Domini is still Domini, up to their same old format, same old tasks, etc., etc. The entire demo was filled with finding, replacing, fixing. Very slow pace with all these things to tend to. It might be a good story but I haven't the patience or desire to find out, knowing more of the same lies ahead.
So, I'm immediately faced with finding an emblem for a diary, find my first of MANY notes, the key breaks off in the glove compartment of my car, I use a stud earring to open a backpack, need a glove to tackle the thorns, find a mound of dirt to dig through, a missing valve that I replace with a pendant and crack a tile with a fang and heavy statue. The demos are useless, IMO, unless these are more fun for you than the actual gameplay.
Contrary to what another reviewer always claims , Domini does not give more game for the $$ and their HOP scenes are never creative works of art. Sometimes they are just better than in some of their other games. They are creative and interactive, but not outstanding. I usually enjoy them but wish they were more challenging. The scenes are sometimes quite dark, making the items difficult to make out. The puzzles lately have been more enjoyable for me than the HOPs. At least a few are completely new to me, the familiar ones are still a good challenge because I'm not a puzzle expert. I like the options of Easy and Hard, but try my best to stay with Hard Mode and not skip. Not very many HOPs or puzzles in demo with all the tasks involved.
Although the colors could have been better, the graphics were excellent, nice and sharp as always. The characters all looked great, facial features not so stiff and eyes actually blinked more than once. Bodies moved like their legs were made of sticks but that seems to be the norm in games. The voices sounded good, except for Lily and Alex who were on the edge of "Valley Girls" to my ear. Peter's mom was the most natural of the demo characters. One thing I always wonder about...why do we see only the hands of the detective in our games. I'd love to see what I look like!! It would be a nice improvement as well as being able to choose our gender.
The collectibles format is what you expect it to be in every Domini game. However, we have a gimmicky camera to take the paranormal pics needed for the boudoir collection. The dolls and runes were easy to find in the demo, the notes are never a problem as they pop up everywhere. Lack of challenge and no changes in the format makes the collectibles uninteresting. The wallpapers are ruined by having a character in them. I do like striving for the achievements which turns out to be the biggest challenge in any Domini game.
I've not purchased a Domini game in ages, nor am I likely to again, unless they can come up with something more than just filling a game with ridiculous tasks that leave little time for a full story to be played out. After all, the storyline should be the most important part since that's the reason for the game in the first place. Why even bother with a story? Just give us tasks and puzzles and new genre. Domini seems to put little attention or importance on what should matter most.
Who thought that adults would be interested in this game, even in the slightest degree? This type of tile-drop game is not new but this one is awful. To give a fair review I always finish the demo, but this time I just couldn't. Did I not play long enough and missed something?
To say it was not fun is an understatement. It takes several swipes to remove the tiles, the game is sluggish, the obstacles do little to make it challenging. There are different color combinations of tiles, pictured in upper right corner, that you need to swap to get the bunny to the carrot. 3 boosters are available for a price. They do their job just fine but after testing their abilities I really found no need to use them. I was able to finish 28 levels in the demo, all with 3 stars, very easily. Really, what's the point of just going back and forth to get a carrot? There's got to be more to it to capture one's interest and make it fun.
The graphics are super plain and simple in design, artwork is very juvenile, tiles are huge and unattractive. Just a few basic colors used for everything. The number of bunnies increases as the game progresses and I thought it would change the challenge to make it less ho-hum. Not so! I'd have to be out of my mind to play all 205 levels. It would be brain-numbing boredom all the way, surrounded by hungry bunnies.
Use the ESCAPE KEY to leave the game. I had no desire to stay in the carrot patch and ended my demo after 35 minutes. This game may appeal to others, especially non-adults. It was tedious, for me, because nice visuals and stimulating gameplay were missing. Maybe you'll find the demo more enjoyable than I did.
