I admit I am biased when it comes to "brain teaser" games: I just love them unless they require dexterity, have time pressure, limited moves, or don't provide a hint system. Without any of that, it gets added to my library.
This game has none of those constraints, so it's a "buy" for me.
It does require logic and as the game progresses, you will have to make (and verify your) assumptions to complete a level.
Also, you can get a taste of the challenge, unlike most games of this genre, because you can get to the higher difficulty without being blocked by the "finish this level to unlock the next one" syndrome.
Give it a try by playing a couple of levels in the "Easy" section, then try another in the "Medium" section.
Your brain will get some exercise: hints are limitless, so don't try to solve on your own you start feeling brain pain: maybe the next release will allow us to adjust the recharge speed of the hint feature. With practice, your skill at resolving these will improve.
Too bad we only get 1 hour to assess as time will fly by: the pictures are gorgeous, but don't stare at them too long during the trial as you'll spend precious time LOL.
I like "coloring" games in general, whether in the "Art by Numbers" genre (image fragments) or the "Pixel Art" genre (little squares), so I feel comfortable talking about this type of game because I enjoy them.
The idea of using cross-stitching graphics is original; the end result is an image that doesn't look as "fake" as the pixels/flat ones.
I too would like the spools of threads to disappear once that number is depleted, and the playing surface should be clear of all obstructions.
The image selection could be more varied, but the Valentine's Day theme was a bit restricting. I can imagine having a more diverse portfolio with different themes, just like this developer's jigsaw modules/DLCs.
Gameplay was flawless, the music was relaxing, and I had no issue with the controls.
I hope the next game will bring more diverse (and even larger!) canvases; until then, I'll chill while playing this one.
I'm NOT a jigsaw addict: I can NOT sit for hours at a time placing pieces on a canvas. Well, that's what I thought!?!
Two (2) things convinced me to get this: 1) the pictures are GORGEOUS 2) I can take my time and place pieces at my own pace to construct these (dare I say it?) GORGEOUS pictures.
I can relax and save my progress for EACH jigsaw I start; I hope there will be more releases... that way I'll improve my skills!
The graphics and concept are simple: get the rabbits from the left side to cross the field and get to their respective carrots on the right side, but they can only walk in a straight line and only when the whole path is clear.
This is not a match-3 game; you're removing a pair of tiles that must match the one shown in the upper right corner; you have a clear a row for the rabbit to reach the carrot. Once the row has been cleared, the tiles above the cleared row will fall down (and probably impact the work you've done clearing the path for another of your rabbits).
Obstacles are introduced gradually, and the difficulty ramps up. You have a limited number of moves to get ALL the rabbits across the field; boosters (a hammer to destroy 1 tile, a swapper that allows to exchange 2 tiles on the board, and fireworks that will destroy a few random tiles) can be purchased with the coins you earn.
It's not as easy as it seems after a while because strategy will become essential. Don't let the cute graphics fool you.
Some people will review the game after playing 10 minutes, not getting a true sense of the challenge; their loss! It reminds me of how games like "Clear It" look simple but become quite challenging.
This game might be the 1st I'll be spending some points on this coming Monday (the big cutover day!)
Have to hit the "Esc" key as game won't go beyond 1st level on its own... Terrible response time when executing "swapping" motion. How did this game pass BFG's finicky QA?
This developer is best known for his GORGEOUS jigsaws; but here, we're treated to a fairly original "match-2" game.
The story offers a nice distraction between the 100 levels, the "catch the mouse" feature reminds me a bit of the "Delicious" series; the mechanics are pretty simple but work as they should. It's a variant of mahjong but in this case, the tiles need to be connected with no more than 2 corners; also, tiles don't have to be free.
Design-wise, I would have preferred the option to play "timed" if I wanted to from the very beginning; the tutorial covers all the bases. I did deduct one star because some levels contains tiles that are not that easy, for me, to distinguish. The pictures used are well thought out to go with the storyline.
