We've played through all of this series as it came out they are mildly entertaining and allow you to think about other concerns while you play. We've just bought no. 18 and started through it. Like anyone who's played I know some of the pictures and/or titles are a little bizarre. However when I reached game 4 of no.3 I was horrified and disgusted to find that it depicts a man with a whip forcing a lion to perform tricks in a circus. I'm very glad to say that this is illegal in the UK. It's repulsive as a puzzle in such a light hearted game.
The first review of this game didn't give it a high score. It did mention that it was set on the Isle of Wight, which I know well, so that interested me.
The story appears to take place at the end of the nineteenth century by the characters' mode of dress. With this in mind I gave up at the point where our heroine enters the "impenetrable forest" and encounters a wolf. Not in the Isle of Wight she didn't! (The wolf is generally thought to have become extinct in England during the reign of Henry VII (1485-1509), or at least very rare.)
Why say a story takes place in the Isle of Wight, or any other specified location, when you have no knowledge of that location and do not care to find out even the most basic facts?
By that time I was already tiring of the illogical story and actions required in the game play. As others have mentioned, the plot is very hackneyed.
As always, try the game for yourselves.
Meanwhile many of us not living in the US would appreciate it if game developers would stop assuming that we in Europe still drive around in horses and carts and have no electricity, no modern communication systems, no national and international police forces, no search and rescue aircraft, etc. We do not have huge impenetrable forests which remain unsurveyed and unexplored.
I don't recommend this game.
+15points
23of31voted this as helpful.
Lost Bounty: A Pirate's Quest
Follow Anne and the Harpie's Song around Skull Island and discover pirates, treasure and adventure!
As others have said, this is a nice relaxing fun game. I like the colourful tiles and the storyline. However there is not much challenge (especially for those of us who battled through Cradle of Rome to reach Olympia!). That's OK, it's a great pastime. My regret is that when I started out I used the gold I earned to buy power-ups. They are not needed and just get in the way of playing and any hope you might have of planning a strategy. I really wish there was a means of trading them in or at least burying them in the sand.
Too much in this game makes no sense. We have a protagonist who has lost her memory after a car crash. Apparently this is happening in Devon, in England. The protagonist comes round after a car crash and has been missing for a week; why haven't the police found her? When they do, why don't they take her to hospital, even if she is a crime suspect? The answer may be that the "police" are not really police; they have strange uniforms, non-British police cars and peculiar, obviously fake, accents. (I would have thought that since this is happening in Devon, one of them would have attempted a West Country accent, particularly the one who claims that the victims are like family to him.) If I played the game past the trial would I discover that this is all a "Bobby Ewing" dream brought on by the protagonist's concussion? Coupled with the complete illogicality of the game play, I have to assume that this is the case. Just one example, why have the inhabitants of the house dismantled the door knocker and hidden it in the boot of an American visitor's car, and why does the protagonist have to vandalise the car to get at it? I don't intend to spend money or waste a credit to find out.
Complete dangerous missions amid dazzling landscapes of prehistoric Earth and alien worlds. Can you complete these thrilling puzzles in order to return home?
I really wanted to like this game; it has some good art work and a possibly intriguing storyline. Well, that's according to the synopsis, I didn't progress anywhere with it during the trial. There were a couple of games/puzzles with a different slant. However, the game was old fashioned, as though it had been dug out from the bottom of a large pile, after several years. There are no voice overs, you have "cardboard cut-out" characters slid onto the screen with their dialogue printed next to them. Now we come to my pet hate: the dreadful English. Both the dialogue boxes and game instructions suffered here. It's so annoying and so unnecessary. There was at least one case where it made the meaning unintelligible, and it was a continual irritant during game play. Sorry, no buy, not even when it eventually turns up as a Daily Deal.
Enter the role of Eve Glover, one of the best CCPP's agents, sent to investigate the lack of radio communication from your scientific team on Iceland, researching harmonium radiation.
I like the earlier games in this series and so trialled the CE, broke my usual rule and bought it - on special offer - rather than wait for the SE. Still having fun. However, I have already encountered some unexplained puzzles: 1. How does our protagonist receive an instruction by cassette tape some 20 years before they were invented? 2. How does her ally follow her across the ravine to the monastery - you'll see what I mean when you get there. 3. I can just see there will be more...
I am one of the Beta testers of this game. I've just played through the trial again. So far I can't see that any of the comments I made have been taken into account - but that's usual, I sometimes wonder why they do Beta testing, it doesn't alter anything. Well, no doubt this is a fun game to play and not overly "evil" which is what I personally avoid in games. So yes, a good game and I will think about buying the SE when it comes out. The graphics are good and the storyline is interesting. I like the puzzles and the varied HOGs. However, there are so many needless annoyances which somewhat spoil the enjoyment. Number one: if the events are taking place in Ireland, why have so many characters got American accents? On the other hand, the second mother we meet, despite saying she grew up in the village, has some sort of Eastern European accent. Number two: after speaking to you initially why do these people just sit around inside or outside their homes (in the pouring rain) while you ransack the places, smash your way into their cupboards, etc. They have begged you to lose no time but sit back while you search for things they could just give you! Plot devices where such characters need to head off for help or shelter elsewhere work much better and make more sense. I can suspend disbelief as far as magical creatures are concerned in order to play a game, but not in the lack of basic common sense. So, sadly, for me,it's a brilliant game marred by basic unnecessary flaws.
I enjoyed the demo enough to use a coupon on the game, so I've played it through to the end. By then, I don't know whether the devs had lost the plot, but I certainly had. I have no idea where the later parts of the story left me and our characters. I'll not say more because I don't want to put in any spoilers. You play as Belle, the heroine from the previous game. For some reason every male character in the game, including your beloved husband, is a useless, effete wimp. Only Midas has any excuse for that! A good thing you're around then: courageous, resourceful and powered by infinite love for your family. The game play itself is quite entertaining, so that's a plus. Try the demo for yourself. I will say the game is rather longer than it appears.
I recommend this game!
+13points
17of21voted this as helpful.
Beyond the Unknown: A Matter of Time
It’s time to solve the secret of this mysterious island!
Favorite Genre(s):Hidden Object, Match 3, Puzzle, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I'd already trialled the CE so today trialled the SE to make sure I was still interested. Just finished it and bought the game - today's sale was a deciding factor. It's an enjoyable fantasy with an interesting story line. I do keep feeling that I've missed something though. Why am I supposed to know where I'm going and who I'll meet from the start? Why do I keep taking seemingly random photos? Why when it's a seemingly modern civilised place with electric light, shops,etc, are there murdered skeletons left lying about unburied? It's not as though they have anything to do with the story. So a lot to screen out. If you can do that, it's a pretty good game.
You've returned from school to visit your father at his famous Jazz Pepper Club during Mardi Gras, but everyone is hypnotized. Have they heard the wrong note?
This is one of the best games I've played in a long while. The graphics and music are excellent; I mostly turn music off when playing, but this was really good and fitted the storyline perfectly. There were sympathetic, well rounded characters, not just two dimensional props for the story - and a very complex and mysterious villain. The map gave lots of help, as did the hint button if you needed it. The puzzles were just a bit different from the usual, which added to the enjoyment. Unusually for me, I have no quibbles, no little annoyances, no fault to find!