I really like this new collection. The subject matter is more varied, containing more animals and people. The robot even has a canine companion, so I won't be as critical of his presence this time. It's always lovely when I'm greeted with a new Art By Numbers, goes great with my morning coffee.
Again what a pleasure to see what's waiting in each level, right up front. No anxiety about whether or not to purchase. This is by far the best paint by numbers "game" we have at BFG. It seems the dev has been taking notice of our reviews by the changes I've seen lately, like more people and animals, less food and collections of nonsensical tiny items. Today's release is full of pictures that are even more different and interesting than usual, in my opinion. A good mix of whimsical, sophisticated, simple, complex, and I adore the vintage style pics. I would love to see more vintage, they are so sweet and make me just feel so cheery as I paint. There's something here for everyone!
The spectacular array of colors takes Art By Numbers over the top in beauty and quality. They create texture, depth and detail that make even the simplest images spring to life and the end result is so rewarding. Other than a couple of niggles, for me, this series is the perfect solution to banishing stress and dullness from a weary day. Having background color options, no robot, MORE images, an option to enlarge and save them would be greatly appreciated.
The few features we do have, at least for me, are fine. I love the paint brush cursor because it's more like a brush stroke, not just a quick tap to apply the color. The free color mode is a wonderful outlet for one's imagination, there's no limit to what our minds can create with so many delicious colors. This feature makes the "game" last forever. The fantastic replay value makes Art By Numbers a stellar purchase.
So if you haven't tried it yet, give the demo a spin. Just paint yourself into a corner and marvel at the beauty. 72 gorgeous levels, no tech issues ever, fun for "artists" of all ages.
I thought silly name, silly game but the demo proved me wrong. I don't recall anything from MixoGames before but they've created a game that I surprisingly liked very much. The 60 minutes flew by so I knew it would be a purchase, since that usually indicates I was well entertained.
Recover the 9 tiki statues to protect a storm ravaged island from the evil spirits that were stirred up. And get ready to play a fun collection of games. First of all, the graphics are exquisite. Crystal clear images, natural colors, the beautiful tropical scenes. Everything in most games is usually so cartoonish and full of odd colors. None of that here! This is a real visual treat that enhanced the game for me, just like our latest Jewel Match M3. At first I didn't think this game would have enough zing to keep me interested or qualify as a CE but it's quite the opposite.
The games are familiar, yet unique due to some creative touches that worked well to banish boredom and improve the fun level. I think the dev did a great job at spicing up what could otherwise have been just another hidden object game. In the demo I completed only the first level. It contained a variety of HO styles. Find a specific number of items, remove pairs to uncover bingo balls or hidden pieces of an item to assemble, etc. I had hidden object, bingo, marble popping, slots, bingo marble-popper, clean up the trash left all round by the storm. Coin collecting was included for making purchases to support the island after the storm damage.
The slots looked easy but were delightfully challenging even with it being the pre-determined "luck of the draw". My fave was the marble-popper bingo, which has been done before, but this one had a little different twist to it, one being the revolving bingo balls. This feature can be turned off but I liked the bit of challenge it offered. Some may feel it has a dizzying effect on them and won't care for it.
There are several play modes and I chose the easiest for the demo. Normally I try all the modes but forgot to switch around this time. Sorry, I can't comment on them for you. But I would think they would be the same, or quite similar, as in other games of this type. I always prefer challenge so I'm looking forward to the other options.
So I think this is a fine CE package. It's different enough to stay out of that same old, same old category that bores us to tears. Sometimes a little change makes all the difference in the world. This one was fun for me, no cartoon characters, no lengthy dialogue, no teeny items hiding in the dark, beautiful graphics and my imperfect vision wasn't a problem at all for a change. Adults and kids can enjoy, give the demo a whirl for an hour of hopefully, for you, stress-free fun games.
certainly applies here, as it does in every other Domini game. 3 chapters of boredom. Unless you love the same tasks, same gameplay, same unappealing HO scenes, you will not be pleased with this game. Other than excellent graphics and music, Domini seems incapable of any measure of quality in their games for a very long time now.
