these comments are based on completed game including bonus'
I have not bothered with commenting on many games this year as so many of them are repetitive and/ or done up in new costumes and the latest and greatest FX. My preference is a game with a solid story told with integrity all the way to "The End" and beyond, if there is a bonus tale.
This is edition of MOA delivers a strong strong story line based on one of the oldest of fairy tales that does not flag. Best of all, it is not cluttered with puzzles that impede the story telling. Gratuitous puzzles and HO scenes that fail to move the story forward are the bane of many a game today.
So, what we have here is story driven game play, all of which is finely and extravagantly rendered. The Good are handsome and /or beautiful, heroic and have a tragic flaw. The Bad are handsome and/ or beautiful, self indulgent, and retain a spark of goodness.
Three Guardians is like reading a good fantasy novel. It grabs one in the first scenes and does not let go until it is over. In fact, the entire time I spent with the guardians, I felt like I was reading a well constructed book. We all know how it is going to end. It is how one gets to the end, that makes for a great game.
*comments based on completed game and bonus in "E" mode*
Here is a beautiful game with an intelligent plot line. This story unfolds in a graceful manner. It moves easily from point to point. The mechanics of the game itself are fluid.
I appreciated the inclusion of all the Cinderella stories from all over the world. I find it interesting that almost all cultures have some variation of this cautionary fairy/morality tale.
I found this game enjoyable and diverting. Given the many "yawners" I have play recently, it was nice to discover a game worth playing, worth my time and worth my money.
Ihmo, this game experience was a real snoozer with v. pretty pictures. While very nice to look at, the repetitive/derivative tasteful music score was slumber inducing. The "adventure" aspect became bogged down with repeating HO scenes. The story line and music go rushing forward into a operatic climax, leaving behind the hapless player confronting another tastefully beautiful rubbish heap or equally tastefully executed but essentially time wasting puzzle.
As the bonus is equally tastefully "more of the same", I suggest that unless you have a child you would like to keep occupied, the SE is more than enough time to spend with this Amber Maiden.
Tech Note: I found the cursor to be v. clumsy in puzzles and "picky" in HO scenes.
*these notes are based on completed game play + bonus in 'hardcore' mode"
This is one of the few games I have played recently that deserves the time to "review".
The one thing that sets this game apart, imho is its silky effortless movement. It is a very fluid game. It moves seamlessly forward. While it is not a difficult game, it still carries one along until the very end. It does NOT fall apart towards the ending as with so many games.
The visuals a very rich and saturated with atmosphere. You may have been to Sullivan's Island previously. On this excursion to the Island, everything has been enriched. Everything is supple and slightly shiny, including the various puzzles which are integrated in to the game play.
These developers know the lush appeal of sable. They also know that sables are vicious. .
*these comments are based on game play completion including bonus*
Plz note: this game crashed three times while playing
I found this ERS offering to to be more than usually improbable. I have not aware of any canine medals awarded granted for debris clearing.
Here are a few pluses I found in Sinister Obsession CE. The cut scenes are great! They reveal the back story in a series of flashbacks, which are reminiscent of Agatha Christie.
Once you are done playing in an area w/only a few exceptions do you return to previous locations. Thus, if you are stuck in any "room" or locale, it means you have over looked something crucial needed to move forward. In other words, no excessive "too-ing and fro-ing
I think that Sinister Obsession will be enjoyed by many, but it did not meet my personal expectations from this game developer.
My main issue is that the game ends very abruptly admittedly in a grand fashion. I did not actually figure out just how the murderer murdered 3 women. I did see that the murder murdered the story.
Rescue a young girl from the Penumbra Motel. Solve puzzles, unravel a long standing mystery of death and disappearances in this heart-pounding adventure game!
*the following remarks are based on completed game play including bonus chapter in "hard" mode*
One of the best reasons to try out this game yourself is its utter lack of pretension. Penumbra does not take its self seriously, and neither should you.
The score is kind of a loopy take on period Jazz and def gives one a feeling of place and time.
The images are clear, though the graphics are certainly not over the top fantastical. Rather it has the grainy quality of an old "B" movie from the 30's or early 40's.
Everyone has different tastes, IMHO there were too many puzzles which distracted me from the story line. It seems as if developers are simply tossing in puzzles as filler, thereby lengthening the game play, but not really adding anything to the over all game itself.
I almost burst out laughing playing the bonus chapter when the Deranged Scientist finally gets to have his say.
Penumbra Motel is delightfully tongue-in-cheeky, blithely engaging and most definitely not pretentious.
*these comments are based on completed game play in advanced mode*
"Death On The Silver Screen" offers real relief from gimmicky games such as the latest MFC offering. For once, the "required" demon was portrayed as all that makes demons so seductively dangerous.
The plot does not contain holes, but the its execution does. However, this failure gives the developers leeway for clever executions and grand special F/X.
This game is fun to play and delightfully rich in visuals. If you ever wondered what a movie set looked like when Douglas Fairbanks Jr. was the swashbuckler de jour, "Death on The Silver Screen" is your golden opportunity to peer behind the celluloid.
Challenge yourself in the role of the scientist-historian-scholar of ancient civilizations and mystical legends and save your friend from the Demon of Darkness!
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
*these comments are based on game completion in Advanced Mode*
D of D is a beauty no doubt about it. I give it one star just for the joy of watching the elephant while the game loads. In fact, that is why I gave it 3 stars, D of D in a visual banquet. There is so much to look at and marvelous renderings of a cultural world, of which I am only vaguely familiar.
D of D takes one to many locations all equally finely crafted. As has been noted there is a lot to do in this long playing game. Unfortunately, I found myself getting rather tired and bored. Then, uh oh, tedium replaced boredom. Tedious, gratuitous puzzle solving eventually murdered my personal game experience. In the end, all that long play is nothing but padding. Granted, the repeating puzzles do become incrementally more difficult, but is still the same puzzle. If you like long games and solving the same puzzle as many as 5 times, this is a game you should visit.
I made it through the entire game, because. . I don't know. . because sometimes I like to torture myself? I did not make it through the bonus game when once again I found myself confronted with another round of previously "resolved" puzzles.
Imho, this is a wonderful game for those that are new to this genre. D of D is fun to play when it is not getting it its own way.