A few "obstacles" appear along the way, but it's the time of game that should be played in small doses (which is how I play... a few games on the go to enjoy variety).
I hope this untypical "connect-match" will appeal to many as the difficulty progression takes a few levels; the success to earning 3 stars is to try and make the longest matches possible as opposed to making as many matches as are possible early in the game.
It's a different type of strategy, and I know some people don't like innovation and will "pan" this game. Try it and play at least 4 or 5 levels before forming an opinion; getting 3 stars is not a walk-in-the park! AND it gets harder after the 1st hour of play...
I own all previous releases and I wish BFG would catch up to the latest (#24) as there is little point in making criticism to features that have been implemented and/or improved since this release.
The pictures are not intended to look realistic; coloring the segments is intended as a way to relax while having a bit of a challenge. I don't understand why people bother writing a review for a genre they don't like... and negatively impact the overall rating: make criticism on a game genre that you like but that comes short of your expectations.
I, for one, will enjoy every minute I spend coloring/painting these canvases! The mechanics are simple and error-free.
The navigation is a bit old-school (WASD or arrows) but I understand why based on how the ball moves.
I knew I was in trouble after I read the instructions but the pages with frames that show the obstacles were empty, so were the objectives on the next page.
I completed level 1 in 2 seconds, but received no stars; I moved on to level 2, which I completed in 5 seconds; still no stars.
Interesting concept but perhaps my video card is too "weak". Sorry, I'll pass.
The more things change, the more they stay the same!
PostedJune 28, 2021
EveOfLove2
fromPlaying the game when I get to it... I'm sound asleep when new games come out at 3AM!!!
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
The folks at Match Gems keep producing these games, and I keep trying/buying them! The features don't change, but the goal is to exercise your brain. I'm not going to whine about the lack of new features: they stay true to a winning formula. The features from Crossword Puzzles haven't changed in decades, so I won't whine about that either.
Are ALL the images related to the theme? I don't know... like most here writing an early review, I didn't complete all levels of the game yet! Can't really comment on adherence to the theme.
Is the English impeccable? Probably not, but as long as it's not critical to the gameplay, there's always room for improvement (besides, even people who use English as their primary language are showing a downward trend in grammar!)
Can all the levels be completed without using one of the provided tools? As I said, I haven't played all levels, so I'm not going to criticize that.
It's easy to make suggestions (I want more tile shapes, I want brighter colors, I want more levels, I want bigger boards, I want new features, I want nicer pictures, I want a better story), thinking that MOST players would agree with me (and perhaps they would), but the FUNDAMENTAL question one must ask him/herself is this: will I enjoy playing the game AS IT IS? For me, that's a YES. Sure, not everybody will agree: that's why there are tens of thousands of games out there, and I predict NOT A SINGLE ONE is perfect. However, some, for my taste, come really close!
I'm getting a game to have fun, and this hits the mark. It's cheaper than a happy meal, and the enjoyment of my investment lasts a LOT longer!
I too could list some forums I belong to and talk about being with friendly/helpful folks there; maybe all reviewers can share? Here on BFG, I provide my impressions of the game, hoping to help others. Unfortunately, no emoticons here.
For FM47, I've had no surprises so far, and I can happily live with that. I'm hoping for a 48th!
Favorite Genre(s):Adventure, Arcade & Action, Brain Teaser, Card & Board, Hidden Object, Match 3, Strategy, Time Management
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Review based on entire trial period.
I like the colourful graphics, I like the options of play, I like the game mechanics despite not having anything new (at least in the 1st hour) but... - I understand you collect gold coins to decorate the living room - I understand you collect gems for boosters - but I don't understand why there's a point multiplier (e.g. x35) and points for matches because I don't see where points go and what they're for!
Perhaps those folks are using the same software code as other of their games (e.g. FishWitch Halloween had that same "issue").