It is sad that they don't even try to resurrect their once great reputation when every creation a winner we could count on. They just keep producing forgettable games with weak storyline lines, uninteresting characters and a multitude of annoying tasks. We can find these just about everywhere, but I always expected more from Domini. New title, new series, new characters matter not. They are just a facade to conceal the same old stuff that is in every game.
Playing twins was not fun. Just one detective using both logic and a slightly open mind to the paranormal would, in my opinion, present a more interesting character. The detective team is tracking down a killer "vampire" (?) in this no challenge game. As the case unfolds it is different than we expected, it isn't even a little scary but the synopsis refers to it as terrifying.
HOPs and puzzles are okay, didn't care for the HOPs as much. I did enjoy a handful of puzzles and didn't have to skip any in the demo since they took little time to solve. This time I avoided the Custom Mode, which I prefer for any demo, to see if it greatly affected the difficulty but it didn't change much. The game wasn't bogged down with a huge amount puzzles and HOPs so if I was going to purchase, this would be a good thing. Too many become tedious and take too much time away that could be used for the story.
If you are a die-hard Domini fan and don't mind more tasks than adventure, you'll be eager to swoop this one up. The paranormal never stops attracting our attention and this game offers a bit of it, but I found nothing entertaining or interesting about Twin Minds. Maybe you'll have better luck!
The original release was in 2010 as an SE. At the time it was stunning, beyond anything I was accustomed to playing. After all these years the Awakening series still remains one of the most beautiful and entertaining that we have at BFG. It's a wonderful, on-going story that attracts adults and children but I think the younger players will require help.
I've enjoyed the adventure several times and each time I play I see something new. I marvel at how the quality of our games has diminished over the years. Thank goodness I have my huge library of oldies to fall back on. Boom Zap brought the magic back today, the remaster enhances this fantasy splendidly. It would be lovely to see remakes of the entire series. I really saw very little extra content to justify paying the CE price, but it is a very good idea in this case, for the Strategy Guide if nothing else. I do prefer CEs but can't always afford them. Follow my budget, not my heart isn't so easy!
There are no options and fancy features to rely on, no Custom Mode to hand-hold you through the game. You have to pay attention and look for hints and clues to escape the castle. Without the usual Hint Feature, you are faced with a fine challenge that makes this a great game and leaves you very satisfied. My pride was glowing at the end! The HOPs and puzzles are delightful, none are easy-breezy but not impossible. The HOPs are interactive and of good variety. I even ignored my usual impatience with puzzles and enjoyed them as well. The saga is best, IMO, with the stories played in sequence but you won't be lost if you do otherwise.
Awakening features beautifully designed characters, excellent graphics , nice color, gorgeous scenes, lots of interesting locations. Dreamless Castle will start you on a magical journey you'll want to follow to the finish. If you aren't familiar with the series, I highly recommend it. Entertainment and beauty abound. AND the continuing story makes sense. How often does that happen these days?!
Breaking a museum artifact takes Stan on a whirlwind adventure and gives us a kind-of-fun Match 3 game. All the artifacts disappear through a portal and must be retrieved. It's up to Stan to deal with the gods and calm the chaos. The story is different, kept me interested. Graphics were nicely hand-drawn, sharp and colorful.
Not much in the options. Relaxed and Timed Modes only, no custom cursor which doesn't matter anyway. We have a clock in Relaxed Mode, it times up and I like keeping an eye on my progress. Sometimes less is better, in this case I don't think a bundle of options were necessary. The game seemed fine without them. The board layouts weren't "tricky" in my trial time, the tiles were large and bright. The obstacles presented weren't too much of a threat, I encountered spider webs and ropes, I'm sure more will pop-up later in the game. The morphing tiles are a returning feature and they changed quickly. Gem tiles are collected after falling from bottom of board. There are specific numbers of particular tiles to collect in order to complete the levels.
I earned a couple of bonuses and power-ups. They were adequate but limited, not impressed with the bombs. Other than the storyline and mission involved, the game isn't much different than the others. I had trouble earning stars in Relaxed Mode so went to Timed Mode but is was still a problem. And, unless I missed something, changing modes can only be done by changing your profile. That was not a good thing, so I hope I'm mistaken. Upgrades are purchased with your stars, 4 upgrades per chapter. Acquire them all to move on to the next chapter. It is a slow process as in other games of this type.
I didn't think it was a bad game but being just okay doesn't encourage me to purchase. It is always frustrating when it takes so long to earn whatever, to advance to the next level. I get bored and lose interest which is the big deciding factor here. The game ran smoothly on my PC, music was tolerable, I liked the story. It may be a nice long game with lots more than I what I got in the demo. Let's hope it's a winner for most of you!
It boasts 200 card patterns but obviously they meant 200 levels. There are 5 card backs and 2 fronts, the art isn't elaborate but it's pretty and the cards are large, easy to read. The cursor is too big but you can switch to the system one. Ronin's story is engaging with a fair amount of dialogue but it can be skipped.
The game comes with 10 mini-games, I am aware only of Spot the Difference from the introduction. I was able to complete 19 levels in the demo and saw no mini-games. There are trophies, of which I earned several. The wallpapers were locked. It looked like Ronin may not be the only character/story, judging by the visuals in the beginning, where his image was centered but I may be completely mistaken.
The first level was comprised of the entire hand laid out in numerical order, which took me under 20 seconds to clear. Talk about no challenge! But maybe that was meant as a quickie tutorial? I didn't see DOZENS of bonuses and powerful upgrades as the synopsis suggests. Maybe those come in the much later levels. The ones I did get were helpful and made the game very easy. However, I hope more challenge is introduced as the game progresses. There was none at all in the demo and strategy wasn't required in any level. The obstacle cards were easy to overcome, no frustrations or replays which they can sometimes present.
Earn up to 3 stars for each level, coin earnings are kind of stingy, the levels can be replayed. I earned only 4203 coins by level 19 so purchasing from the shop will be a long wait. Each "helper" unlocks at a different level but the Joker is available from the start. We have Joker, Card Fan, Kabuto, Yin-Yang and Crane Feather. They feature the same help as you usually find in the shop and they are very expensive.
In the demo I earned a couple of power-ups and the Joker came about pretty early so those were useful enough without needing to shop. As mentioned, the game was extremely easy. With 200 levels I would certainly hope for more difficulty to liven things up. I think most players will be happy not having any gold cards to ruin the fun.
Several times more than one card would flip over, which is annoying. I don't like wasting an undo. But in the demo it didn't pose a great problem because an undo wasn't really necessary. The music was nice but tired of it quickly, it can be turned off. The artwork was simple, the graphics and colors were nice. This seems to be a solitaire most players will reach for when needing to shed the day's hectic pace. Basic play, soft music, pleasant visuals, not too much challenge.
I recommend this game!
+25points
29of33voted this as helpful.
Match Effect
A new set of mystical puzzles awaits in 1001 Jigsaw: Legends of Mystery 3!
Can't think of an adequate description for this game, but it was certainly not fun, my demo was spent just trying to PLAY. I stopped after 45 min. Each mode and difficulty choice was a "stinker". I am very skilled at M3 games but this one made me feel stupid, so I would say the "compelling new twist" was a failure, at least for me!
There's some fast visual instruction and an extensive tutorial that includes tips and tricks for those sticky situations but I still struggled. An on-line gaming service is also included if you want to spend time accessing it and entering your score on a leaderboard. Don't know if this is all necessary but it may be helpful if you don't want to just give up like I did.
The 3 difficulty levels are Normal, Delight and Juicy. I stayed with Normal because the others were even more frustrating. There are 3 play modes and 3 power-ups. The power-ups are pretty basic and are available in every world and mode, and can be used as soon as they are charged. The board is small and the icons are ugly. The numbered diamond block which you control seems to have several functions, but it just made the game less enjoyable and more difficult, IMO.
The game looked simple enough but it really had me stymied and flustered. My ego was shattered! However, I did advance through several levels and I'm clueless about how that happened. Seriously! Maybe my 20 yrs of experience equipped me with some sort of hidden super-power, lol !
Anyway, this game just isn't for me. I'm sure it will appeal to many who love new types of challenge and arcade style games. It might be better suited to the younger generation. In my opinion, a match 3 game shouldn't be like this one. It's just the opposite of what I consider entertaining. I strongly suggest to use the entire demo before deciding to buy.
Jewel Match M3 games are the very best. It's been quite a while since the last one so this is a happy day. I own them all and play them frequently. Each one is a different theme with different tiles, not the same old appearance, the beauty is a big part of the attraction for me and the replay value is never-ending.
Building the palace is another big plus, it is extensive and so gorgeous. I really enjoyed it. Beauty everywhere, I was not disappointed for a second with this game. If more games were this good, my budget would be in dire straits! I was so anxious to purchase and am thankful for the BOGO holiday sale so I didn't have to wait. Suricate creates wonderful games and today's new release proves that quality can be produced even during these difficult times. The shortage of games, poor quality, inept devs cannot all be blamed on Covid and the Ukraine war. We've had these issues for years and using these as an excuse all the time is wrong. For whatever reason, devs have become lazy, BF is reluctant to introduce new ambitious one's to us and we, the customers, are suffering for it. Thank goodness we have Suricate and a handful of others that we can always rely on for great entertainment.
The graphics and color in "Bavarian Place" are exquisite. The inclusion of cats was a sweet surprise. The boards are big and colorful with the jewels. The tiles are shimmering and produce a pleasant tinkling sound when matched. Coins will appear occasionally which you should collect asap because they will soon disappear. They are added to your mounting stash so don't miss out on them. A treasure chest will hold your jewel earnings but there is a capacity limit and larger chests can be purchased along the way. Anything collected beyond capacity is not retained. There's more than one board for each level.
You can select a board tileset which is a wonderful option. I will certainly be using them all, they are very pretty. There are also a variety of unique cursors and a nice selection of music pieces. Suricate did a fine job of making this game visually appealing and I think most of us appreciate these special touches. The map winds through a garden of sorts and shows your progression including where the extra games are located, such as the Pearl Levels. The game may look complicated at first but it really is not. It is just very busy, but the excellent Tutorial makes it all easy to understand and is always accessible.
The power-ups and unique functions are very helpful and really serve me well if I get stuck. I love watching them in action. Strategy will definitely be useful, especially if not playing in Relaxed Mode. I love extra challenge so strategy is always welcomed. There are Relaxed, Limited Moves and Timed Modes. Although I switch around sometimes, Limited is my favorite. You can tweak your challenge again by choosing from Normal, Advanced or Insane difficulty modes. No chance of becoming bored with so many options to add interest and challenge.
All extras and extra scenes are available after completing the main quest. The bonus games can be played at any time after purchasing with pearls that are obtained in the special pearl levels which are available after a certain number of regular levels are played. Each bonus game is priced from 300-700 pearls. I absolutely love collecting the pearls, it is impossible to get them all, and has some unique features. I love that Spot the Differences has been included, the jigsaws are always fun and not the typical style. There is a Strategy Guide which I had no need to engage but it's nice to have it with an elaborate Match 3 just in case. The game is not saved upon quitting. The demo played beautifully, no glitches. I've never found any tech issues in any of the full games I own.
I absolutely have no complaints with this beautiful game from Suricate. It is rare to have one that I feel is flawless. The demo was great and you get to play the tutorial levels to get a feel for game. Hope you discover as much enjoyment as I did!